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ZO_GAMEPAD_PLAYER_INVENTORY_FOOTER_SCREEN_EDGE_OFFSET_X = - 100
ZO_GAMEPAD_PLAYER_INVENTORY_FOOTER_SCREEN_EDGE_OFFSET_Y = - 61
end
end
end
self . capacityAmountLabel : SetText ( zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) ) )
end
end
do
local FORCE_CAPACITY_UPDATE = true
end
end |