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--Section containing the numerical XP Progress
local xpProgressStatValuePair = xpProgressSection : AcquireStatValuePair ( self : GetStyle ( "statValuePair" ) )
xpProgressStatValuePair : SetStat ( GetString ( SI_STAT_GAMEPAD_EXPERIENCE_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
--Status bar representing the xp progress values
--This is not used for companions so just hide it
--First, grab the level information for this companion
if isMaxLevel then
--If the companion is at max level, we show something different
xpProgressStatValuePair : SetValue ( GetString ( SI_EXPERIENCE_LIMIT_REACHED ) , self : GetStyle ( "statValuePairValue" ) )
--Since the companion is at max level, we want the bar to be totally filled, so just set something arbitrary to reflect that
else
--Calculate the percentage value for the companion's current experience, and then populate both the bar and xp progress values
xpProgressStatValuePair : SetValue ( zo_strformat ( SI_EXPERIENCE_CURRENT_MAX_PERCENT , ZO_CommaDelimitNumber ( currentXpInLevel ) , ZO_CommaDelimitNumber ( totalXpInLevel ) , percentageXp ) , self : GetStyle ( "statValuePairValue" ) )
end
--Section containing the name of the companion's passive perk ability
local passivePerkTitleSection = self : AcquireSection ( self : GetStyle ( "companionOverviewStatValueSection" ) )
local passivePerkPair = passivePerkTitleSection : AcquireStatValuePair ( self : GetStyle ( "statValuePair" ) )
--Section containing the description of the companion's passive perk ability
passivePerkBodySection : AddLine ( formattedPerkDescription , self : GetStyle ( "companionOverviewDescription" ) )
-- Grab the rapport information for the active companion
--Section containing the player's current rapport level with the companion
local rapportStatusSection = self : AcquireSection ( self : GetStyle ( "companionOverviewStatValueSection" ) )
rapportStatusPair : SetStat ( GetString ( SI_COMPANION_RAPPORT_STATUS ) , self : GetStyle ( "statValuePairStat" ) )
rapportStatusPair : SetValue ( GetString ( "SI_COMPANIONRAPPORTLEVEL" , rapportLevel ) , self : GetStyle ( "statValuePairValue" ) )
--Section containing the rapport bar
--The rapport bar is a special type of status bar, so we have to create as a custom control and set it up manually
--Add the rapport bar in between the two rapport icons
rapportBarSection : AddTexture ( "EsoUI/Art/HUD/lootHistory_icon_rapportDecrease.dds" , self : GetStyle ( "companionRapportTexture" ) )
rapportBarSection : AddTexture ( "EsoUI/Art/HUD/lootHistory_icon_rapportIncrease.dds" , self : GetStyle ( "companionRapportTexture" ) )
--Section containing the description for the companion's current rapport level
end |