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for i = 1 , ACTION_BAR_SLOTS_PER_PAGE - 1 do
local slot = ZO_ArmorySkillsActionBarSlot : New ( control : GetNamedChild ( "Button" .. i ) , self , ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + i )
end
local ultimateSlot = ZO_ArmorySkillsActionBarSlot : New ( control : GetNamedChild ( "UltimateButton" ) , self , ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 )
end
end
end
else
end
end
end
end
end
end
end
local locked = self . hotbarCategory == HOTBAR_CATEGORY_BACKUP and GetUnitLevel ( "player" ) < GetWeaponSwapUnlockedLevel ( )
end
end
end
end
end
end
end
end
end
return nil
end
else
end
local keyboardActionName , gamepadActionName = ACTION_BAR_ASSIGNMENT_MANAGER : GetKeyboardAndGamepadActionNameForSlot ( self . slotIndex , currentHotbarCategory )
local actionPriority = ACTION_BAR_ASSIGNMENT_MANAGER : GetAutomaticCastPriorityForSlot ( self . slotIndex , currentHotbarCategory )
if gamepadActionName then
local HIDE_UNBOUND = false
ZO_Keybindings_RegisterLabelForBindingUpdate ( self . keybindLabel , keyboardActionName , HIDE_UNBOUND , gamepadActionName )
elseif actionPriority then
else
end
end
end
end
end
end
end
end
end
end
end
end |