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ESO Lua File v100035

ingame/keybindings/keyboard/keybindings.lua

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local KeybindingsManager = ZO_Object:Subclass()
local KeybindsScrollList
function KeybindingsManager:New(...)
    local keybindingsManager = ZO_Object.New(self)
    keybindingsManager:Initialize(...)
    return keybindingsManager
end
function KeybindingsManager:Initialize(control)
    self.control = control
    self:InitializeList()
    control:RegisterForEvent(EVENT_KEYBINDING_SET, function(eventCode, ...) self:HandleBindingSet(...) end)
    control:RegisterForEvent(EVENT_KEYBINDING_CLEARED, function(eventCode, ...) self:HandleBindingCleared(...) end)
    control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, function(eventCode, ...) self:HandleBindingsLoaded(...) end)
    control:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, function(eventCode, ...) self:HandleMostRecentGamepadChanged(...) end)
    KEYBINDINGS_FRAGMENT = ZO_FadeSceneFragment:New(control)
    local function OnStateChanged(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            PushActionLayerByName("KeybindWindow")
        elseif newState == SCENE_FRAGMENT_HIDDEN then
            RemoveActionLayerByName("KeybindWindow")
        end
    end
    KEYBINDINGS_FRAGMENT:RegisterCallback("StateChange", OnStateChanged)
end
function KeybindingsManager:InitializeList()
    self.list = KeybindsScrollList:New(self.control, self)
end
function KeybindingsManager:RefreshList()
    self.list:RefreshData()
end
function KeybindingsManager:HandleBindingSet(layerIndex, categoryIndex, actionIndex, bindingIndex, keyCode, mod1, mod2, mod3, mod4)
    self:RefreshList()
end
function KeybindingsManager:HandleBindingCleared(layerIndex, categoryIndex, actionIndex, bindingIndex)
    self:RefreshList()
end
function KeybindingsManager:HandleBindingsLoaded()
    self:RefreshList()
end
function KeybindingsManager:HandleMostRecentGamepadChanged()
    self:RefreshList()
end
function KeybindingsManager:SetChordingAlwaysEnabled(alwaysEnabled)
    self.chordingAlwaysEnabled = alwaysEnabled
end
function KeybindingsManager:IsChordingAlwaysEnabled()
    return self.chordingAlwaysEnabled
end
local BindKeyDialog = ZO_Object:Subclass()
function BindKeyDialog:New(...)
    local bindKeyDialog = ZO_Object.New(self)
    bindKeyDialog:Initialize(...)
    return bindKeyDialog
end
function BindKeyDialog:Initialize(control)
    control.owner = self
    self.control = control
    ZO_Dialogs_RegisterCustomDialog("BINDINGS", {
        customControl = function() return control end,
        setup = function(dialog, ...) self:SetupDialog(...) end,
        finishedCallback = function() self:OnDialogFinished() end,
        title =
        {
            text = SI_KEYBINDINGS_BINDINGS,
        },
        buttons =
        {
            [1] =
            {
                control =   GetControl(control, "Bind"),
                text =      SI_KEYBINDINGS_BIND_BUTTON,
                keybind =   false,
                callback =  function(dialog)
                                self:OnBindClicked()
                            end,
            },
        
            [2] =
            {
                control =   GetControl(control, "Unbind"),
                text =      SI_KEYBINDINGS_UNBIND_BUTTON,
                keybind =   false,
                callback =  function(dialog)
                                self:OnUnbindClicked()
                            end,
            }, 
            [3] =
            {
                control =   GetControl(control, "Cancel"),
                text =      SI_DIALOG_CANCEL,
                keybind =   false,
            },
        }
    })
    BlockAutomaticInputModeChange(false) -- call to avoid a situation where this value is "stuck" after a /reloadui
end
function BindKeyDialog:OnBindClicked()
    BindKeyToAction(self.layerIndex, self.categoryIndex, self.actionIndex, self.bindingIndex, self:GetCurrentKeys())
    
end
function BindKeyDialog:OnUnbindClicked()
    UnbindKeyFromAction(self.layerIndex, self.categoryIndex, self.actionIndex, self.bindingIndex)
end
local function GetBindTypeTextFromIndex(bindingIndex)
    if bindingIndex == 1 then 
        return GetString(SI_KEYBINDINGS_PRIMARY) 
    elseif bindingIndex == 2 then
        return GetString(SI_KEYBINDINGS_SECONDARY)
    elseif bindingIndex == 3 then
        return GetString(SI_KEYBINDINGS_TERTIARY)
    else
        return GetString(SI_KEYBINDINGS_QUATERNARY)
    end
end
function BindKeyDialog:SetupDialog(data)
    self.layerIndex = data.layerIndex
    self.categoryIndex = data.categoryIndex
    self.actionIndex = data.actionIndex
    self.bindingIndex = data.bindingIndex
    
    local bindingSlotText = GetBindTypeTextFromIndex(self.bindingIndex)
    self.control.instructionsLabel:SetText(zo_strformat(SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK, ZO_SELECTED_TEXT:Colorize(bindingSlotText), ZO_SELECTED_TEXT:Colorize(data.localizedActionName)))
    local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(self.layerIndex, self.categoryIndex, self.actionIndex, self.bindingIndex)
    local ctrl = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_CTRL, mod1, mod2, mod3, mod4)
    local alt = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_ALT, mod1, mod2, mod3, mod4)
    local shift = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_SHIFT, mod1, mod2, mod3, mod4)
    local command = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_COMMAND, mod1, mod2, mod3, mod4)
    
    self.allowChording = KEYBINDING_MANAGER:IsChordingAlwaysEnabled() or ctrl or alt or shift or command
    self:SetCurrentKeys(key, ctrl, alt, shift, command)
    local canBeUnbound = self:HasValidKeyToBind()
    self.control.unbindButton:SetEnabled(canBeUnbound)
end
function BindKeyDialog:OnDialogFinished()
end
function BindKeyDialog:OnMouseDown(button, ctrl, alt, shift, command)
    local mouseButtonAsKeyCode = ConvertMouseButtonToKeyCode(button)
    self.numMouseButtonsDown = (self.numMouseButtonsDown or 0) + 1
    if mouseButtonAsKeyCode == KEY_MOUSE_LEFTRIGHT then
        self.forcedLmbRmb = true
        self:SetCurrentKeys(KEY_MOUSE_LEFTRIGHT, ctrl, alt, shift, command)
    elseif not self.forcedLmbRmb then
        self:SetCurrentKeys(mouseButtonAsKeyCode, ctrl, alt, shift, command)
    end
end
function BindKeyDialog:OnMouseUp(button, ctrl, alt, shift, command)
    local mouseButtonAsKeyCode = ConvertMouseButtonToKeyCode(button)
    self.numMouseButtonsDown = self.numMouseButtonsDown - 1
    if self.numMouseButtonsDown == 0 and mouseButtonAsKeyCode ~= KEY_MOUSE_LEFTRIGHT then
        self.forcedLmbRmb = false
    end
end
function BindKeyDialog:OnMouseWheel(delta, ctrl, alt, shift, command)
    local mouseWheelAsKey = delta < 0 and KEY_MOUSEWHEEL_DOWN or KEY_MOUSEWHEEL_UP
    self:SetCurrentKeys(mouseWheelAsKey, ctrl, alt, shift, command)
end
local function IsBindableKey(key)
    if key ~= KEY_LWINDOWS and key ~= KEY_RWINDOWS then
        return true
    end
    return false
end
local function IsComboKey(key)
    return IsKeyCodeChordKey(key)
end
function BindKeyDialog:OnKeyDown(key, ctrl, alt, shift, command)
    if IsBindableKey(key) then
        self.numKeysDown = (self.numKeysDown or 0) + 1
        if IsComboKey(key) then
            self.forcedComboKey = key
            self:SetCurrentKeys(key, ctrl, alt, shift, command)
        elseif not self.forcedComboKey then
            self:SetCurrentKeys(key, ctrl, alt, shift, command)
        end
    end
end
function BindKeyDialog:OnKeyUp(key, ctrl, alt, shift, command)
    if IsBindableKey(key) then
        self.numKeysDown = self.numKeysDown - 1
        if self.numKeysDown == 0 and self.forcedComboKey ~= key then
            self.forcedComboKey = nil
        end
    end
end
local function SetModifier(key, modifier, isSet)
    if isSet then
        if key == modifier then
            return KEY_INVALID
        end
        return modifier
    end
    return KEY_INVALID
end
function BindKeyDialog:SetCurrentKeys(key, ctrl, alt, shift, command)
    self.currentKey = key
    if self.allowChording then
        self.currentCtrl = SetModifier(key, KEY_CTRL, ctrl)
        self.currentAlt = SetModifier(key, KEY_ALT, alt)
        self.currentShift = SetModifier(key, KEY_SHIFT, shift)
        self.currentCommand = SetModifier(key, KEY_COMMAND, command)
    else
        self.currentCtrl = KEY_INVALID
        self.currentAlt = KEY_INVALID
        self.currentShift = KEY_INVALID
        self.currentCommand = KEY_INVALID
    end
end
function BindKeyDialog:ClearCurrentKeys()
    self:SetCurrentKeys(KEY_INVALID, KEY_INVALID, KEY_INVALID, KEY_INVALID, KEY_INVALID)
end
function BindKeyDialog:GetCurrentKeys()
    return self.currentKey, self.currentCtrl, self.currentAlt, self.currentShift, self.currentCommand
end
function BindKeyDialog:HasValidKeyToBind()
    return self.currentKey ~= KEY_INVALID
end
function BindKeyDialog:UpdateCurrentKeyLabel()
    self.control.bindButton:SetEnabled(true)
    if self:HasValidKeyToBind() then
        self.control.currentBindLabel:SetHidden(false)
        local key, mod1, mod2, mod3, mod4 = self:GetCurrentKeys()
        local bindingString = ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP)
        if ZO_Keybindings_ShouldUseIconKeyMarkup(key) then
            self.control.currentBindLabel:SetFont("ZoFontHeader4")
        else
            self.control.currentBindLabel:SetFont("ZoFontCallout")
        end
        self.control.currentBindLabel:SetText(bindingString)
        local categoryIndex, actionIndex, bindingIndex = GetBindingIndicesFromKeys(self.layerIndex, key, mod1, mod2, mod3, mod4)
        if categoryIndex and actionIndex and bindingIndex and (self.categoryIndex ~= categoryIndex or self.actionIndex ~= actionIndex) then
            self.control.overwriteWarning1:SetHidden(false)
            local actionName, isRebindable, isHidden = GetActionInfo(self.layerIndex, categoryIndex, actionIndex)
            local localizedActionName = GetString(_G["SI_BINDING_NAME_"..actionName])
            if isRebindable then
                local bindingSlotText = GetBindTypeTextFromIndex(bindingIndex)
                self.control.overwriteWarning1:SetText(zo_strformat(SI_KEYBINDINGS_ALREADY_BOUND, ZO_SELECTED_TEXT:Colorize(bindingSlotText), ZO_SELECTED_TEXT:Colorize(localizedActionName)))
                self.control.overwriteWarning2:SetText(zo_strformat(SI_KEYBINDINGS_WOULD_UNBIND, ZO_SELECTED_TEXT:Colorize(localizedActionName)))
                self.control.overwriteWarning2:SetHidden(false)
            else
                self.control.overwriteWarning1:SetText(zo_strformat(SI_KEYBINDINGS_CANNOT_BIND_TO, ZO_SELECTED_TEXT:Colorize(localizedActionName)))
                self.control.overwriteWarning2:SetHidden(true)
                self.control.bindButton:SetEnabled(false)
            end
        else
            self.control.overwriteWarning1:SetHidden(true)
            self.control.overwriteWarning2:SetHidden(true)
        end
    else
        self.control.currentBindLabel:SetHidden(true)
        self.control.overwriteWarning1:SetHidden(true)
        self.control.overwriteWarning2:SetHidden(true)
        self.control.bindButton:SetEnabled(false)
    end
end
    BIND_KEY_DIALOG = BindKeyDialog:New(control)
end
KeybindsScrollList = ZO_SortFilterList:Subclass()
local LAYER_DATA_TYPE = 1
local CATEGORY_DATA_TYPE = 2
local KEYBIND_DATA_TYPE = 3
function KeybindsScrollList:New(...)
    return ZO_SortFilterList.New(self, ...)
end
local function SetBindingButtonData(button, data, bindingIndex)
    local ICON_SIZE_PERCENT = 150
    local bindingText = ZO_Keybindings_GetBindingStringFromAction(data.actionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, bindingIndex, ICON_SIZE_PERCENT, ICON_SIZE_PERCENT)
    button:SetText(bindingText)
    if data.isRebindable then
        button:SetState(BSTATE_NORMAL, false)
    else
        button:SetState(BSTATE_DISABLED, true)
    end
end
function KeybindsScrollList:Initialize(control, owner)
    ZO_SortFilterList.Initialize(self, control)
    self.owner = owner
    local function SetUpLayerHeaderEntry(control, data)
        control:SetText(data.layerName)
    end
    local function SetUpCategoryHeaderEntry(control, data)
        control:SetText(data.categoryName)
    end
    local function SetUpRowEntry(control, data)
        control.data = data
        control.actionLabel:SetText(data.localizedActionName)
        for i, bindingButton in ipairs(control.bindingButtons) do
            SetBindingButtonData(bindingButton, data, i)
        end
        ZO_SortFilterList.SetupRow(self, control, data)
    end
    ZO_ScrollList_AddDataType(self.list, LAYER_DATA_TYPE, "ZO_KeybindingListLayerHeader", 60, SetUpLayerHeaderEntry)
    ZO_ScrollList_AddDataType(self.list, CATEGORY_DATA_TYPE, "ZO_KeybindingListCategoryHeader", 48, SetUpCategoryHeaderEntry)
    ZO_ScrollList_AddDataType(self.list, KEYBIND_DATA_TYPE, "ZO_KeybindingListRow", 36, SetUpRowEntry)
end
function KeybindsScrollList:SortScrollList()
    -- no sorting, use the order defined in xml
end
local function AddBindingRow(masterList, layerIndex, categoryIndex, actionIndex, actionName, isRebindable, layerName, layerId, categoryName, categoryId)
    local localizedActionName = GetString(_G["SI_BINDING_NAME_"..actionName])
    if localizedActionName == "" then
        return layerId, categoryId
    end
    if not layerId then
        masterList[#masterList + 1] = ZO_ScrollList_CreateDataEntry(LAYER_DATA_TYPE, { layerIndex = layerIndex, layerName = layerName })
        layerId = #masterList
    end
    if not categoryId then
        if categoryName ~= "" then
            masterList[#masterList + 1] = ZO_ScrollList_CreateDataEntry(CATEGORY_DATA_TYPE, { layerIndex = layerIndex, categoryIndex = categoryIndex, categoryName = categoryName })
            categoryId = #masterList
        end
    end
    local data = {
        actionName = actionName, 
        localizedActionName = localizedActionName, 
        isRebindable = isRebindable,
        layerIndex = layerIndex, 
        categoryIndex = categoryIndex, 
        actionIndex = actionIndex,
        layerId = layerId,
        categoryId = categoryId,
     }
    masterList[#masterList + 1] = ZO_ScrollList_CreateDataEntry(KEYBIND_DATA_TYPE, data)
    return layerId, categoryId
end
function KeybindsScrollList:BuildMasterList()
    self.masterList = {}
    local masterList = self.masterList
    for layerIndex = 1, GetNumActionLayers() do
        local layerName, numCategories = GetActionLayerInfo(layerIndex)
        local layerId = nil
        for categoryIndex = 1, numCategories do
            local categoryName, numActions = GetActionLayerCategoryInfo(layerIndex, categoryIndex)
            local categoryId = nil
            for actionIndex = 1, numActions do
                local actionName, isRebindable, isHidden = GetActionInfo(layerIndex, categoryIndex, actionIndex)
                if not isHidden then
                    layerId, categoryId = AddBindingRow(masterList, layerIndex, categoryIndex, actionIndex, actionName, isRebindable, layerName, layerId, categoryName, categoryId)
                end
            end
        end
    end
end
function KeybindsScrollList:FilterScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    for i, data in ipairs(self.masterList) do
        scrollData[#scrollData + 1] = data
    end
end
    KEYBINDING_MANAGER = KeybindingsManager:New(control)
end