- ingame/help/keyboard/helpmechanicassistancetemplate_keyboard.lua:34 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_HIDDEN then
self:ClearFields()
end
end)
- ingame/housingeditor/houseinformation_shared.lua:17 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:UpdateHouseInformation()
self:UpdateHousePopulation()
self:UpdatePermissions()
self:UpdateLimits()
end
end)
- ingame/leaderboards/keyboard/battlegroundleaderboards_keyboard.lua:18 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:UpdateAllInfo()
end
end)
- ingame/scenes/ingamefragments.lua:453 --
fragment:RegisterCallback("StateChange", function(...) fragment:OnStateChange(...) end)
- internalingame/marketannouncement/marketannouncement_shared.lua:61 --
fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)
- libraries/zo_pointerbox/keyboard/zo_pointerbox_keyboard.lua:91 --
fragment:RegisterCallback("StateChange", OnFragmentStateChange)
- pregame/characterselect/characterselect_eventbanner_shared.lua:19 --
fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)