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ESO Function Data v101032
AddDirtyState()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/champion/champion.lua:187 -- self.refreshGroup:AddDirtyState("AllData", function()
self:RefreshConstellationStates()
self:RefreshStarEditors()
self:RefreshStatusInfo()
self:RefreshSelectedConstellationInfo()
self:RefreshSelectedStarTooltip()
self:RefreshKeybinds()
end)
- ingame/champion/champion.lua:196 -- self.refreshGroup:AddDirtyState("ChosenConstellationData", function()
self:RefreshChosenConstellationState()
self:RefreshStarEditors()
self:RefreshStatusInfo()
self:RefreshSelectedConstellationInfo()
self:RefreshSelectedStarTooltip()
self:RefreshKeybinds()
end)
- ingame/champion/champion.lua:205 -- self.refreshGroup:AddDirtyState("Points", function()
self:RefreshStatusInfo()
self:RefreshSelectedConstellationInfo()
self:RefreshSelectedStarTooltip()
self:RefreshKeybinds()
end)
- ingame/champion/champion.lua:212 -- self.refreshGroup:AddDirtyState("SelectedStarData", function()
self:RefreshSelectedStarTooltip()
self:RefreshKeybinds()
end)
- ingame/champion/champion.lua:217 -- self.refreshGroup:AddDirtyState("KeybindStrip", function()
self:RefreshKeybinds()
end)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:215 -- self.channelRefreshGroup:AddDirtyState("Dropdown", function()
local RESELECT = true
self:RefreshChannelDropdown(RESELECT)
end)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:219 -- self.channelRefreshGroup:AddDirtyState("ActiveChannel", function()
self:OnChatChannelChanged()
end)
- ingame/collections/itemsetsbook_shared.lua:48 -- categoriesRefreshGroup:AddDirtyState("List", function()
self:RefreshCategories()
end)
- ingame/collections/itemsetsbook_shared.lua:51 -- categoriesRefreshGroup:AddDirtyState("Visible", function()
self:RefreshVisibleCategories()
self:RefreshCategoryProgress()
end)
- ingame/collections/itemsetsbook_shared.lua:77 -- categoryContentRefreshGroup:AddDirtyState("All", function()
self:RefreshCategoryContent()
end)
- ingame/collections/itemsetsbook_shared.lua:80 -- categoryContentRefreshGroup:AddDirtyState("List", function()
self:RefreshCategoryContentList()
end)
- ingame/collections/itemsetsbook_shared.lua:83 -- categoryContentRefreshGroup:AddDirtyState("Visible", function()
self:RefreshVisibleCategoryContent()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:317 -- skillLineListRefreshGroup:AddDirtyState("List", function()
self:BuildSkillLineList(skillLineList)
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:322 -- skillLineListRefreshGroup:AddDirtyState("Visible", function()
skillLineList:RefreshVisible()
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:327 -- skillLineListRefreshGroup:AddDirtyState("Tooltip", function()
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:460 -- skillListRefreshGroup:AddDirtyState("List", function()
self:BuildSkillsList(skillList)
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:465 -- skillListRefreshGroup:AddDirtyState("Visible", function()
skillList:RefreshVisible()
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/gamepad/companionskills_gamepad.lua:470 -- skillListRefreshGroup:AddDirtyState("Tooltip", function()
self:RefreshTooltip()
self:RefreshKeybinds()
end)
- ingame/companion/keyboard/companionskills_keyboard.lua:90 -- skillLinesTreeRefreshGroup:AddDirtyState("List", function()
self:RefreshSkillLines()
end)
- ingame/companion/keyboard/companionskills_keyboard.lua:93 -- skillLinesTreeRefreshGroup:AddDirtyState("Visible", function()
skillLinesTree:RefreshVisible()
end)
- ingame/companion/keyboard/companionskills_keyboard.lua:127 -- skillListRefreshGroup:AddDirtyState("List", function()
self:RefreshSkills()
end)
- ingame/companion/keyboard/companionskills_keyboard.lua:130 -- skillListRefreshGroup:AddDirtyState("Visible", function()
local skillLineData = self:GetSelectedSkillLineData()
if skillLineData then
ZO_ScrollList_RefreshVisible(skillList)
end
end)
- ingame/contacts/sociallist_shared.lua:155 -- self.refreshGroup:AddDirtyState("Data", function()
self:RefreshData()
end)
- ingame/contacts/sociallist_shared.lua:158 -- self.refreshGroup:AddDirtyState("Filters", function()
self:RefreshFilters()
end)
- ingame/contacts/sociallist_shared.lua:161 -- self.refreshGroup:AddDirtyState("Sort", function()
self:RefreshSort()
end)
- ingame/crafting/smithingcreation_shared.lua:44 -- self.refreshGroup:AddDirtyState("AllLists", function()
self:RefreshAllListsLayer()
end)
- ingame/crafting/smithingcreation_shared.lua:47 -- self.refreshGroup:AddDirtyState("Result", function()
self:RefreshResultLayer()
end)
- ingame/guild/gamepad/guildhistory_gamepad.lua:18 -- self.refreshGroup:AddDirtyState("EventList", function()
self:PopulateEventList()
end)
- ingame/guild/keyboard/guildhistory_keyboard.lua:43 -- self.refreshGroup:AddDirtyState("EventListData", function()
self:RefreshData()
end)
- ingame/guild/keyboard/guildhistory_keyboard.lua:46 -- self.refreshGroup:AddDirtyState("EventListFilters", function()
self:RefreshFilters()
end)
- ingame/skills/gamepad/gamepadskills.lua:852 -- categoryListRefreshGroup:AddDirtyState("List", function()
self:RefreshCategoryList()
end)
- ingame/skills/gamepad/gamepadskills.lua:855 -- categoryListRefreshGroup:AddDirtyState("Visible", function()
self.categoryList:RefreshVisible()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.categoryKeybindStripDescriptor)
end)
- ingame/skills/gamepad/gamepadskills.lua:867 -- lineFilterListRefreshGroup:AddDirtyState("List", function()
self:RefreshLineFilterList(false)
end)
- ingame/skills/gamepad/gamepadskills.lua:870 -- lineFilterListRefreshGroup:AddDirtyState("Visible", function()
self.lineFilterList:RefreshVisible()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.lineFilterKeybindStripDescriptor)
end)
- ingame/skills/gamepad/gamepadskills.lua:881 -- quickMenuRefreshGroup:AddDirtyState("List", function()
self.quickMenu:RefreshList()
end)
- ingame/skills/gamepad/gamepadskills.lua:884 -- quickMenuRefreshGroup:AddDirtyState("Visible", function()
self.quickMenu:RefreshVisible()
end)
- ingame/skills/gamepad/gamepadskills.lua:894 -- selectedTooltipRefreshGroup:AddDirtyState("Full", function()
self:RefreshSelectedTooltip()
end)
- ingame/skills/keyboard/zo_skills.lua:482 -- skillLinesTreeRefreshGroup:AddDirtyState("List", function()
self:RebuildSkillLineList()
end)
- ingame/skills/keyboard/zo_skills.lua:485 -- skillLinesTreeRefreshGroup:AddDirtyState("Visible", function()
skillLinesTree:RefreshVisible()
end)
- ingame/skills/keyboard/zo_skills.lua:511 -- skillListRefreshGroup:AddDirtyState("List", function()
self:RebuildSkillList()
end)
- ingame/skills/keyboard/zo_skills.lua:514 -- skillListRefreshGroup:AddDirtyState("Visible", function()
local skillLineData = self:GetSelectedSkillLineData()
if skillLineData then
ZO_ScrollList_RefreshVisible(skillList)
self:RefreshSkillLineDisplay(skillLineData)
end
end)