1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 |
--Team Section
local BATTLEGROUND_TEAM_SECTION_MOVE_SLOTS_PER_SECOND = 4
local BATTLEGROUND_TEAM_SECTION_SPACING = 10
return object
end
do
local KEYBOARD_STYLE =
{
scoreFont = "ZoFontWinH1" ,
}
local GAMEPAD_STYLE =
{
scoreFont = "ZoFontGamepad36" ,
}
ZO_StatusBar_SetGradientColor ( self . statusBar , ZO_BATTLEGROUND_ALLIANCE_STATUS_BAR_GRADIENTS [ battlegroundAlliance ] )
end
end
end
end
end
end
else
self . order = zo_min ( self . targetOrder , self . order + deltaMS * BATTLEGROUND_TEAM_SECTION_MOVE_SLOTS_PER_SECOND )
else
self . order = zo_max ( self . targetOrder , self . order - deltaMS * BATTLEGROUND_TEAM_SECTION_MOVE_SLOTS_PER_SECOND )
end
end
end
end
local topLeftY = zeroBasedOrder * ( sectionHeight + BATTLEGROUND_TEAM_SECTION_SPACING )
end
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "BgLeft" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeBgLeft" ) )
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "BgRight" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeBgRightArrow" ) )
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "BgCenter" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeBgCenter" ) )
ApplyTemplateToControl ( self . statusBar : GetNamedChild ( "Gloss" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeStatusBarGloss" ) )
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "FrameLeft" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeFrameLeft" ) )
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "FrameRight" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeFrameRightArrow" ) )
ApplyTemplateToControl ( self . attributeBarControl : GetNamedChild ( "FrameCenter" ) , ZO_GetPlatformTemplate ( "ZO_PlayerAttributeFrameCenter" ) )
ApplyTemplateToControl ( self . scoreLabel , ZO_GetPlatformTemplate ( "ZO_BattlegroundScoreHudScoreLabel" ) )
end
end
if lastScore ~= nil and score > lastScore then
if scoreToWin > 0 then
local lastScorePercent = lastScore / scoreToWin
local currentScorePercent = score / scoreToWin
--Since we use a float for percent it can be slighltly off value. We use float equality for the equals part of these checks.
if ( lastScorePercent < nearingVictoryPercent and not zo_floatsAreEqual ( lastScorePercent , nearingVictoryPercent ) ) and
( currentScorePercent > nearingVictoryPercent or zo_floatsAreEqual ( currentScorePercent , nearingVictoryPercent ) ) then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_MAJOR_TEXT , SOUNDS . BATTLEGROUND_NEARING_VICTORY )
text = zo_strformat ( SI_BATTLEGROUND_NEARING_VICTORY_OWN_TEAM , GetColoredBattlegroundYourTeamText ( self . battlegroundAlliance ) )
else
text = zo_strformat ( SI_BATTLEGROUND_NEARING_VICTORY_OTHER_TEAM , GetColoredBattlegroundAllianceName ( self . battlegroundAlliance ) )
end
end
end
end
end
end
--Score Hud
return object
end
self . objectiveStateLayout = ZO_BattlegroundObjectiveStateLayout : New ( self . objectiveStateDisplayControl )
end
end
end
if aScore ~= bScore then
return aScore > bScore
end
end
for bgAlliance = BATTLEGROUND_ALLIANCE_ITERATION_BEGIN , BATTLEGROUND_ALLIANCE_ITERATION_END do
local control = CreateControlFromVirtual ( "$(parent)Section" , self . teamsControl , "ZO_BattlegroundTeamSection" , bgAlliance )
end
local DONT_ANIMATE = false
end
if animate then
else
end
end
end
break
end
end
end
self . control : RegisterForEvent ( EVENT_ZONE_SCORING_CHANGED , function ( ) self : OnZoneScoringChanged ( ) end )
self . control : RegisterForEvent ( EVENT_BATTLEGROUND_RULESET_CHANGED , function ( ) self : OnBattlegroundRulesetChanged ( ) end )
end
end
end
end
local ANIMATE = true
end
end
local DONT_ANIMATE = false
end
end
section [ functionName ] ( section , ... )
end
end
end
end
end |