ingame/armory/gamepad/armory_gamepad.lua:35 -- ARMORY_ROOT_GAMEPAD_SCENE:SetHideSceneConfirmationCallback(function(scene, nextSceneName, bypassHideSceneConfirmationReason)
if ZO_ARMORY_MANAGER:IsBuildOperationInProgress() then
ARMORY_ROOT_GAMEPAD_SCENE:RejectHideScene()
else
ARMORY_ROOT_GAMEPAD_SCENE:AcceptHideScene()
end
end)