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return mod1 == modifierKeyToMatch
or mod2 == modifierKeyToMatch
or mod3 == modifierKeyToMatch
or mod4 == modifierKeyToMatch
end
if key == KEY_CTRL and ctrl then ctrl = false end
if key == KEY_ALT and alt then alt = false end
if key == KEY_SHIFT and shift then shift = false end
if key == KEY_COMMAND and command then command = false end
return keyId == key and bindingCtrl == ctrl and bindingAlt == alt and bindingShift == shift and bindingCommand == command
end
--[[
This function performs binding matching based on key inputs.
The checks are a little convoluted:
1. Base keys need to match
2. mod1, 2, 3 and 4 come in in some arbitrary order, so they have to get mapped properly to match the arguments that are passed to OnKeyDown
3. If the base keypress is a modifier key, the appropriate modifier needs to be turned off for this keypress; because bindings like Ctrl+Ctrl make no sense.
--]]
if layerIndex then
local keyId1 , mod1 , mod2 , mod3 , mod4 = GetActionBindingInfo ( layerIndex , categoryIndex , actionIndex , 1 )
local keyId2 , mod21 , mod22 , mod23 , mod24 = GetActionBindingInfo ( layerIndex , categoryIndex , actionIndex , 2 )
end
return false
end
if disabled == nil then
disabled = false
end
if mouseIcon then
return mouseIcon , mouseWidth , mouseHeight
end
end
KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME = 1
KEYBIND_TEXT_OPTIONS_FULL_NAME = 2
KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS = 3
KEYBIND_TEXTURE_OPTIONS_NONE = 1
KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP = 2
end
end
--Gamepad and mouse keys use icons instead of text (with the exception of mouse button 4 and 5)
return ( IsKeyCodeMouseKey ( key ) and not ( key == KEY_MOUSE_4 or key == KEY_MOUSE_5 ) ) or IsKeyCodeGamepadKey ( key )
end
end
do
local keyNameTable = { }
local EXPECTED_ICON_SIZE = 64
local DEFAULT_SCALE_PERCENT = 180
if textureOptions == KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP then
end
else
end
end
local function TranslateKeys ( key , mod1 , mod2 , mod3 , mod4 , textOptions , textureOptions , textureWidthPercent , textureHeightPercent )
if key ~= KEY_INVALID then
textOptions = textOptions or KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME
textureOptions = textureOptions or KEYBIND_TEXTURE_OPTIONS_NONE
if mod1 ~= KEY_INVALID then table . insert ( keyNameTable , GetKeyOrTexture ( mod1 , textureOptions , textureWidthPercent , textureHeightPercent ) ) end
if mod2 ~= KEY_INVALID then table . insert ( keyNameTable , GetKeyOrTexture ( mod2 , textureOptions , textureWidthPercent , textureHeightPercent ) ) end
if mod3 ~= KEY_INVALID then table . insert ( keyNameTable , GetKeyOrTexture ( mod3 , textureOptions , textureWidthPercent , textureHeightPercent ) ) end
if mod4 ~= KEY_INVALID then table . insert ( keyNameTable , GetKeyOrTexture ( mod4 , textureOptions , textureWidthPercent , textureHeightPercent ) ) end
if textOptions == KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME and # keyNameTable > 0 then
end
table . insert ( keyNameTable , GetKeyOrTexture ( key , textureOptions , textureWidthPercent , textureHeightPercent ) )
if textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS then
elseif textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME then
else
end
end
end
function ZO_Keybindings_GetBindingStringFromKeys ( key , mod1 , mod2 , mod3 , mod4 , textOptions , textureOptions , textureWidthPercent , textureHeightPercent )
return TranslateKeys ( key , mod1 , mod2 , mod3 , mod4 , textOptions , textureOptions , textureWidthPercent , textureHeightPercent )
end
function ZO_Keybindings_GetBindingStringFromAction ( actionName , textOptions , textureOptions , bindingIndex , textureWidthPercent , textureHeightPercent )
if layerIndex then
local key , mod1 , mod2 , mod3 , mod4 = GetActionBindingInfo ( layerIndex , categoryIndex , actionIndex , bindingIndex or 1 )
return ZO_Keybindings_GetBindingStringFromKeys ( key , mod1 , mod2 , mod3 , mod4 , textOptions , textureOptions , textureWidthPercent , textureHeightPercent )
end
return ""
end
-- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds
function ZO_Keybindings_GetHighestPriorityBindingStringFromAction ( actionName , textOptions , textureOptions , alwaysPreferGamepadMode , showAsHold )
local preferGamepadMode
if alwaysPreferGamepadMode == nil then
else
preferGamepadMode = alwaysPreferGamepadMode
end
local key , mod1 , mod2 , mod3 , mod4 = GetHighestPriorityActionBindingInfoFromName ( actionName , preferGamepadMode )
if key ~= KEY_INVALID then
if showAsHold then
if holdKey ~= KEY_INVALID then
key = holdKey
end
end
return ZO_Keybindings_GetBindingStringFromKeys ( key , mod1 , mod2 , mod3 , mod4 , textOptions , textureOptions ) , key , mod1 , mod2 , mod3 , mod4
end
return nil
end
end
function ZO_Keybindings_RegisterLabelForBindingUpdate ( label , actionName , showUnbound , gamepadActionName , onChangedCallback , alwaysPreferGamepadMode , showAsHold )
local bindingText , key , mod1 , mod2 , mod3 , mod4
bindingText , key , mod1 , mod2 , mod3 , mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction ( gamepadActionName , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP , alwaysPreferGamepadMode , showAsHold )
end
if not bindingText or # bindingText == 0 then
bindingText , key , mod1 , mod2 , mod3 , mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction ( actionName , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP , alwaysPreferGamepadMode , showAsHold )
end
if showUnbound or showUnbound == nil then
bindingText = bindingText or ZO_Keybindings_GenerateTextKeyMarkup ( GetString ( SI_ACTION_IS_NOT_BOUND ) )
else
bindingText = bindingText or ""
end
end
end
end
end
end
end
if localizedGamepadActionName ~= "" then
return localizedGamepadActionName
else
return localizedActionName
end
end |