--Layout consts, defining the widths of the list's columns as provided by design-- ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH = 205 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH = 260 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_HERON_USER_INFO_WIDTH = 100 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X -- Remove 100px from existing columns to make room for the heron user info column. These should add up to 100 so the overall layout is the same width whether or not the heron column is visible ZO_GAMEPAD_FRIENDS_LIST_HERON_USER_FACING_NAME_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH - 20 ZO_GAMEPAD_FRIENDS_LIST_HERON_CHARACTER_NAME_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH - 20 ZO_GAMEPAD_FRIENDS_LIST_HERON_ZONE_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH - 60 ----------------- -- Friend List ----------------- local FriendsList_Gamepad = ZO_GamepadSocialListPanel:Subclass() function FriendsList_Gamepad:New(...) return ZO_GamepadSocialListPanel.New(self, ...) end function FriendsList_Gamepad:Initialize(control, rowTemplate) ZO_GamepadSocialListPanel.Initialize(self, control, FRIENDS_LIST_MANAGER, rowTemplate) self:SetTitle(GetString(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_TITLE)) self:SetEmptyText(GetString(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_NO_FRIENDS_MESSAGE)); self:SetupSort(FRIENDS_LIST_ENTRY_SORT_KEYS, "status", ZO_SORT_ORDER_UP) GAMEPAD_FRIENDS_LIST_SCENE = ZO_Scene:New("gamepad_friends", SCENE_MANAGER) GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(self:GetListFragment()) if ZO_IsPlaystationPlatform() then EVENT_MANAGER:RegisterForEvent("FriendsList_Gamepad", EVENT_FRIEND_CHARACTER_INFO_RECEIVED, function(eventId, ...) self:OnFriendCharacterInfoReceived(...) end) end end function FriendsList_Gamepad:OnFriendCharacterInfoReceived(displayName, hasCharacter, characterName, zoneName, class, alliance, level, championPoints) if not hasCharacter or not ZO_Dialogs_IsShowing("GAMEPAD_SOCIAL_OPTIONS_DIALOG") then return end local entryData = self:GetSelectedData() if not entryData then return end if entryData.displayName == displayName then local gender = GetGenderFromNameDescriptor(characterName) local formattedZonename = ZO_CachedStrFormat(SI_ZONE_NAME, zoneName) local formattedAllianceName = ZO_CachedStrFormat(SI_ALLIANCE_NAME, GetAllianceName(alliance)) local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC) ZO_GenericGamepadDialog_ShowTooltip(parametricDialog) GAMEPAD_TOOLTIPS:LayoutFriend(GAMEPAD_LEFT_DIALOG_TOOLTIP, ZO_FormatUserFacingDisplayName(entryData.displayName), characterName, class, gender, level, championPoints, formattedAllianceName, formattedZonename, not entryData.online, entryData.secsSinceLogoff, entryData.timeStamp) end end function FriendsList_Gamepad:GetAddKeybind() local platform = GetUIPlatform() if platform ~= UI_PLATFORM_XBOX then local keybind = { alignment = KEYBIND_STRIP_ALIGN_LEFT, name = GetString(SI_GAMEPAD_CONTACTS_ADD_FRIEND_BUTTON_LABEL), keybind = "UI_SHORTCUT_SECONDARY", callback = function() if ZO_IsPCOrHeronUI() then ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SOCIAL_ADD_FRIEND_DIALOG") else ZO_ShowConsoleAddFriendDialogFromUserListSelector() end end, } return keybind end end function FriendsList_Gamepad:LayoutTooltip(tooltipManager, tooltip, data) -- PlayStation will not show a tooltip here, we will show the tooltip if the player opens the social options dialog if not ZO_IsPlaystationPlatform() then tooltipManager:LayoutFriend(tooltip, ZO_FormatUserFacingDisplayName(data.displayName), data.characterName, data.class, data.gender, data.level, data.championPoints, data.formattedAllianceName, data.formattedZone, not data.online, data.secsSinceLogoff, data.timeStamp, data.heronName) end end function FriendsList_Gamepad:OnNumOnlineChanged() if GAMEPAD_CONTACTS then GAMEPAD_CONTACTS:UpdateOnline() end end function FriendsList_Gamepad:OnNumTotalFriendsChanged() if GAMEPAD_CONTACTS then GAMEPAD_CONTACTS:UpdateOnline() end end function FriendsList_Gamepad:OnShowing() if IsConsoleUI() and RequestSocialListForActiveProfile then EVENT_MANAGER:RegisterForUpdate("FriendsListConsoleRefresh", 60000, function() RequestSocialListForActiveProfile() end) RequestSocialListForActiveProfile() end FRIENDS_LIST_MANAGER:RefreshData() self:Activate() ZO_GamepadSocialListPanel.OnShowing(self) end function FriendsList_Gamepad:OnHidden() if IsConsoleUI() then EVENT_MANAGER:UnregisterForUpdate("FriendsListConsoleRefresh") end end function FriendsList_Gamepad:CommitScrollList() ZO_GamepadSocialListPanel.CommitScrollList(self) --This just sets the empty text, the visibility of the empty text is controlled by SortFilterList when the filtered list is empty --The text is reset by GamepadInteractiveSortFilterList.CommitScrollList where it sets the text to No Friends or Filter Returned None as appropriate and this overrides it if the players are offline if #self.masterList > 0 then if self:GetCurrentSearch() == "" and GetSetting_Bool(SETTING_TYPE_UI, UI_SETTING_SOCIAL_LIST_HIDE_OFFLINE) then self.emptyRowMessage:SetText(GetString(SI_FRIENDS_LIST_ALL_FRIENDS_OFFLINE)) end end end -- Overriding version from ZO_GamepadSocialListPanel function FriendsList_Gamepad:ColorRow(control, data, selected) if not ZO_IsPlaystationPlatform() then ZO_GamepadSocialListPanel.ColorRow(self, control, data, selected) else local textColor = self:GetRowColors(data, selected) local displayNameControl = control:GetNamedChild("DisplayName") displayNameControl:SetColor(textColor:UnpackRGBA()) end end function FriendsList_Gamepad:BuildOptionsList() local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption, ZO_SocialOptionsDialogGamepad.ShouldAddWhisperOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToGroupOption, ZO_SocialOptionsDialogGamepad.ShouldAddInviteToGroupOptionAndCanSelectedDataBeInvited) local function BuildTravelToFriendPlayerOption() return self:BuildTravelToPlayerOption(JumpToFriend) end self:AddOptionTemplate(groupId, BuildTravelToFriendPlayerOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsLoggedIn) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildVisitPlayerHouseOption) local function ShouldShowInviteToTribute() -- As part of SelectedDataIsLoggedIn we check if we have character information for the player in question -- On PlayStation we don't have character info when we run this check, so remove the hasCharacter check -- All other platforms will have character information as appropriate if ZO_IsPlaystationPlatform() then return self.socialData.online and not self:SelectedDataIsPlayer() else return self:SelectedDataIsLoggedIn() end end self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToTributeOption, ShouldShowInviteToTribute) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildIgnoreOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildRemoveFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddRemoveFriendOption) self:AddInviteToGuildOptionTemplates() end -- Overriding from ZO_SocialOptionsDialogGamepad function FriendsList_Gamepad:GetDialogData() local data = ZO_SocialOptionsDialogGamepad.GetDialogData(self) if ZO_IsPlaystationPlatform() then data.setupFunction = function(dialog) local entryData = self:GetSelectedData() if entryData.online then RequestCharacterDataForFriend(entryData.displayName) end end end return data end --- -- Global XML Function --- function ZO_FriendsList_Gamepad_OnInitialized(control) -- Set up columns before initializing panel local rowTemplate local headersTemplate if IsHeronUI() then rowTemplate = "ZO_GamepadFriendsListRow_Heron" headersTemplate = "ZO_GamepadFriendsListHeaders_Heron" elseif ZO_IsPlaystationPlatform() then rowTemplate = "ZO_GamepadFriendsListRow_Playstation" headersTemplate = "ZO_GamepadFriendsListHeaders_Playstation" else rowTemplate = "ZO_GamepadFriendsListRow" headersTemplate = "ZO_GamepadFriendsListHeaders" end ApplyTemplateToControl(control:GetNamedChild("ContainerHeaders"), headersTemplate) ZO_FRIENDS_LIST_GAMEPAD = FriendsList_Gamepad:New(control, rowTemplate) end