1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 |
ZO_ACTIVITY_FINDER_SORT_PRIORITY =
{
GROUP = 0 ,
TIMED_ACTIVITIES = 100 ,
ZONE_STORIES = 200 ,
DUNGEONS = 300 ,
BATTLEGROUNDS = 400 ,
}
end
if entry1ChampionPointsMin ~= entry2ChampionPointsMin then
return entry1ChampionPointsMin < entry2ChampionPointsMin
elseif entry1LevelMin ~= entry2LevelMin then
return entry1LevelMin < entry2LevelMin
elseif entry1ChampionPointsMax ~= entry2ChampionPointsMax then
return entry1ChampionPointsMax < entry2ChampionPointsMax
elseif entry1LevelMax ~= entry2LevelMax then
return entry1LevelMax < entry2LevelMax
else
end
end
if playerChampionPoints < pointsMin then
elseif playerChampionPoints > pointsMax then
end
else
if playerLevel < levelMin then
elseif playerLevel > levelMax then
end
end
end
return activityType == LFG_ACTIVITY_MASTER_DUNGEON or activityType == LFG_ACTIVITY_DUNGEON
end
return activityType == LFG_ACTIVITY_HOME_SHOW
end
return activityType == LFG_ACTIVITY_BATTLE_GROUND_LOW_LEVEL or activityType == LFG_ACTIVITY_BATTLE_GROUND_CHAMPION or activityType == LFG_ACTIVITY_BATTLE_GROUND_NON_CHAMPION
end
return activityType == LFG_ACTIVITY_MASTER_DUNGEON or activityType == LFG_ACTIVITY_DUNGEON
end
------------------
--Initialization--
------------------
return singleton
end
{
[ LFG_COOLDOWN_ACTIVITY_STARTED ] =
{
isOnCooldown = false ,
expiresAtS = 0 ,
conciseFormatter = SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_CONCISE ,
verboseFormatter = SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_VERBOSE ,
} ,
[ LFG_COOLDOWN_BATTLEGROUND_DESERTED ] =
{
isOnCooldown = false ,
expiresAtS = 0 ,
conciseFormatter = SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_CONCISE ,
verboseFormatter = SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_VERBOSE ,
} ,
}
end
end
if collectionUpdateType == ZO_COLLECTION_UPDATE_TYPE . REBUILD then
else
return
end
end
end
end
end
end
end
end
local dirty = false
local wasOnCooldown = cooldownData . isOnCooldown
cooldownData . isOnCooldown = timeRemaining > 0
if wasOnCooldown ~= cooldownData . isOnCooldown then
dirty = true
end
end
if dirty then
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_ACTIVITY_FINDER_STATUS_UPDATE , function ( eventCode , ... ) self : OnActivityFinderStatusUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_ACTIVITY_FINDER_COOLDOWNS_UPDATE , OnCooldownsUpdate )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_CURRENT_CAMPAIGN_CHANGED , OnCurrentCampaignChanged )
--We should clear selections when switching filters, but we won't necessarily clear them when closing scenes
--However, we can't ensure that gamepad and keyboard will stay on the same filter, so we'll clear selections when switching between modes
--This won't require rechecking lock statuses
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , ClearSelections )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_CHAMPION_POINT_UPDATE , OnLevelUpdate )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_PLAYER_ACTIVATED , OnPlayerActivate )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_GROUP_MEMBER_LEFT , UpdateGroupStatus )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_UNIT_CREATED , function ( eventCode , unitTag )
end
end )
EVENT_MANAGER : RegisterForEvent ( "ActivityFinderRoot_Manager" , EVENT_LEADER_UPDATE , UpdateGroupStatus )
end
local specificLocationsLookupData = { }
local locationSetsLookupData = { }
local sortedLocationsData = { }
for activityType = LFG_ACTIVITY_ITERATION_BEGIN , LFG_ACTIVITY_ITERATION_END do
local specificLookupActivityData = { }
local setLookupActivityData = { }
local sortedActivityData = { }
local minGroupSize , maxGroupSize
--Specific activities
if numActivities > 0 then
for activityIndex = 1 , numActivities do
if not minGroupSize or minGroupSize > dataMinGroupSize then
minGroupSize = dataMinGroupSize
end
if not maxGroupSize or maxGroupSize < dataMaxGroupSize then
maxGroupSize = dataMaxGroupSize
end
end
else
minGroupSize = 1
maxGroupSize = 1
end
specificLocationsLookupData [ activityType ] = specificLookupActivityData
--Activity sets
for activitySetIndex = 1 , numActivitySets do
if not minGroupSize or minGroupSize > dataMinGroupSize then
minGroupSize = dataMinGroupSize
end
if not maxGroupSize or maxGroupSize < dataMaxGroupSize then
maxGroupSize = dataMaxGroupSize
end
end
locationSetsLookupData [ activityType ] = setLookupActivityData
sortedLocationsData [ activityType ] = sortedActivityData
end
end
-----------
--Updates--
-----------
end
end
end
if groupStateChanged then
self : FireCallbacks ( "OnUpdateGroupStatus" , wasGrouped , self . playerIsGrouped , wasLeader , self . playerIsLeader )
end
end
end
--Determine lock status for each location
local isGroupRelevant = inAGroup and not isActivityHomeShow
local CONCISE_COOLDOWN_TEXT = false
local cooldownText
if applicableCooldowns and applicableCooldowns . queueCooldownType then
cooldownText = self : GetLFGCooldownLockText ( applicableCooldowns . queueCooldownType , CONCISE_COOLDOWN_TEXT )
end
if cooldownText then
end
local lockReasonStringId = nil
lockReasonStringId = SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_UPGRADE
lockReasonStringId = SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_CROWN_STORE
else
lockReasonStringId = SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED
end
local lockReasonText = zo_strformat ( lockReasonStringId , collectibleData : GetName ( ) , collectibleData : GetCategoryData ( ) : GetName ( ) )
else
if groupTooLarge then
location : SetLockReasonText ( GetLevelOrChampionPointsRequirementText ( levelMin , levelMax , championPointsMin , championPointsMax ) )
elseif isGroupRelevant and not isLeader then
else
end
end
end
end
end
end
end
end
end
local activityTypeLookup = { }
activityTypeLookup [ activityType ] = true
end
for i = 1 , activeRequests do
if activitySetId ~= 0 then
if activityTypeLookup [ activityType ] then
local location = locationSetsData [ activitySetId ]
if location then
end
end
end
else
if activityTypeLookup [ activityType ] then
end
end
end
end
--A clear and update is required when the selections may change due to requirement changes. (Ex: a group member
--joins that doesn't meet the level requirement of a location already selected. The location needs to be unselected
--and locked, and then all other locations need to be refreshed again in case they are now unlocked. Instead of
--nesting refreshes, just clear and update when an event occurs that can lead to this.)
end
end
-------------
--Accessors--
-------------
if activityType then
else
end
end
if locationsByActivity then
local location = locationsByActivity [ activityId ]
if location then
return location
end
end
end
assert ( false ) --We should never be asking for a location using a bad activity or lfgIndex, fix the code that called this
end
local lowestAverage
if dataFound then
if lowestAverage then
else
lowestAverage = averageForLocation
end
end
end
end
end
return lowestAverage or 0
end
return self . activityFinderStatus == ACTIVITY_FINDER_STATUS_QUEUED or self . activityFinderStatus == ACTIVITY_FINDER_STATUS_READY_CHECK
end
end
if IsCurrentlySearchingForGroup ( ) or location : IsSelected ( ) == selected or ( location : IsLocked ( ) and selected ) then
return
end
local delta = selected and 1 or - 1
end
return true
end
end
return false
end
end
if locationsByActivity then
if not visibleEntryTypes then
return # locationsByActivity
else
local numLocations = 0
numLocations = numLocations + 1
break
end
end
end
return numLocations
end
end
return 0
end
--Home Show ignores the group
return false
end
return true
end
return false
end
if cooldownData then
return cooldownData . isOnCooldown
end
return false
end
if cooldownData then
return cooldownData . expiresAtS
end
return 0
end
if cooldownData and cooldownData . isOnCooldown then
if verbose then
local formattedTimeText = ZO_FormatTime ( timeRemainingS , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
--If we're not on cooldown, we return nil because a nil lock text has meaning for activity finders
return nil
end
return
end
--Add locations
end
end
end
if result ~= ACTIVITY_QUEUE_RESULT_SUCCESS then
end
end
--Any response should clear the prompt, but only acceptance sends the request
end
end
|