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ESO Function Data v101032
Setup()
Function Aliases
No known aliases for this function.
Global Function Definitions
ingame/battleground/battlegroundobjectivestatedisplay.lua:111
--
function ZO_BattlegroundObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:208
--
function ZO_FakeBattlegroundObjectiveIndicator:Setup(pinType)
ingame/battleground/battlegroundobjectivestatedisplay.lua:247
--
function ZO_CaptureAreaObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:329
--
function ZO_DominationObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:353
--
function ZO_CTFObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:394
--
function ZO_MurderballObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/champion/championstarvisuals.lua:690
--
function ZO_ChampionStarVisuals:Setup(visualType, state, disciplineType, isSlotted)
ingame/guild/selectguilddialog.lua:156
--
function ZO_SelectGuildDialog:Setup(control)
ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:286
--
function ZO_WorldMapChoiceDialog_Gamepad:Setup(dialog, data)
Local Function Definitions
ingame/crafting/gamepad/craftingresults_gamepad.lua:27
--
local function Setup(control, data)
libraries/zo_dialog/zo_listdialog.lua:43
--
local function Setup(rowControl, ...)
Function Calls
ingame/armory/armorychampionactionbar.lua:149
--
self.starVisuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, ZO_CHAMPION_STAR_STATE.PURCHASED, disciplineType, NOT_SLOTTED)
ingame/battleground/battlegroundobjectivestatedisplay.lua:248
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:331
--
ZO_CaptureAreaObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:354
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:395
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:547
--
indicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:580
--
fakeIndicator:Setup(pinType)
ingame/champion/championassignableactionbar.lua:345
--
self.starVisuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, ZO_CHAMPION_STAR_STATE.PURCHASED, disciplineType, NOT_SLOTTED)
ingame/champion/championstar.lua:343
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.NORMAL, state)
ingame/champion/championstar.lua:347
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, state, disciplineType, isSlotted)
ingame/champion/championstar.lua:466
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.CLUSTER, state)
ingame/guild/selectguilddialog.lua:18
--
self:Setup(dialogControl)
ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:12
--
self:Setup(...)