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ESO Lua File v100035

ingame/stable/stablemanager.lua

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STABLE_TRAINING_TEXTURES =
{
    [RIDING_TRAIN_SPEED] = "EsoUI/Art/Mounts/ridingSkill_speed.dds",
    [RIDING_TRAIN_STAMINA] = "EsoUI/Art/Mounts/ridingSkill_stamina.dds",
    [RIDING_TRAIN_CARRYING_CAPACITY] = "EsoUI/Art/Mounts/ridingSkill_capacity.dds",
}
STABLE_TRAINING_TEXTURES_GAMEPAD =
{
    [RIDING_TRAIN_SPEED] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_speed.dds",
    [RIDING_TRAIN_STAMINA] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_stamina.dds",
    [RIDING_TRAIN_CARRYING_CAPACITY] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_capacity.dds",
}
STABLE_TRAINING_SOUNDS =
{
    [RIDING_TRAIN_SPEED] = SOUNDS.STABLE_FEED_SPEED,
    [RIDING_TRAIN_STAMINA] = SOUNDS.STABLE_FEED_STAMINA,
    [RIDING_TRAIN_CARRYING_CAPACITY] = SOUNDS.STABLE_FEED_CARRY,
}
----------------
--Initialization
----------------
ZO_Stable_Manager = ZO_CallbackObject:Subclass()
function ZO_Stable_Manager:New(...)
    local singleton = ZO_CallbackObject.New(self)
    singleton:Initialize(...)
    return singleton
end
function ZO_Stable_Manager:Initialize(control)
    self.trainingCost = GetTrainingCost()
    self.currentMoney = GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER)
    self:UpdateStats()
end
function ZO_Stable_Manager:RegisterForEvents()
    local function InteractStart()
        self:UpdateStats()
        self:FireCallbacks("StableInteractStart")
    end
    local function ActiveMountChanged()
        if not IsInTutorialZone() then
            TriggerTutorial(TUTORIAL_TRIGGER_MOUNT_SET)
        end
        self:FireCallbacks("ActiveMountChanged")
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_STABLE_INTERACT_START, InteractStart)
    EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_STABLE_INTERACT_END, function(eventCode) self:FireCallbacks("StableInteractEnd") end)
    EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_ACTIVE_MOUNT_CHANGED, ActiveMountChanged)
    local function UpdateStats()
        self:UpdateStats()
        self:FireCallbacks("StableMountInfoUpdated")
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_MOUNT_INFO_UPDATED, UpdateStats)
    local function UpdateMoney()
        self.currentMoney = GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER)
        self:FireCallbacks("StableMoneyUpdate")
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_MONEY_UPDATE, UpdateMoney)
end
function ZO_Stable_Manager:UpdateStats()
    local inventoryBonus, maxInventoryBonus, staminaBonus, maxStaminaBonus, speedBonus, maxSpeedBonus = GetRidingStats()
    self.stats =
    {
        [RIDING_TRAIN_SPEED] = {speedBonus, maxSpeedBonus},
        [RIDING_TRAIN_STAMINA] = {staminaBonus, maxStaminaBonus},
        [RIDING_TRAIN_CARRYING_CAPACITY] = {inventoryBonus, maxInventoryBonus},
    }
    self.ridingSkillMaxedOut = (inventoryBonus == maxInventoryBonus) and (staminaBonus == maxStaminaBonus) and (speedBonus == maxSpeedBonus)
end
function ZO_Stable_Manager:CanAffordTraining()
    return self.trainingCost > 0 and self.currentMoney >= self.trainingCost
end
local STAT_BONUS_INDEX = 1
local MAX_STAT_BONUS_INDEX = 2
function ZO_Stable_Manager:GetStats(trainingType)
    if trainingType then
        return self.stats[trainingType][STAT_BONUS_INDEX], self.stats[trainingType][MAX_STAT_BONUS_INDEX]
    else
        local speed, speedMax = self:GetStats(RIDING_TRAIN_SPEED)
        local stamina, staminaMax = self:GetStats(RIDING_TRAIN_STAMINA)
        local carry, carryMax = self:GetStats(RIDING_TRAIN_CARRYING_CAPACITY)
        return speed, speedMax, stamina, staminaMax, carry, carryMax
    end
end
function ZO_Stable_Manager:IsRidingSkillMaxedOut()
    return self.ridingSkillMaxedOut
end
STABLE_MANAGER = ZO_Stable_Manager:New()