- ingame/map/worldmap.lua:297 --
tileControl:SetAnchor(TOPLEFT, ZO_WorldMapContainer, TOPLEFT, xOffset, yOffset)
- internalingame/tribute/tributemechanic_manager.lua:475 --
tileControl:SetAnchor(LEFT, nil, nil, -tileControl:GetWidth(), nil, ANCHOR_CONSTRAINS_X)
- internalingame/tribute/tributemechanic_manager.lua:476 --
tileControl:SetAnchor(CENTER, self.scrollChildControl, TOP, nil, ZO_TRIBUTE_MECHANIC_TILE_UI_HEIGHT * 0.5 + 10, ANCHOR_CONSTRAINS_Y)