Back to Home

ESO Lua File v101032

ingame/collections/keyboard/housingbook_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
--Layout constants--
local BACKGROUND_IMAGE_FILE_WIDTH = 1024
local BACKGROUND_IMAGE_FILE_HEIGHT = 512
local BACKGROUND_IMAGE_CONTENT_WIDTH = 700
local BACKGROUND_IMAGE_CONTENT_HEIGHT = 350
local INFO_PANEL_WIDTH = 614
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_RIGHT = BACKGROUND_IMAGE_CONTENT_WIDTH / BACKGROUND_IMAGE_FILE_WIDTH
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_BOTTOM = BACKGROUND_IMAGE_CONTENT_HEIGHT / BACKGROUND_IMAGE_FILE_HEIGHT
ZO_HOUSING_BOOK_IMAGE_HEIGHT = (INFO_PANEL_WIDTH / BACKGROUND_IMAGE_CONTENT_WIDTH) * BACKGROUND_IMAGE_CONTENT_HEIGHT
--Housing Book
local HousingBook_Keyboard = ZO_SpecializedCollectionsBook_Keyboard:Subclass()
function HousingBook_Keyboard:New(...)
    return ZO_SpecializedCollectionsBook_Keyboard.New(self, ...)
end
function HousingBook_Keyboard:InitializeControls()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeControls(self)
    
    local contents = self.control:GetNamedChild("Contents")
    self.nicknameLabel = contents:GetNamedChild("Nickname")
    local scrollSection = contents:GetNamedChild("ScrollContainer"):GetNamedChild("ScrollChild")
    self.locationLabel = scrollSection:GetNamedChild("LocationLabel")
    self.houseTypeLabel = scrollSection:GetNamedChild("HouseTypeLabel")
    self.primaryResidenceLabel = scrollSection:GetNamedChild("PrimaryResidenceLabel")
    self.hintLabel = scrollSection:GetNamedChild("HintLabel")
    local buttons = contents:GetNamedChild("HousingInteractButtons")
    self.travelToHouseButton = buttons:GetNamedChild("TravelToHouse")
    self.changeNicknameButton = buttons:GetNamedChild("ChangeNickname")
    self.previewHouseButton = contents:GetNamedChild("PreviewHouseButton")
end
function HousingBook_Keyboard:InitializeEvents()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeEvents(self)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("PrimaryResidenceSet", function() self:RefreshList() end)
    local function OnZoneChanged()
        self.refreshGroups:RefreshSingle("ZoneChanged")
    end
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnZoneChanged)
    self.control:RegisterForEvent(EVENT_ZONE_CHANGED, OnZoneChanged)
end
function HousingBook_Keyboard:RefreshDetails()
    ZO_SpecializedCollectionsBook_Keyboard.RefreshDetails(self)
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        local nickname = collectibleData:GetFormattedNickname()
        local hasNickname = nickname ~= ""
        if hasNickname then
            self.nicknameLabel:SetText(nickname)
        end
        self.nicknameLabel:SetHidden(not hasNickname)
        local isUnlocked = collectibleData:IsUnlocked()
        local canJumpToHouse = CanJumpToHouseFromCurrentLocation()
        self.locationLabel:SetText(zo_strformat(SI_HOUSING_BOOK_LOCATION_FORMATTER, collectibleData:GetHouseLocation()))
        self.houseTypeLabel:SetText(zo_strformat(SI_HOUSING_BOOK_HOUSE_TYPE_FORMATTER, GetString("SI_HOUSECATEGORYTYPE", collectibleData:GetHouseCategoryType())))
        if not canJumpToHouse then
            local disableReason = isUnlocked and GetString(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION) or GetString(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION)
            self.hintLabel:SetText(ZO_ERROR_COLOR:Colorize(disableReason))
            self.hintLabel:SetHidden(false)
            self.primaryResidenceLabel:SetHidden(true)
        elseif isUnlocked then
            local isPrimaryResidence = collectibleData:IsPrimaryResidence() and GetString(SI_YES) or GetString(SI_NO)
            self.primaryResidenceLabel:SetText(zo_strformat(SI_HOUSING_BOOK_PRIMARY_RESIDENCE_FORMATTER, isPrimaryResidence))
            self.primaryResidenceLabel:SetHidden(false)
            self.hintLabel:SetHidden(true)
        else
            self.hintLabel:SetText(zo_strformat(SI_COLLECTIBLE_ACQUIRE_HINT_FORMATTER, collectibleData:GetHint()))
            self.hintLabel:SetHidden(false)
            self.primaryResidenceLabel:SetHidden(true)
        end
        self.travelToHouseButton:SetHidden(not isUnlocked)
        self.changeNicknameButton:SetHidden(not isUnlocked)
        self.previewHouseButton:SetHidden(isUnlocked)
        self.travelToHouseButton:SetEnabled(canJumpToHouse)
        self.previewHouseButton:SetEnabled(canJumpToHouse)
    end
end
function HousingBook_Keyboard:RenameCurrentHouse()
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        ZO_CollectionsBook.ShowRenameDialog(collectibleData:GetId())
    end
end
function HousingBook_Keyboard:RequestJumpToCurrentHouse()
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        local houseId = collectibleData:GetReferenceId()
        if collectibleData:IsLocked() then
            -- Preview, behavior will always be inside
            RequestJumpToHouse(houseId)
            SCENE_MANAGER:ShowBaseScene()
        else
            ClearMenu()
            AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_INSIDE), function()
                local TRAVEL_INSIDE = false
                RequestJumpToHouse(houseId, TRAVEL_INSIDE)
                SCENE_MANAGER:ShowBaseScene()
            end)
            AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_OUTSIDE), function()
                local TRAVEL_OUTSIDE = true
                RequestJumpToHouse(houseId, TRAVEL_OUTSIDE)
                SCENE_MANAGER:ShowBaseScene()
            end)
            ShowMenu(self.travelToHouseButton)
        end
    end
end
function HousingBook_Keyboard:GetCategoryFilterFunctions()
    return { ZO_CollectibleCategoryData.IsHousingCategory }
end
function HousingBook_Keyboard:IsCollectibleRelevant(collectibleData)
    return collectibleData:IsHouse()
end
    HOUSING_BOOK_KEYBOARD:RequestJumpToCurrentHouse()
end
    HOUSING_BOOK_KEYBOARD:RenameCurrentHouse()
end
    HOUSING_BOOK_KEYBOARD = HousingBook_Keyboard:New(control, "housingBook", ZO_SpecializedCollectionsBook_Keyboard_CategoryLayout_UnlockState)
end