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--[[
Standard combo box ui widget for keyboard screens.
Uses a custom control definition with the box border, selected item label, and a dropdown button.
The actual combobox menu is implemented using a ZO_ContextMenu. The anchoring of the menu is managed
by the combo box.
--]]
return comboBox
end
do
--Padding is handled using SetSpacing
local NO_PADDING_Y = 0
-- The variable item must be defined locally here, otherwise it won't work as an upvalue to the selection helper
AddMenuItem ( item . name , function ( ) self : ItemSelectedClickHelper ( item ) end , MENU_ADD_OPTION_LABEL , self . m_font , self . m_normalColor , self . m_highlightColor , NO_PADDING_Y , self . horizontalAlignment )
end
end
end
local OFFSET_Y = 0
end
-- Just stealing the menu from anything else that's using it. That should be correct.
end
end
end
end
return MENU_TYPE_COMBO_BOX
end
end
--[[
Scrollable combo box ui widget for keyboard screens.
Implemented using a ZO_ScrollList, and intended to be used for combo boxes that are expected to contain a
lot of data (more data than what could be reasonably be managed in a context menu). Anchoring is static and
each scrollable combo box manages its own dropdown window.
]] --
local DEFAULT_HEIGHT = 250
local DEFAULT_FONT = "ZoFontGame"
local DEFAULT_TEXT_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
local DEFAULT_TEXT_HIGHLIGHT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTEXT_HIGHLIGHT ) )
local ENTRY_ID = 1
local LAST_ENTRY_ID = 2
local SCROLLABLE_ENTRY_TEMPLATE = "ZO_ScrollableComboBoxItem"
ZO_SCROLLABLE_ENTRY_TEMPLATE_HEIGHT = 25
ZO_SCROLLABLE_COMBO_BOX_LIST_PADDING_Y = 5
end
end
end
end
-- To support spacing like regular combo boxes, a separate template needs to be stored for the last entry.
ZO_ScrollList_AddDataType ( self . m_scroll , ENTRY_ID , SCROLLABLE_ENTRY_TEMPLATE , entryHeight , SetupScrollableEntry )
ZO_ScrollList_AddDataType ( self . m_scroll , LAST_ENTRY_ID , SCROLLABLE_ENTRY_TEMPLATE , entryHeight , SetupScrollableEntry )
end
end
else
else
-- If shown in ShowDropdownInternal, the global mouseup will fire and immediately dismiss the combo box. We need to
-- delay showing it until the first one fires.
end
end
end
end
end
end
item . m_index = index
local entryType = isLast and LAST_ENTRY_ID or ENTRY_ID
return entry
end
for i = 1 , numItems do
end
-- get the height of all the entries we are going to show
-- the last entry uses a separate entry template that does not include the spacing in its height
local allItemsHeight = self : GetEntryTemplateHeightWithSpacing ( ) * ( numItems - 1 ) + ZO_SCROLLABLE_ENTRY_TEMPLATE_HEIGHT + ( ZO_SCROLLABLE_COMBO_BOX_LIST_PADDING_Y * 2 )
if allItemsHeight < desiredHeight then
desiredHeight = allItemsHeight
end
end
end
end
-- Just set the global mouse up handler here...we want the scrollable combo box to exhibit the same behvaior
-- as a regular combo box that uses the context menus, which are dismissed when the user clicks outside
-- the menu or on a menu item (but not in the menu otherwise)
self . m_dropdown : RegisterForEvent ( EVENT_GLOBAL_MOUSE_UP , function ( ... ) self : OnGlobalMouseUp ( ... ) end )
end
end
end
if entry . m_owner then
end
end
if entry . m_owner then
end
end
if entry . m_owner then
end
end
--[[
multiselect combo box ui widget for keyboard screens.
Similar to the standard combo box, this object allows for multiple entries to be selected
at the same time.
--]]
end
end
do
--Padding is handled using SetSpacing
local NO_PADDING_Y = 0
-- Overridden function
end
AddMenuItem ( item . name , OnMenuItemSelected , MENU_ADD_OPTION_LABEL , self . m_font , self . m_normalColor , self . m_highlightColor , NO_PADDING_Y , self . horizontalAlignment , needsHighlight )
end
end
end
end
end
if numSelectedEntries > 0 then
else
end
else
end
end
end
-- Overridden function
return MENU_TYPE_MULTISELECT_COMBO_BOX
end
-- Overridden function
end
-- Overridden function
if newSelectionStatus then
else
end
end
end
-- Overridden function
end
-- Overridden function
end
end
if itemData == item then
return
end
end
end
if itemData == item then
return true
end
end
return false
end
end |