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--Uses ZO_SlotUtil.lua behavior
ABILITY_SLOT_TYPE_ACTIONBAR = 1
ABILITY_SLOT_TYPE_UTILITY = 2
local USE_BASE_ABILITY = true
function ZO_ActionSlot_SetupSlot ( iconControl , buttonControl , icon , normalFrame , downFrame , cooldownIconControl , mouseOverTexture )
if cooldownIconControl then
end
if mouseOverTexture then
end
end
function ZO_ActionSlot_ClearSlot ( iconControl , buttonControl , normalFrame , downFrame , cooldownIconControl , mouseOverTexture )
if cooldownIconControl then
end
if mouseOverTexture then
end
end
if unusable then
if useDesaturation
then
else
end
else
end
end
then
return true
end
end
end
return true
end
end
if lockedReason == ACTION_BAR_LOCKED_REASON_COMBAT then
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( "SI_RESPECRESULT" , RESPEC_RESULT_IS_IN_COMBAT ) )
return false
elseif lockedReason == ACTION_BAR_LOCKED_REASON_NOT_RESPECCABLE then
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( "SI_RESPECRESULT" , RESPEC_RESULT_ACTIVE_HOTBAR_NOT_RESPECCABLE ) )
return false
end
if abilitySlot . hotbarCategory ~= HOTBAR_CATEGORY_COMPANION then
return true
end
end
end
return true
end
if slotType == ACTION_TYPE_ITEM then
if soundCategory ~= ITEM_SOUND_CATEGORY_NONE then
end
end
end
if abilitySlot . hotbarCategory ~= HOTBAR_CATEGORY_COMPANION then
if IsSlotUsed ( slotNum , abilitySlot . hotbarCategory ) and not IsActionSlotRestricted ( slotNum , abilitySlot . hotbarCategory ) then
AddMenuItem ( GetString ( SI_ABILITY_ACTION_CLEAR_SLOT ) , function ( ) ClearAbilitySlot ( slotNum , abilitySlot . hotbarCategory ) end )
return true
end
end
end
end
if IsSlotUsed ( utilitySlot . slotNum , hotbarCategory ) and not IsActionSlotRestricted ( utilitySlot . slotNum , hotbarCategory ) then
AddMenuItem ( GetString ( SI_ABILITY_ACTION_CLEAR_SLOT ) , function ( ) ClearAbilitySlot ( utilitySlot . slotNum , hotbarCategory ) end )
return true
end
end
local AbilityClicked =
{
[ ABILITY_SLOT_TYPE_ACTIONBAR ] =
{
[ MOUSE_BUTTON_INDEX_LEFT ] =
{
function ( abilitySlot )
end ,
} ,
[ MOUSE_BUTTON_INDEX_RIGHT ] =
{
function ( abilitySlot )
end ,
} ,
} ,
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
[ MOUSE_BUTTON_INDEX_LEFT ] =
{
function ( utilitySlot )
end ,
} ,
[ MOUSE_BUTTON_INDEX_RIGHT ] =
{
function ( utilitySlot )
end ,
} ,
}
}
end
if IsSlotUsed ( utilitySlot . slotNum , hotbarCategory ) and not IsActionSlotRestricted ( utilitySlot . slotNum , hotbarCategory ) then
return true
end
end
local AbilityDoubleClicked =
{
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
[ MOUSE_BUTTON_INDEX_LEFT ] =
{
function ( utilitySlot )
end ,
} ,
}
}
end
local AbilityMouseUp =
{
}
end
local AbilityMouseDown =
{
}
end
local AbilityDragStart =
{
[ ABILITY_SLOT_TYPE_ACTIONBAR ] =
{
function ( abilitySlot )
end ,
} ,
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
function ( utilitySlot )
end ,
} ,
}
if ( t ~= MOUSE_CONTENT_EMPTY ) then
return false
end
end
local AbilityReceiveDrag =
{
[ ABILITY_SLOT_TYPE_ACTIONBAR ] =
{
function ( abilitySlot )
end ,
} ,
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
function ( utilitySlot )
end ,
} ,
}
if ( t == MOUSE_CONTENT_EMPTY ) then
return
end
end
abilitySlot . activeTooltip = tooltip
end
if slotType ~= ACTION_TYPE_NOTHING then
return true
end
return false
end
if abilitySlot . hotbarCategory == HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
--this is a quickslot, use the quickslot path
else
end
else
local hotbar = abilitySlot . hotbarCategory and ACTION_BAR_ASSIGNMENT_MANAGER : GetHotbar ( abilitySlot . hotbarCategory ) or ACTION_BAR_ASSIGNMENT_MANAGER : GetCurrentHotbar ( )
if slotData then
-- This is an ability, use the slotData tooltip
if abilitySlot . activeTooltip then
abilitySlot . activeTooltip = nil
end
if tooltip then
end
end
end
end
end
else
end
end
local AbilityEnter =
{
[ ABILITY_SLOT_TYPE_ACTIONBAR ] =
{
function ( abilitySlot )
end ,
} ,
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
function ( utilitySlot )
end ,
} ,
}
end
local AbilityExit =
{
[ ABILITY_SLOT_TYPE_UTILITY ] =
{
function ( utilitySlot )
end ,
} ,
}
if ( abilitySlot . activeTooltip ) then
end
abilitySlot . activeTooltip = nil
end |