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ZO_GREYMOOR_BACKGROUND_FADE_DURATION_MS = 500
local GROUND_TEXTURE_WIDTH = 2048
local GROUND_TEXTURE_HEIGHT = 2048
local GROUND_TEXTURE_USED_WIDTH = 1920
local GROUND_TEXTURE_USED_HEIGHT = 1080
local GROUND_TEXTURE_MAX_U = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_WIDTH
local GROUND_TEXTURE_MAX_V = GROUND_TEXTURE_USED_HEIGHT / GROUND_TEXTURE_HEIGHT
--Background
return object
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
self . showTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_GreymoorBackgroundShowAnimation" , self . containerControl )
end
local SNOW_EMITTERS =
{
{ centerX = - 1400 } ,
{ centerX = 600 } ,
{ centerX = - 400 } ,
{ centerX = - 750 } ,
{ centerX = - 1000 } ,
{ centerX = 400 } ,
{ centerX = - 800 } ,
{ centerX = - 1200 } ,
{ centerX = 200 } ,
{ centerX = - 200 } ,
{ centerX = 800 } ,
{ centerX = 0 } ,
{ centerX = - 600 } ,
}
local NUM_SNOW_EMITTERS = # SNOW_EMITTERS
--The X range over which an emitter can spawn leaves
local SNOW_EMITTER_RANGE = 250
local HALF_SNOW_EMITTER_RANGE = SNOW_EMITTER_RANGE * 0.5
local SNOW_EMISSION_RATE = 5.5
local SNOW_FLIP_BOOK_PLAYBACK_INFO = { playbackType = ANIMATION_PLAYBACK_LOOP , loopCount = LOOP_INDEFINITELY }
--[[
snowInfo =
{
minSize = 24,
maxSize = 30,
minDuration = 4.0,
maxDuration = 3.0,
emissionRate = SNOW_EMISSION_RATE,
alphaRangeGenerator = ZO_UniformRangeGenerator:New(0.42, 0.28, 0.28, 0.14),
}
]] --
snowParticleSystem : SetParticleParameter ( "Size" , "DurationS" , "LeafDescent" , ZO_UniformRangeGenerator : New ( snowInfo . minSize , snowInfo . maxSize , snowInfo . minDuration , snowInfo . maxDuration , 1.3 , 3.5 ) )
snowParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/snowTwirl.dds" )
snowParticleSystem : SetParticleParameter ( "FlipBookDurationS" , ZO_UniformRangeGenerator : New ( 0.5 , 2.5 ) )
snowParticleSystem : SetParticleParameter ( "LeafEasing" , ZO_GenerateCubicBezierEase ( 0.5 , 0.38 , 0.83 , 0.67 ) )
snowParticleSystem : SetParticleParameter ( "StartOffsetX" , ZO_UniformRangeGenerator : New ( centerOffsetX - HALF_SNOW_EMITTER_RANGE , centerOffsetX + HALF_SNOW_EMITTER_RANGE ) )
return snowParticleSystem
end
local LIGHT_EMITTERS = { - 1000 , - 900 , - 750 , - 650 , - 400 , - 200 , 0 , 300 , 500 , 800 , 950 , 1100 , 1200 }
local LIGHT_EMITTER_RANGE_X = 250
local LIGHT_DURATION_S = 6
lightParticleSystem : SetParticleParameter ( "Width" , "EndAlpha" , ZO_UniformRangeGenerator : New ( 32 , 64 , 0.2 , 0.4 ) )
lightParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/lightShaft.dds" )
lightParticleSystem : SetParticleParameter ( "StartOffsetX" , ZO_UniformRangeGenerator : New ( offsetX - LIGHT_EMITTER_RANGE_X , offsetX + LIGHT_EMITTER_RANGE_X ) )
--The light shafts get progressively less steep as we go left to right
return lightParticleSystem
end
local fullCycleS = 1 / particleInfo . emissionRate
--Spread the snow emitters evenly over a full cycle. They fire in the order they are listed in SNOW_EMITTERS.
local primeS = ( 1 - ( ( index - 1 ) / ( NUM_SNOW_EMITTERS - 1 ) ) ) * fullCycleS
table . insert ( self . particleSystems , self : CreateSnowParticleSystem ( emitterInfo . centerX , primeS + particleInfo . maxDuration , particleInfo ) )
end
local smallSnowInfo =
{
minSize = 24 ,
maxSize = 30 ,
minDuration = 4.0 ,
maxDuration = 3.0 ,
emissionRate = SNOW_EMISSION_RATE ,
}
local mediumSnowInfo =
{
minSize = 48 ,
maxSize = 60 ,
minDuration = 2.5 ,
maxDuration = 2.0 ,
emissionRate = SNOW_EMISSION_RATE ,
}
local largeSnowInfo =
{
minSize = 80 ,
maxSize = 128 ,
minDuration = 1.0 ,
maxDuration = 0.8 ,
emissionRate = SNOW_EMISSION_RATE / 8 ,
}
end
end
end
local GROUND_ASPECT_RATIO = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_USED_HEIGHT
local groundWidth = GROUND_ASPECT_RATIO * guiHeight
if groundWidth < guiWidth then
groundWidth = guiWidth
end
end
end
end
end
end
end
end
--Events
end
--Global XML Handlers
end
end |