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-- Configuration
local SERVER_STATUS_STRINGS =
{
}
local SERVER_STATUS_SELECTED_COLORS =
{
}
local SERVER_STATUS_UNSELECTED_COLORS =
{
}
-- Main class.
return object
end
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDDEN then
end
end )
end
end
end
end
return false
end
end
-- Select
{
end
end ,
} ,
-- Refresh
{
end ,
} ,
-- Back
end )
}
end
end
return
end
end
local selectedColor = SERVER_STATUS_SELECTED_COLORS [ worldStatus ]
local unselectedColor = SERVER_STATUS_UNSELECTED_COLORS [ worldStatus ]
option . worldIndex = worldIndex
option . worldStatus = worldStatus
local template
if hasHeader then
template = "ZO_GamepadMenuEntryTemplateWithHeader"
else
template = "ZO_GamepadMenuEntryTemplate"
end
end
local selectedIndex
local worlds = { }
for worldIndex = 0 , numWorlds - 1 do
end
if world . worldName == lastRealmName then
selectedIndex = i
end
end
--Only auto select the first time we refresh the list after showing it. Otherwise it will keep setting the list back to the last select or first entry everytime it refreshes on the timer
-- Select the last realm, and enter a quick launch, if configured.
if selectedIndex then
local ALLOW_IF_DISABLED = true
end
else
end
end
end
-- Setup the actual list.
self . optionsList = ZO_GamepadVerticalParametricScrollList : New ( self . optionsControl : GetNamedChild ( "List" ) )
self . optionsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . optionsList : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
end
if fragment then
end
end
end
if fragment then
end
end
end |