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--------------------------------------------
-- CraftingOptionsDialog Gamepad
--------------------------------------------
return object
end
end
local parametricList = { }
{
parametricList = parametricList ,
}
end
if numFilters > 0 then
for filterIndex = 1 , numFilters do
end
end
end
if globalActions or itemActions then
local actionGroupId = self : AddOptionTemplateGroup ( GetString ( SI_GAMEPAD_INVENTORY_ACTION_LIST_KEYBIND ) )
if itemActions then
self : AddOptionTemplate ( actionGroupId , ZO_CraftingOptionsDialogGamepad . BuildItemAction , itemActionIndex )
end
end
if globalActions then
for globalActionIndex = 1 , # globalActions do
self : AddOptionTemplate ( actionGroupId , ZO_CraftingOptionsDialogGamepad . BuildGlobalAction , globalActionIndex )
end
end
end
end
if option ~= nil then
end
end
end
end
local group =
{
options = { } ,
}
return id
end
end
end
end
local label = currentGlobalAction . actionName
end
end
end
local entry =
{
template = "ZO_GamepadItemEntryTemplate" ,
entryData = entryData ,
}
return entry
end
return
end
assert ( targetData , "The calling menu should provide targetData when passing the dialogData to this dialog" )
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , targetData . bagId , targetData . slotIndex , SHOW_COMBINED_COUNT )
end
end
end
local entry =
{
template = "ZO_GamepadItemEntryTemplate" ,
entryData = entryData ,
}
return entry
end
end
end
GAMEPAD_TOOLTIPS : LayoutTitleAndDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , currentFilter . filterName , currentFilter . filterTooltip )
end
end
local function CheckboxEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , reselectingDuringRebuild , enabled , active )
else
end
end
end
local entry =
{
template = "ZO_CheckBoxTemplate_WithPadding_Gamepad" ,
templateData =
{
} ,
}
return entry
end |