Back to Home

ESO Lua File v100036

ingame/guildfinder/gamepad/guildrecruitment_guildlisting_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
------------------
-- Guild Finder --
------------------
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_ENTRY_TEMPLATE =
{
    COMBOBOX = 1,
    COMBOBOX_STATUS = 2,
    COMBOBOX_START_TIME = 3,
    COMBOBOX_END_TIME = 4,
    CHECKBOX = 5,
    CHECKBOX_END = 6,
    EDITBOX = 7,
    DESCRIPTION_EDITBOX = 8,
    ROLE_SELECTOR = 9,
    ROLE_SELECTOR_END = 10,
    SINGLE_LINE_EDITBOX = 11,
}
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_NOT_LISTED_DIALOG_NAME = "GAMEPAD_GUILD_LISTING_NOT_LISTED_PROMPT"
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_UNLISTED_DIALOG_NAME = "GAMEPAD_GUILD_LISTING_UNLISTED_PROMPT"
ZO_GuildRecruitment_GuildListing_Gamepad = ZO_Object.MultiSubclass(ZO_GuildRecruitment_GuildListing_Shared, ZO_GuildFinder_Panel_GamepadBehavior)
function ZO_GuildRecruitment_GuildListing_Gamepad:New(...)
    return ZO_GuildFinder_Panel_GamepadBehavior.New(self, ...)
end
function ZO_GuildRecruitment_GuildListing_Gamepad:Initialize(control)
    local templateData =
    {
        gridListClass = ZO_GridScrollList_Gamepad,
        gridHighlightTemplate = "ZO_GuildRecruitment_GuildListing_Gamepad_Highlight_Template",
        headerTemplate = "ZO_GuildRecruitment_GuildListing_Gamepad_Header_Template",
        headerHeight = ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT,
        gridPaddingY = 10,
        attributeSelection =
        {
            entryTemplate = "ZO_GuildRecruitment_AttributeSelectionTile_Gamepad_Control",
            dimensionsX = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COLUMN_WIDTH,
            dimensionsY = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_HEIGHT,
            statusEntryTemplate = "ZO_GuildRecruitment_StatusSelectionTile_Gamepad_Control",
            startTimeEntryTemplate = "ZO_GuildRecruitment_StartTimeSelectionTile_Gamepad_Control",
            endTimeEntryTemplate = "ZO_GuildRecruitment_EndTimeSelectionTile_Gamepad_Control",
            startTimeDimensionsX = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_START_TIME_COMBOBOX_ENTRY_WIDTH,
            timeDimensionsY = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_HEIGHT,
            statusDimensionsX = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_LONG_ENTRY_WIDTH,
            recruitmentHeaderText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_RECRUITMENT_STATUS),
            primaryFocusHeaderText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_PRIMARY_FOCUS),
            secondaryFocusHeaderText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_SECONDARY_FOCUS),
            personalityHeaderText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_PERSONALITIES),
            languageHeaderText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_LANGUAGES),
            timeRangeHeaderText = GetString(SI_GUILD_FINDER_CORE_HOURS_LABEL),
            gridPaddingX = 20,
            gridPaddingY = 10,
        },
        activityCheckbox =
        {
            entryTemplate = "ZO_CheckboxTile_Gamepad_Control",
            dimensionsX = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COLUMN_WIDTH,
            dimensionsY = ZO_CHECKBOX_TILE_GAMEPAD_HEIGHT,
            endEntryTemplate = "ZO_GuildRecruitment_ActivityCheckboxEndTile_Gamepad_Control",
            endDimensionsY = ZO_CHECKBOX_TILE_GAMEPAD_HEIGHT,
            gridPaddingX = 20,
            gridPaddingY = 0,
            headerText = GetString(SI_GAMEPAD_GUILD_RECRUITMENT_ADDITIONAL_ACTIVITIES_HEADER),
        },
        headlineEditBox =
        {
            entryTemplate = "ZO_GuildRecruitment_EditBoxTile_Gamepad_Control",
            dimensionsX = ZO_GUILD_RECRUITMENT_EDITBOX_GAMEPAD_WIDTH,
            dimensionsY = ZO_GUILD_RECRUITMENT_EDITBOX_GAMEPAD_HEADLINE_HEIGHT,
            headerText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_HEADER_MESSAGE),
            gridPaddingY = 10,
        },
        descriptionEditBox =
        {
            entryTemplate = "ZO_GuildRecruitment_EditBoxTile_Description_Gamepad_Control",
            dimensionsX = ZO_GUILD_RECRUITMENT_EDITBOX_GAMEPAD_WIDTH,
            dimensionsY = ZO_GUILD_RECRUITMENT_EDITBOX_GAMEPAD_DESCRIPTION_HEIGHT,
            headerText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_RECRUITMENT_MESSAGE),
            gridPaddingY = 10,
        },
        roleSelector =
        {
            entryTemplate = "ZO_GuildRecruitment_RoleSelectorTile_Gamepad_Control",
            endEntryTemplate = "ZO_GuildRecruitment_RoleSelectorEndTile_Gamepad_Control",
            headerText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_ROLES),
            dimensionsX = ZO_GUILD_RECRUITMENT_ROLE_GAMEPAD_WIDTH,
            dimensionsY = ZO_GUILD_RECRUITMENT_ROLE_SELECTOR_GAMEPAD_HEIGHT,
            endDimensionsX = ZO_GUILD_RECRUITMENT_ROLE_END_GAMEPAD_WIDTH,
            gridPaddingY = 0,
        },
        minimumCP =
        {
            entryTemplate = "ZO_GuildRecruitment_NumericEditBoxTile_Gamepad_Control",
            headerText = GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_MINIMUM_CP),
            dimensionsX = ZO_GUILD_RECRUITMENT_NUMERIC_EDITBOX_GAMEPAD_WIDTH,
            dimensionsY = ZO_GUILD_RECRUITMENT_NUMERIC_EDITBOX_GAMEPAD_ENTRY_HEIGHT,
            gridPaddingY = 10,
        },
    }
    ZO_GuildRecruitment_GuildListing_Shared.Initialize(self, control, templateData)
    ZO_GuildFinder_Panel_GamepadBehavior.Initialize(self, control)
end
function ZO_GuildRecruitment_GuildListing_Gamepad:InitializeGridList()
    ZO_GuildRecruitment_GuildListing_Shared.InitializeGridList(self)
    self.gridList:SetOnSelectedDataChangedCallback(function(...) self:OnGridSelectionChanged(...) end)
end
function ZO_GuildRecruitment_GuildListing_Gamepad:UpdateAlert(previousData, selectedData)
    if self:GetFragment():IsShowing() then
        GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_RIGHT_TOOLTIP)
        local numMembers, _, _, numInvitees = GetGuildInfo(self.guildId)
        if numMembers + numInvitees >= MAX_GUILD_MEMBERS then
            GAMEPAD_TOOLTIPS:LayoutGuildAlert(GAMEPAD_RIGHT_TOOLTIP, GetString(SI_GUILD_RECRUITMENT_GUILD_LISTING_FULL_GUILD_ALERT))
        elseif GetGuildFinderNumGuildApplications(self.guildId) >= MAX_PENDING_APPLICATIONS_PER_GUILD then
            GAMEPAD_TOOLTIPS:LayoutGuildAlert(GAMEPAD_RIGHT_TOOLTIP, GetString(SI_GUILD_RECRUITMENT_GUILD_LISTING_APPLICATIONS_FULL_GUILD_ALERT))
        end
    end
end
function ZO_GuildRecruitment_GuildListing_Gamepad:OnGridSelectionChanged(oldSelectedData, selectedData)
    -- Deselect previous tile
    if oldSelectedData and oldSelectedData.dataEntry then
        oldSelectedData.isSelected = false
    end
    -- Select newly selected tile.
    if selectedData and selectedData.dataEntry then
        selectedData.isSelected = true
        if oldSelectedData and oldSelectedData.dataEntry then
            self.currentGridListSelectedData = self.gridList:GetSelectedData()
        end
    end
    self.gridList:RefreshGridList()
end
function ZO_GuildRecruitment_GuildListing_Gamepad:OnShowing()
    ZO_GuildRecruitment_GuildListing_Shared.OnShowing(self)
end
function ZO_GuildRecruitment_GuildListing_Gamepad:OnHidden()
    ZO_GuildRecruitment_GuildListing_Shared.OnHidden(self)
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_RIGHT_TOOLTIP)
end
function ZO_GuildRecruitment_GuildListing_Gamepad:Activate()
    ZO_GuildFinder_Panel_GamepadBehavior.Activate(self)
    self.gridList:Activate()
end
function ZO_GuildRecruitment_GuildListing_Gamepad:Deactivate()
    ZO_GuildFinder_Panel_GamepadBehavior.Deactivate(self)
    if self.currentActiveGridListEntry then
        self.currentActiveGridListEntry:Deactivate()
        self.currentActiveGridListEntry = nil
    end
    self.currentGridListSelectedData = nil
    self.gridList:Deactivate()
    self:Save()
end
function ZO_GuildRecruitment_GuildListing_Gamepad:Save(onRecruitmentStatusChanged)
    if self:CanSave() then
        local desiredRecruitmentStatus = self.attributeSelectionData.recruitmentStatus.currentValue
        local remainingRequiredFields = { SaveGuildRecruitmentPendingChanges(self.guildId) }
        PlaySound(SOUNDS.GUILD_RANK_SAVED)
        if desiredRecruitmentStatus == GUILD_RECRUITMENT_STATUS_ATTRIBUTE_VALUE_LISTED and #remainingRequiredFields > 0 then
            self:RefreshData()
            if onRecruitmentStatusChanged then
                ZO_Dialogs_ShowPlatformDialog(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_NOT_LISTED_DIALOG_NAME, remainingRequiredFields)
            else
                ZO_Dialogs_ShowPlatformDialog(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_UNLISTED_DIALOG_NAME, remainingRequiredFields)
            end
        elseif onRecruitmentStatusChanged then
            local guildName = ZO_WHITE:Colorize(GetGuildName(self.guildId))
            local decoratedGuildName = ZO_AllianceIconNameFormatter(GetGuildAlliance(self.guildId), guildName)
            if desiredRecruitmentStatus == GUILD_RECRUITMENT_STATUS_ATTRIBUTE_VALUE_LISTED then
                ZO_Dialogs_ShowPlatformDialog("GUILD_FINDER_SAVE_FROM_RECRUITMENT_STATUS_LISTED", nil, { mainTextParams = { decoratedGuildName } })
            else
                ZO_Dialogs_ShowPlatformDialog("GUILD_FINDER_SAVE_FROM_RECRUITMENT_STATUS_UNLISTED", nil, { mainTextParams = { decoratedGuildName } })
            end
        end
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_GuildRecruitment_GuildListing_Gamepad:InitializeKeybinds()
    ZO_GuildFinder_Panel_GamepadBehavior.InitializeKeybinds(self)
    self.keybindsNeededInActiveAttributes = {}
    for i, data in pairs(self.keybindStripDescriptor) do
        if i ~= "alignment" then
            table.insert(self.keybindsNeededInActiveAttributes, data)
        end
    end
    table.insert(self.keybindStripDescriptor,
        -- select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local selectedData = self.gridList:GetSelectedData()
                if selectedData then
                    if selectedData.dataEntry.typeId == ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_ENTRY_TEMPLATE.CHECKBOX or
                       selectedData.dataEntry.typeId == ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_ENTRY_TEMPLATE.CHECKBOX_END then
                        selectedData.dataEntry.control.object:OnCheckboxToggle()
                    elseif selectedData.dataEntry.typeId == ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_ENTRY_TEMPLATE.ROLE_SELECTOR or
                           selectedData.dataEntry.typeId == ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_ENTRY_TEMPLATE.ROLE_SELECTOR_END then
                        selectedData.dataEntry.control.object:OnRoleToggle()
                    else
                        self.currentGridListSelectedData = selectedData
                        self.gridList:Deactivate()
                        local function DeactivateCallback()
                            self.gridList:Activate()
                            self.currentActiveGridListEntry = nil
                        end
                        self.currentActiveGridListEntry = selectedData.dataEntry.control.object
                        self.currentActiveGridListEntry:SetDeactivateCallback(DeactivateCallback)
                        self.currentActiveGridListEntry:Activate()
                    end
                end
            end,
        }
    )
end
function ZO_GuildRecruitment_GuildListing_Gamepad:BuildGridList()
    ZO_GuildRecruitment_GuildListing_Shared.BuildGridList(self)
    if self.currentGridListSelectedData then
        self.gridList:SelectData(self.currentGridListSelectedData)
    end
end
do
    local BULLET_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet.dds"
    local BULLET_ICON_SIZE = 32
    function ZO_GuildRecruitment_GuildListing_Gamepad:InitializeGuildNotListedDialog()
        local function ReleaseDialog()
            GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
            ZO_Dialogs_ReleaseDialogOnButtonPress(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_NOT_LISTED_DIALOG_NAME)
        end
        ZO_Dialogs_RegisterCustomDialog(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_NOT_LISTED_DIALOG_NAME,
        {
            blockDialogReleaseOnPress = true,
            canQueue = true,
            gamepadInfo = {
                dialogType = GAMEPAD_DIALOGS.STATIC_LIST,
                allowShowOnNextScene = true,
            },
            setup = function(dialog)
                dialog:setupFunc()
            end,
            title =
            {
                text = SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_TITLE,
            },
            mainText =
            {
                text = SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_DESCRIPTION,
            },
            itemInfo = function(dialog)
                local bulletListTable = {}
                for i, attribute in ipairs(dialog.data) do
                    table.insert(bulletListTable,
                    {
                        icon = BULLET_ICON,
                        iconSize = BULLET_ICON_SIZE,
                        label = GetString("SI_GUILDMETADATAATTRIBUTE", attribute),
                    })
                end
                return bulletListTable
            end,
            buttons =
            {
                -- Exit Button
                {
                    keybind = "DIALOG_NEGATIVE",
                    text = SI_GAMEPAD_BACK_OPTION,
                    callback = function(dialog)
                        ReleaseDialog()
                    end,
                },
            }
        })
    end
    function ZO_GuildRecruitment_GuildListing_Gamepad:InitializeGuildUnlistedDialog()
        local function ReleaseDialog()
            GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
            ZO_Dialogs_ReleaseDialogOnButtonPress(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_UNLISTED_DIALOG_NAME)
        end
        ZO_Dialogs_RegisterCustomDialog(ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_UNLISTED_DIALOG_NAME,
        {
            blockDialogReleaseOnPress = true,
            canQueue = true,
            gamepadInfo = {
                dialogType = GAMEPAD_DIALOGS.STATIC_LIST,
                allowShowOnNextScene = true,
            },
            setup = function(dialog)
                dialog:setupFunc()
            end,
            title =
            {
                text = SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_TITLE,
            },
            mainText =
            {
                text = SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_DESCRIPTION,
            },
            itemInfo = function(dialog)
                local bulletListTable = {}
                for i, attribute in ipairs(dialog.data) do
                    table.insert(bulletListTable,
                    {
                        icon = BULLET_ICON,
                        iconSize = BULLET_ICON_SIZE,
                        label = GetString("SI_GUILDMETADATAATTRIBUTE", attribute),
                    })
                end
                return bulletListTable
            end,
            buttons =
            {
                -- Exit Button
                {
                    keybind = "DIALOG_NEGATIVE",
                    text = SI_GAMEPAD_BACK_OPTION,
                    callback = function(dialog)
                        ReleaseDialog()
                    end,
                },
            }
        })
    end
end
-- XML functions
----------------
    GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD = ZO_GuildRecruitment_GuildListing_Gamepad:New(control)
end