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end
end
end
end
end
end
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_CraftingInventoryTab" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
local function CreateNewTabFilterData ( filterType , name , normal , pressed , highlight , disabled , visible )
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
}
end
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( SMITHING_FILTER_TYPE_JEWELRY , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_JEWELRY ) , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds" , CanSmithingJewelryPatternsBeCraftedHere ) )
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( SMITHING_FILTER_TYPE_ARMOR , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_ARMOR ) , "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds" , CanSmithingApparelPatternsBeCraftedHere ) )
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( SMITHING_FILTER_TYPE_WEAPONS , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_WEAPONS ) , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds" , CanSmithingWeaponPatternsBeCraftedHere ) )
end
end
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self . savedVars . includeBankedItemsChecked )
end )
--This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
end
local defaults =
{
includeBankedItemsChecked = true
}
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self . savedVars . includeBankedItemsChecked )
end
end
end
end
end
local SET_TO_FULL_SIZE = true
InformationTooltip : AddLine ( row . traitDescription , "" , r , g , b , CENTER , MODIFY_TEXT_TYPE_NONE , TEXT_ALIGN_CENTER , SET_TO_FULL_SIZE )
if row . traitResearchSourceDescription then
InformationTooltip : AddLine ( zo_strformat ( SI_SMITHING_TRAIT_RESEARCH_SOURCE_DESCRIPTION , row . traitResearchSourceDescription ) , "" , r , g , b , CENTER , MODIFY_TEXT_TYPE_NONE , TEXT_ALIGN_CENTER , SET_TO_FULL_SIZE )
InformationTooltip : AddLine ( zo_strformat ( SI_SMITHING_TRAIT_MATERIAL_SOURCE_DESCRIPTION , row . traitMaterialSourceDescription ) , "" , r , g , b , CENTER , MODIFY_TEXT_TYPE_NONE , TEXT_ALIGN_CENTER , SET_TO_FULL_SIZE )
end
end
end
local craftingSkillLineData = SKILLS_DATA_MANAGER : GetCraftingSkillLineData ( GetCraftingInteractionType ( ) )
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . NEGATIVE_CLICK , SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE , craftingSkillLineData : GetName ( ) )
elseif not canResearchCurrentTrait then
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . NEGATIVE_CLICK , SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED , self . traitLineText )
else
end
end
do
local TRAIT_COLORS = {
ZO_SELECTED_TEXT ,
ZO_NORMAL_TEXT ,
}
return TRAIT_COLORS [ 1 ] , TRAIT_COLORS [ 2 ]
end
end
end
end
function ZO_SmithingResearch : SetupTraitDisplay ( slotControl , researchLine , known , duration , traitIndex )
if known then
else
end
if known then
elseif duration then
elseif researchLine . itemTraitCounts and researchLine . itemTraitCounts [ traitIndex ] then
slotControl . researchable = true
else
end
end
function ZO_SmithingResearch : RefreshCurrentResearchStatusDisplay ( currentlyResearching , maxResearchable )
if currentlyResearching >= maxResearchable then
else
self . numResearchingLabel : SetText ( zo_strformat ( SI_SMITHING_RESEARCH_USED_SLOTS , currentlyResearching , maxResearchable ) )
end
end
end
{
setup = function ( dialog , data ) self : SetupDialog ( data . craftingType , data . researchLineIndex , data . traitIndex ) end ,
title =
{
} ,
buttons =
{
{
if selectedData then
end
end ,
} ,
{
}
}
} )
end
end
local _ , _ , _ , timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo ( craftingType , researchLineIndex )
local formattedTime = ZO_FormatTime ( timeRequiredForNextResearchSecs , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
return ZO_SharedSmithingResearch . IsResearchableItem ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex )
end
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , IsResearchableItem )
PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BANK , IsResearchableItem , virtualInventoryList )
end
end
end
--Global XML
end
end
end
end
end
end
self . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , self : GetNamedChild ( "Highlight" ) )
self . scaleAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "IconSlotMouseOverAnimation" , self . icon )
end
end
end
end
end |