local LoadingScreen_Keyboard = {} function LoadingScreen_Keyboard:InitializeAnimations() self.spinnerFadeAnimation = GetAnimationManager():CreateTimelineFromVirtual("SpinnerFadeAnimation", LoadingScreenSpinner) self.animations = GetAnimationManager():CreateTimelineFromVirtual("LoadingCompleteAnimation") self.animations:GetAnimation(1):SetAnimatedControl(LoadingScreenArt) self.animations:GetAnimation(2):SetAnimatedControl(LoadingScreenTopMunge) self.animations:GetAnimation(3):SetAnimatedControl(LoadingScreenTopMunge) self.animations:GetAnimation(4):SetAnimatedControl(LoadingScreenBottomMunge) self.animations:GetAnimation(5):SetAnimatedControl(LoadingScreenBottomMunge) self.animations.control = self self.animations:SetHandler("OnStop", function(timeline) self:LoadingCompleteAnimation_OnStop(timeline) end) end function LoadingScreen_Keyboard:IsPreferredScreen() return not IsInGamepadPreferredMode() end function LoadingScreen_Keyboard:GetSystemName() return "LoadingScreen" end function ZO_InitKeyboardLoadScreen(control) zo_mixin(control, LoadingScreen_Base, LoadingScreen_Keyboard) control:Initialize(control) end