1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 |
return object
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
function ZO_ItemPreviewListHelper_Shared : PreviewList ( previewType , previewListEntries , startingIndex , dontWrap )
end
end
function ZO_ItemPreviewListHelper_Shared : UpdatePreviewList ( newPreviewList , dontReselectCurrentEntry )
local currentEntryIndex = nil
-- Copy new previews over old list
currentEntryIndex = newPreviewIndex
end
end
-- Select a new entry
if dontReselectCurrentEntry then
currentEntryIndex = 1
end
if currentEntryIndex == nil then
-- try to pick the element in the list closest to the old index.
-- If the old entry wasn't at the end of the list or further, that means we pick the next item index-wise. If it is at the end, that means we pick the last item in that list
end
end
return false
end
return false
end
end
return true
end
end
end
end
return false
end
return false
end
end
return true
end
if previewIndex < 1 then
end
end
end
else
end
end
end
end
end
end
end
end
return true
end
return false
end
end
end
end
end
end
end
if marketProductId ~= 0 then
local previewList
previewList = { }
-- Only preview the parts of the bundle that actually can be previewed
end
end
else
-- If we got here, we already validated that it can be previewed
previewList = { marketProductId }
end
if # previewList > 0 then
end
end
end
if marketProductId ~= 0 then
-- If we can preview anything in this bundle it's enough to start a preview. We'll figure out which ones to include when we actually decide to preview.
return true
end
end
else
end
end
return false
end |