1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 |
--Camera Wander
return obj
end
end
end
do
local MIN_DIFFERENCE_RADIANS = math . pi / 4
local NEW_ANGLE_RANGE_RADIANS = math . pi
local TWO_PI = 2 * math . pi
--Choose any angle the first time
else
--Subsequent times, choose angles that are at least MIN_DIFFERENCE_RADIANS away from the last angle.
self . targetAngle = zo_mod ( self . targetAngle + MIN_DIFFERENCE_RADIANS + zo_random ( ) * NEW_ANGLE_RANGE_RADIANS , TWO_PI )
end
--Compute the end time from the distance and speed so the camera always moves at the same speed
end
end
--The new start is the old end
end
end
end
local GROUND_AREA_MIN_WIDTH = 1920
local GROUND_AREA_MAX_WIDTH = 2048
local GROUND_AREA_MIN_HEIGHT = 1080
local GROUND_AREA_MAX_HEIGHT = 1152
local GROUND_AREA_TEXTURE_SIZE = 2048
local GROUND_AREA_MIN_WIDTH_PERCENT_OF_TEXTURE_SIZE = GROUND_AREA_MIN_WIDTH / GROUND_AREA_TEXTURE_SIZE
local GROUND_AREA_MAX_WIDTH_PERCENT_OF_TEXTURE_SIZE = GROUND_AREA_MAX_WIDTH / GROUND_AREA_TEXTURE_SIZE
local GROUND_AREA_MIN_HEIGHT_PERCENT_OF_TEXTURE_SIZE = GROUND_AREA_MIN_HEIGHT / GROUND_AREA_TEXTURE_SIZE
local GROUND_AREA_MAX_HEIGHT_PERCENT_OF_TEXTURE_SIZE = GROUND_AREA_MAX_HEIGHT / GROUND_AREA_TEXTURE_SIZE
local GROUND_AREA_DEPTH = 0
local GROUND_AREA_ASPECT_RATIO = GROUND_AREA_MAX_WIDTH / GROUND_AREA_MAX_HEIGHT
local GROUND_DEPTH = GROUND_AREA_DEPTH
local SMOKE_DEPTH = - 0.01
local LAVA_BURST_DEPTH = - 0.01
local SMOKE_DEPTH = - 0.3
local CLOUDS_DEPTH = - 0.6
local CAMERA_END_DEPTH = - 0.8
local CAMERA_START_DEPTH = - 1
local CAMERA_WANDER_SPEED = 2
local CAMERA_WANDER_DISTANCE = 30
local SMOKE_1_ORIGIN_X = - 450
local SMOKE_1_ORIGIN_Y = - 420
local SMOKE_1_DELTA_X = 50
local SMOKE_1_DELTA_Y = 50
local SMOKE_1_WIDTH = 800
local SMOKE_1_HEIGHT = 700
local SMOKE_2_ORIGIN_X = 250
local SMOKE_2_ORIGIN_Y = 300
local SMOKE_2_DELTA_X = 100
local SMOKE_2_DELTA_Y = 50
local SMOKE_2_WIDTH = 700
local SMOKE_2_HEIGHT = 700
local SMOKE_SPEED_FACTOR = 0.05
local LAVA_GLOW_SLOW_SPEED_FACTOR = 1
local LAVA_GLOW_SLOW_AMOUNT = 0.2
local LAVA_GLOW_FAST_SPEED_FACTOR = 0.3
local LAVA_GLOW_FAST_AMOUNT = 0.1
ZO_MORROWIND_BACKGROUND_FADE_DURATION_MS = 500
ZO_MORROWIND_BACKGROUND_ZOOM_START_MS = 0
ZO_MORROWIND_BACKGROUND_ZOOM_DURATION_MS = 5000
--Lava Burst
LavaBurst . id = 0
return obj
end
LavaBurst . id = LavaBurst . id + 1
end
{ 0.7 , 0.7 , 0.4 } , 0.1 ,
{ 0.8 , 0.3 , 0.3 } , 0.3 ,
{ 1.0 , 1.0 , 0.0 } , 0.3 ,
{ 1.0 , 0.5 , 0.0 } , 0.3 )
local sparksParticleSystem = ZO_SceneGraphParticleSystem : New ( ZO_BentArcParticle_SceneGraph , self . node )
sparksParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/ember.dds" )
sparksParticleSystem : SetParticleParameter ( "StartColorR" , "StartColorG" , "StartColorB" , sparkStartColorGenerator )
sparksParticleSystem : SetParticleParameter ( "StartScale" , "EndScale" , ZO_UniformRangeGenerator : New ( 0.2 , 0.8 , 0.1 , 0.5 ) )
sparksParticleSystem : SetParticleParameter ( "BentArcBendEasing" , ZO_WeightedChoiceGenerator : New ( QuickBendEasing , 0.4 , LateBendEasing , 0.6 ) )
end
self . sparksParticleSystem : SetParticleParameter ( "DurationS" , ZO_UniformRangeGenerator : New ( minDurationS , maxDurationS ) )
end
end
end
self . sparksParticleSystem : SetParticleParameter ( "BentArcElevationStartRadians" , ZO_UniformRangeGenerator : New ( angleRadians - spreadRadians , angleRadians + spreadRadians ) )
end
self . sparksParticleSystem : SetParticleParameter ( "BentArcElevationChangeRadians" , ZO_UniformRangeGenerator : New ( minBendRadians , maxBendRadians ) )
end
end
end
local sparksSize = self . node : ComputeSizeForDepth ( self . sparksSize * magnification , self . sparksSize * magnification , 0 , CAMERA_START_DEPTH )
local minSparksVelocity = self . node : ComputeSizeForDepth ( self . sparksMinVelocity * magnification , 0 , 0 , CAMERA_START_DEPTH )
local maxSparksVelocity = self . node : ComputeSizeForDepth ( self . sparksMaxVelocity * magnification , 0 , 0 , CAMERA_START_DEPTH )
self . sparksParticleSystem : SetParticleParameter ( "BentArcVelocity" , ZO_UniformRangeGenerator : New ( minSparksVelocity , maxSparksVelocity ) )
local spawnX1 = self . node : ComputeSizeForDepth ( self . spawnX1 * magnification , 0 , 0 , CAMERA_START_DEPTH )
local spawnY1 = self . node : ComputeSizeForDepth ( self . spawnY1 * magnification , 0 , 0 , CAMERA_START_DEPTH )
local spawnX2 = self . node : ComputeSizeForDepth ( self . spawnX2 * magnification , 0 , 0 , CAMERA_START_DEPTH )
local spawnY2 = self . node : ComputeSizeForDepth ( self . spawnY2 * magnification , 0 , 0 , CAMERA_START_DEPTH )
local offsetX , offsetY = self . node : ComputeSizeForDepth ( self . positionX * magnification , self . positionY * magnification , 0 , CAMERA_START_DEPTH )
end
end
end
--Cloud
Cloud . id = 0
return cloud
end
self . textureControl = CreateControlFromVirtual ( "Cloud" , self . sceneGraph : GetCanvasControl ( ) , "ZO_MorrowindBackgroundCloud" , Cloud . id )
Cloud . id = Cloud . id + 1
end
end
end
end
end
end
end
end
self . finalStartX = self . node : ComputeSizeForDepth ( self . startX * magnification , 0 , 0 , CAMERA_START_DEPTH )
self . finalStartY = self . node : ComputeSizeForDepth ( self . startY * magnification , 0 , 0 , CAMERA_START_DEPTH )
local finalSize = self . node : ComputeSizeForDepth ( self . size * magnification , 0 , 0 , CAMERA_START_DEPTH )
end
end
--Background
return obj
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
self . showTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MorrowindBackgroundShowAnimation" )
self . showTimeline : GetAnimation ( 2 ) : SetUpdateFunction ( function ( ... ) self : OnZoomAnimationUpdate ( ... ) end )
end
end
end
do
local CLOUD_SIZE = 1024
local RIGHT_X = GROUND_AREA_MAX_WIDTH * 0.5 + CLOUD_SIZE * 0.5
local LEFT_X = - RIGHT_X
local TOP_Y = GROUND_AREA_MAX_HEIGHT * 0.5 + CLOUD_SIZE * 0.5
local BOTTOM_Y = - TOP_Y
end
end
--Lava Bursts
local NUM_SPARK_PARTICLES_AVERAGE = 120
local CYCLE_LENGTH_S = 9
--Clouds
--AddCloud(offsetS, yOffset)
--1st 15s
--2nd 15s
end
local cameraZ = 0
local groundAreaSize = 0
if canvasHeight > 0 then
local canvasAspectRatio = canvasWidth / canvasHeight
if canvasAspectRatio > GROUND_AREA_ASPECT_RATIO then
--If there is extra width space then start with making the map area as tall as possible (right up the the edge of the min size that has to
--be on screen). This will cover the most width.
local heightPercentOfImage = GROUND_AREA_MIN_HEIGHT_PERCENT_OF_TEXTURE_SIZE
local widthPercentOfImage = heightPercentOfImage * canvasAspectRatio
--If the percentage of the map area that would be shown width wise is still larger than what's allowed
if widthPercentOfImage > GROUND_AREA_MAX_WIDTH_PERCENT_OF_TEXTURE_SIZE then
--Then size the map area to the width of the screen and compute the height from that (this will clip more into the min
--area than desired but it can't be helped since we need to maintain the aspect ratio).
widthPercentOfImage = GROUND_AREA_MAX_WIDTH_PERCENT_OF_TEXTURE_SIZE
heightPercentOfImage = widthPercentOfImage / canvasAspectRatio
end
groundAreaSize = canvasHeight / heightPercentOfImage
else
--same algorithm but for extra height space
local widthPercentOfImage = GROUND_AREA_MIN_WIDTH_PERCENT_OF_TEXTURE_SIZE
local heightPercentOfImage = widthPercentOfImage / canvasAspectRatio
if heightPercentOfImage > GROUND_AREA_MAX_HEIGHT_PERCENT_OF_TEXTURE_SIZE then
heightPercentOfImage = GROUND_AREA_MAX_HEIGHT_PERCENT_OF_TEXTURE_SIZE
widthPercentOfImage = heightPercentOfImage * canvasAspectRatio
end
groundAreaSize = canvasWidth / widthPercentOfImage
end
end
--The ratio of the final map area to the reference size is used as a scale factor. The size of every other node is done in reference to the GROUND_AREA_TEXTURE_SIZE
local magnification = groundAreaSize / GROUND_AREA_TEXTURE_SIZE
self . groundTexture : SetDimensions ( self . groundNode : ComputeSizeForDepth ( GROUND_AREA_TEXTURE_SIZE * magnification , GROUND_AREA_TEXTURE_SIZE * magnification , GROUND_DEPTH , CAMERA_START_DEPTH ) )
self . groundTexture2 : SetDimensions ( self . groundNode2 : ComputeSizeForDepth ( GROUND_AREA_TEXTURE_SIZE * magnification , GROUND_AREA_TEXTURE_SIZE * magnification , GROUND_DEPTH , CAMERA_START_DEPTH ) )
self . smokeTexture1 : SetDimensions ( self . smokeNode1 : ComputeSizeForDepth ( SMOKE_1_WIDTH * magnification , SMOKE_1_HEIGHT * magnification , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
self . smokeTexture2 : SetDimensions ( self . smokeNode2 : ComputeSizeForDepth ( SMOKE_2_WIDTH * magnification , SMOKE_2_HEIGHT * magnification , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
end
end
end
end
end
end
end
end
end
end
end
end
--Events
end
--A faster and a slower change in the alpha combined together
lavaAlpha = lavaAlpha + zo_abs ( math . sin ( timeS * LAVA_GLOW_FAST_SPEED_FACTOR ) ) * LAVA_GLOW_FAST_AMOUNT
--Bottom Right Smoke
self . smokeNode1 : SetX ( self . smokeNode1 : ComputeSizeForDepth ( smoke1X * self . magnification , 0 , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
self . smokeNode1 : SetY ( self . smokeNode1 : ComputeSizeForDepth ( smoke1Y * self . magnification , 0 , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
--Top Left Smoke
self . smokeNode2 : SetX ( self . smokeNode2 : ComputeSizeForDepth ( smoke2X * self . magnification , 0 , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
self . smokeNode2 : SetY ( self . smokeNode2 : ComputeSizeForDepth ( smoke2Y * self . magnification , 0 , SMOKE_DEPTH , CAMERA_START_DEPTH ) )
end
end
end
--Global XML Handlers
end
end |