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end
end
end
end
------
-- Redeem Dialog
------
ESO_Dialogs [ "KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG" ] =
{
canQueue = true ,
modal = false ,
title =
{
} ,
{
} ,
warning =
{
} ,
editBox =
{
defaultText = zo_strformat ( SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DEFAULT_EDIT_TEXT , GetExampleCodeForCodeRedemption ( ) ) ,
maxInputCharacters = MAX_PROMO_CODE_LENGTH ,
textType = TEXT_TYPE_ALL ,
if enteredCode then
return enteredCode
end
return nil
end ,
} ,
buttons =
{
{
requiresTextInput = true ,
local dialogData =
{
enteredCode = enteredCode ,
}
end ,
} ,
{
}
} ,
}
------
-- Complete Dialog
------
ESO_Dialogs [ "KEYBOARD_CODE_REDEMPTION_COMPLETE_DIALOG" ] =
{
canQueue = true ,
mustChoose = true ,
modal = false ,
title =
{
if success then
else
end
end ,
} ,
{
if # rewardNames > 0 then
end
end
end ,
} ,
buttons =
{
{
local NO_DIALOG_DATA = nil
local textParams =
{
}
else
end
end
} ,
} ,
}
------
-- Pending Dialog
------
local LOADING_DELAY_MS = 500 -- delay is in milliseconds
-- add a delay so the dialog transition is smoother
local dialogData =
{
success = success ,
returnedCode = code ,
redeemCodeResult = redeemCodeResult ,
}
if success then
else
end
end , LOADING_DELAY_MS )
end
EVENT_MANAGER : RegisterForEvent ( "KEYBOARD_CODE_REDEMPTION" , EVENT_CODE_REDEMPTION_COMPLETE , function ( eventId , ... ) OnCodeRedemptionComplete ( data , ... ) end )
local SHOW_LOADING_ICON = true
ZO_Dialogs_SetDialogLoadingIcon ( dialog : GetNamedChild ( "Loading" ) , dialog : GetNamedChild ( "Text" ) , SHOW_LOADING_ICON )
else
local dialogData =
{
success = false ,
redeemCodeResult = REDEEM_CODE_RESULT_ERROR ,
}
end
end
ESO_Dialogs [ "KEYBOARD_CODE_REDEMPTION_PENDING_DIALOG" ] =
{
canQueue = true ,
mustChoose = true ,
title =
{
} ,
{
align = TEXT_ALIGN_CENTER ,
} ,
}
end |