- ingame/map/worldmap.lua:5167 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:5179 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:5182 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:5186 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:5287 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:5291 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:5295 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:5299 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:5303 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)