Back to Home

ESO Lua File v100036

ingame/hud/hudinfamymeter.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
INFAMY_METER_WIDTH = 256
INFAMY_METER_HEIGHT = 128
INFAMY_METER_KEYBOARD_BAR_OFFSET_X = 14
INFAMY_METER_KEYBOARD_BAR_OFFSET_Y = 15
INFAMY_METER_GAMEPAD_BAR_OFFSET = 10
local INFAMY_METER_UPDATE_DELAY_SECONDS = 1
 -- Forces the bar to be at least 3% full, in order to make it visible even at one or two bounty
local MIN_BAR_PERCENTAGE = 0.03
local UPDATE_TYPE_TICK = 0
local UPDATE_TYPE_EVENT = 1
local INFAMY_METER_SLOW_FADE_TIME = 1400 -- in milliseconds
local INFAMY_METER_SLOW_FADE_DELAY = 600 -- in milliseconds
local INFAMY_METER_FADE_TIME = 200 -- in milliseconds
local GREY_DAGGER_ICON = "EsoUI/Art/HUD/infamy_dagger-grey.dds" 
local RED_DAGGER_ICON = "EsoUI/Art/HUD/infamy_dagger-red.dds" 
local DAGGER_ICON_CUTOUT = "EsoUI/Art/HUD/infamy_dagger-cutout.dds" 
local RED_EYE_ICON = "EsoUI/Art/HUD/trespassing_eye-red.dds" 
local EYE_ICON_CUTOUT = "EsoUI/Art/HUD/trespassing_eye-cutout.dds" 
local ZO_HUDInfamyMeter = ZO_Object:Subclass()
function ZO_HUDInfamyMeter:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_HUDInfamyMeter:UpdateInfamyMeterState(infamy, bounty, isKOS, isTrespassing)
    self.infamyMeterState.infamy = infamy or GetInfamy()
    self.infamyMeterState.bounty = bounty or GetBounty()
    if isKOS ~= nil then
        self.infamyMeterState.isKOS = isKOS
    else
        self.infamyMeterState.isKOS = IsKillOnSight()
    end
    if isTrespassing ~= nil then
        self.infamyMeterState.isTrespassing = isTrespassing
    else
        self.infamyMeterState.isTrespassing = IsTrespassing()
    end
end
function ZO_HUDInfamyMeter:GetOldInfamyMeterState() 
    return self.infamyMeterState.infamy, self.infamyMeterState.bounty, self.infamyMeterState.isKOS, self.infamyMeterState.isTrespassing
end
function ZO_HUDInfamyMeter:Initialize(control) 
    -- Initialize state
    self.nextUpdateTime = 0
    self.hiddenExternalRequest = false
    self.meterTotal = GetInfamyMeterSize()
    self.infamyMeterState = {}
    self:UpdateInfamyMeterState(0, 0, false, false)
    self.isInGamepadMode = IsInGamepadPreferredMode()
    self.currencyOptions = 
    {
        showTooltips = true,
        customTooltip = SI_STATS_BOUNTY_LABEL,
        font = self.isInGamepadMode and "ZoFontGamepadHeaderDataValue" or "ZoFontGameLargeBold",
        overrideTexture = self.isInGamepadMode and ZO_Currency_GetGamepadCurrencyIcon(CURT_MONEY) or nil,
        iconSide = RIGHT,
        isGamepad = self.isInGamepadMode
    }   
    -- Set up controls
    ApplyTemplateToControl(control, self.isInGamepadMode and "ZO_HUDInfamyMeter_GamepadTemplate" or "ZO_HUDInfamyMeter_KeyboardTemplate")
    self.control = control
    self.meterFrame = control:GetNamedChild("Frame")
    self.infamyBar = control:GetNamedChild("InfamyBar")
    self.bountyBar = control:GetNamedChild("BountyBar")
    self.centerIconAnimatingTexture = control:GetNamedChild("CenterIconAnimatingTexture")
    self.centerIconPersistentTexture = control:GetNamedChild("CenterIconPersistentTexture")
    self.bountyLabel = control:GetNamedChild("BountyDisplay")
    -- Set up fade in/out animations
    self.fadeAnim = ZO_AlphaAnimation:New(control)
    self.fadeAnim:SetMinMaxAlpha(0.0, 1.0)
    -- Initialize bar states and animations
    self.infamyBar.easeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterEasing")
    self.infamyBar.startPercent = 0
    self.infamyBar.endPercent = self.infamyMeterState.infamy / self.meterTotal
    self.bountyBar.easeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterEasing")
    self.bountyBar.startPercent = 0
    self.bountyBar.endPercent = self.infamyMeterState.bounty / self.meterTotal
    -- Initialize Center Icon and its animations
    self.centerIconCutoutInAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterCenterIconCutoutIn")
    self.centerIconCutoutInAnimation:GetAnimation(1):SetAnimatedControl(self.centerIconAnimatingTexture)
    self.centerIconCutoutInAnimation:GetAnimation(2):SetAnimatedControl(self.centerIconAnimatingTexture)
    self.centerIconCutoutInAnimation:GetAnimation(3):SetAnimatedControl(self.centerIconAnimatingTexture)
    self.centerIconCutoutInAnimation:GetAnimation(4):SetAnimatedControl(self.centerIconPersistentTexture)
    self.centerIconScaleOutAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterCenterIconScaleOut")
    self.centerIconScaleOutAnimation:GetAnimation(1):SetAnimatedControl(self.centerIconAnimatingTexture)
    self.centerIconScaleOutAnimation:GetAnimation(2):SetAnimatedControl(self.centerIconAnimatingTexture)
    self.centerIconScaleOutAnimation:GetAnimation(3):SetAnimatedControl(self.centerIconPersistentTexture)
    -- Register for events
    control:RegisterForEvent(EVENT_JUSTICE_INFAMY_UPDATED, function()
        if self:ShouldProcessUpdateEvent() then
            self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
        end
    end)
    control:RegisterForEvent(EVENT_LEVEL_UPDATE, function()
        if self:ShouldProcessUpdateEvent() then
            self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
        end
    end)
    control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() 
        if IsInJusticeEnabledZone() then
            if self:ShouldProcessUpdateEvent() then
                self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
            end
        else
            self.control:SetHidden(true)
            self.control:SetAlpha(0)
        end
    end)
end
function ZO_HUDInfamyMeter:ShouldProcessUpdateEvent()
    local infamy = GetInfamy()
    local isTrespassing = IsTrespassing()
    return IsInJusticeEnabledZone() 
           and not self.hiddenExternalRequest 
           and ((infamy ~= 0 and infamy ~= self.infamyMeterState.infamy) or isTrespassing ~= self.infamyMeterState.isTrespassing)
end
function ZO_HUDInfamyMeter:Update(time)
    if self.nextUpdateTime <= time and not self.hiddenExternalRequest and IsInJusticeEnabledZone() then
        self.nextUpdateTime = time + INFAMY_METER_UPDATE_DELAY_SECONDS
        self:OnInfamyUpdated(UPDATE_TYPE_TICK)
    end
end
function ZO_HUDInfamyMeter:OnInfamyUpdated(updateType)
    local oldInfamy, oldBounty, wasKOS, wasTrespassing = self:GetOldInfamyMeterState()
    local gamepadModeSwitchUpdate = IsInGamepadPreferredMode() ~= self.isInGamepadMode
    if oldInfamy ~= self.infamyMeterState.infamy or updateType == UPDATE_TYPE_EVENT or gamepadModeSwitchUpdate then
        -- Update frame and bars if we're switching between PC and console mode
        if IsInGamepadPreferredMode() and not self.isInGamepadMode then
            self.currencyOptions.font = "ZoFontGamepadHeaderDataValue"
            self.currencyOptions.isGamepad = true
            ApplyTemplateToControl(self.control, "ZO_HUDInfamyMeter_GamepadTemplate")
            self.isInGamepadMode = true
        elseif not IsInGamepadPreferredMode() and self.isInGamepadMode then
            self.currencyOptions.font = "ZoFontGameLargeBold"
            self.currencyOptions.isGamepad = false
            self.currencyOptions.iconSize = nil
            ApplyTemplateToControl(self.control, "ZO_HUDInfamyMeter_KeyboardTemplate")
            self.isInGamepadMode = false
        end
        -- Hide or show meter
        if self.infamyMeterState.infamy == 0 then
            self.fadeAnim:FadeOut(INFAMY_METER_SLOW_FADE_DELAY, INFAMY_METER_SLOW_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_FORCE_ALPHA, function() self.control:SetHidden(true) end)
        else
            self.fadeAnim:FadeIn(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA)
        end
        -- Update bars
        self:UpdateBar(self.infamyBar, self.infamyMeterState.infamy, updateType)
        self:UpdateBar(self.bountyBar, self.infamyMeterState.bounty, updateType)
        -- Update trespassing/KOS icon
        self:AnimateCenterIcon(wasKOS, wasTrespassing)
        -- Update label
        ZO_CurrencyControl_SetSimpleCurrency(self.bountyLabel, CURT_MONEY, GetFullBountyPayoffAmount(), self.currencyOptions, CURRENCY_SHOW_ALL, true) 
        -- Fire center-screen announcement if we updated below a threshold
        local infamyLevel = GetInfamyLevel(self.infamyMeterState.infamy)
        local oldInfamyLevel = GetInfamyLevel(oldInfamy)
        local messageParams
        -- Fire CSA
        if self.infamyMeterState.isTrespassing ~= wasTrespassing then
            local sound, primaryMessage, secondaryMessage
            messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT)
            if wasTrespassing then
                messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NO_LONGER_KOS)
                sound = SOUNDS.JUSTICE_NO_LONGER_KOS
                primaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_TRESPASSING_PRIMARY)
                secondaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_TRESPASSING_SECONDARY)
                if self.infamyMeterState.bounty > 0 then
                    TriggerTutorial(TUTORIAL_TRIGGER_TRESPASS_SUBZONE_EXITED_WITH_BOUNTY)
                end
            else
                messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NOW_KOS)
                TriggerTutorial(TUTORIAL_TRIGGER_TRESPASS_SUBZONE_ENTERED)
                sound = SOUNDS.JUSTICE_NOW_KOS
                primaryMessage = zo_strformat(SI_JUSTICE_NOW_TRESPASSING_PRIMARY)
                secondaryMessage = zo_strformat(SI_JUSTICE_NOW_TRESPASSING_SECONDARY)
            end
            messageParams:SetText(primaryMessage, secondaryMessage)
            messageParams:SetSound(sound)
        elseif infamyLevel ~= oldInfamyLevel then
            local sound, primaryMessage, secondaryMessage, icon
            messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT)
            if oldInfamyLevel == INFAMY_THRESHOLD_FUGITIVE then
                messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NO_LONGER_KOS)
                sound = SOUNDS.JUSTICE_NO_LONGER_KOS
                primaryMessage = zo_strformat(SI_JUSTICE_INFAMY_LEVEL_CHANGED, GetString("SI_INFAMYTHRESHOLDSTYPE", infamyLevel))
                secondaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_KOS)
                icon = "EsoUI/Art/Stats/infamy_KOS_icon-Notification.dds"
            elseif infamyLevel == INFAMY_THRESHOLD_FUGITIVE then
                messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NOW_KOS)
                TriggerTutorial(TUTORIAL_TRIGGER_FUGITIVE_REACHED)
                sound = SOUNDS.JUSTICE_NOW_KOS
                primaryMessage = zo_strformat(SI_JUSTICE_NOW_FUGITIVE)
                secondaryMessage = zo_strformat(SI_JUSTICE_NOW_KOS)
                icon = "EsoUI/Art/Stats/infamy_KOS_icon-Notification.dds"
            else
                messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_INFAMY_CHANGED)
                if infamyLevel == INFAMY_THRESHOLD_DISREPUTABLE then
                    TriggerTutorial(TUTORIAL_TRIGGER_DISREPUTABLE_REACHED)
                elseif infamyLevel == INFAMY_THRESHOLD_NOTORIOUS then
                    TriggerTutorial(TUTORIAL_TRIGGER_NOTORIOUS_REACHED)
                end
                primaryMessage = zo_strformat(SI_JUSTICE_INFAMY_LEVEL_CHANGED, GetString("SI_INFAMYTHRESHOLDSTYPE", infamyLevel))
                sound = SOUNDS.JUSTICE_STATE_CHANGED
            end
            messageParams:SetText(primaryMessage, secondaryMessage)
            messageParams:SetIconData(icon)
            messageParams:SetSound(sound)
            messageParams:MarkSuppressIconFrame()
        end
        if messageParams then
            CENTER_SCREEN_ANNOUNCE:AddMessageWithParams(messageParams)
        end
    end
end
function ZO_HUDInfamyMeter:AnimateCenterIcon(wasKOS, wasTrespassing)
    if self.infamyMeterState.isTrespassing then
        if not wasTrespassing then
            self.centerIconAnimatingTexture:SetTexture(EYE_ICON_CUTOUT)
            self.centerIconPersistentTexture:SetTexture(RED_EYE_ICON)
            self.centerIconPersistentTexture:SetAlpha(0)
            self.centerIconCutoutInAnimation:PlayFromStart()
        end
    elseif self.infamyMeterState.isKOS then
        if wasTrespassing then
            self.centerIconAnimatingTexture:SetTexture(RED_EYE_ICON)
            self.centerIconPersistentTexture:SetTexture(RED_DAGGER_ICON)
            self.centerIconScaleOutAnimation:PlayFromStart()
        elseif not wasKOS then
            self.centerIconAnimatingTexture:SetTexture(DAGGER_ICON_CUTOUT)
            self.centerIconPersistentTexture:SetTexture(RED_DAGGER_ICON)
            self.centerIconPersistentTexture:SetAlpha(0)
            self.centerIconCutoutInAnimation:PlayFromStart()
        end
    else
        if wasTrespassing or wasKOS then
            self.centerIconAnimatingTexture:SetTexture(self.centerIconPersistentTexture:GetTextureFileName())
            self.centerIconPersistentTexture:SetTexture(GREY_DAGGER_ICON)
            self.centerIconScaleOutAnimation:PlayFromStart()
        end
    end
end
function ZO_HUDInfamyMeter:UpdateBar(bar, newValue, updateType)
    if not bar.easeAnimation:IsPlaying() or updateType == UPDATE_TYPE_EVENT then 
        -- Update Values
        bar.startPercent = bar.endPercent
        bar.endPercent = newValue / self.meterTotal
        -- Manually set bar to its start percentage
        -- (we do this in case the bar has become out-of-date since it was last animated, for example by being hidden or paused)
        self:SetBarValue(bar, bar.startPercent)
        -- Start the animation
        bar.easeAnimation:PlayFromStart() 
    end
end
function ZO_HUDInfamyMeter:AnimateMeter(progress)
    local infamyFillPercentage = zo_min((progress * (self.infamyBar.endPercent - self.infamyBar.startPercent)) + self.infamyBar.startPercent, 1)
    local bountyFillPercentage = zo_min((progress * (self.bountyBar.endPercent - self.bountyBar.startPercent)) + self.bountyBar.startPercent, 1)
    local infamyMinPercentage = self.infamyMeterState.infamy ~= 0 and MIN_BAR_PERCENTAGE or 0
    local bountyMinPercentage = self.infamyMeterState.bounty ~= 0 and MIN_BAR_PERCENTAGE or 0
    self:SetBarValue(self.infamyBar, zo_max(infamyFillPercentage, infamyMinPercentage))
    self:SetBarValue(self.bountyBar, zo_max(bountyFillPercentage, bountyMinPercentage))
end
function ZO_HUDInfamyMeter:SetBarValue(bar, percentFilled)
    local NO_LEADING_EDGE = false
    bar:StartFixedCooldown(percentFilled, CD_TYPE_RADIAL, CD_TIME_TYPE_TIME_REMAINING, NO_LEADING_EDGE) -- CD_TIME_TYPE_TIME_REMAINING causes clockwise scroll
end
function ZO_HUDInfamyMeter:RequestHidden(hidden)
    if hidden ~= self.hiddenExternalRequest then
        if hidden then
            self.fadeAnim:FadeOut(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA, function() self.control:SetHidden(true) end, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_SHOWN)
        elseif IsInJusticeEnabledZone() and (GetInfamy() ~= 0 or self.infamyMeterState.infamy ~= 0) then
            self.fadeAnim:FadeIn(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA)
        end
        self.hiddenExternalRequest = hidden
    end
end
    HUD_INFAMY_METER = ZO_HUDInfamyMeter:New(control)
end
    HUD_INFAMY_METER:Update(time)
end
function ZO_HUDInfamyMeter_AnimateMeter(progress)
    if HUD_INFAMY_METER then 
        HUD_INFAMY_METER:AnimateMeter(progress)
    end
end