- ingame/champion/champion.lua:1145 --
self.stateMachine:AddTrigger("ON_SHOWING", ZO_StateMachine_TriggerStateCallback, "ON_SHOWING")
- ingame/champion/champion.lua:1146 --
self.stateMachine:AddTrigger("ON_DATA_RELOADED", ZO_StateMachine_TriggerStateCallback, "ON_DATA_RELOADED")
- ingame/champion/champion.lua:1147 --
self.stateMachine:AddTrigger("ZOOM_IN", ZO_StateMachine_TriggerStateCallback, "ZOOM_IN")
- ingame/champion/champion.lua:1148 --
self.stateMachine:AddTrigger("ZOOM_OUT", ZO_StateMachine_TriggerStateCallback, "ZOOM_OUT")
- ingame/champion/champion.lua:1149 --
self.stateMachine:AddTrigger("CYCLE", ZO_StateMachine_TriggerStateCallback, "CYCLE")
- ingame/champion/champion.lua:1150 --
self.stateMachine:AddTrigger("ANIMATION_COMPLETE", ZO_StateMachine_TriggerStateCallback, "ANIMATION_COMPLETE")