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local KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_WIDTH = 620
local KEYBOARD_ZONE_STORIES_BACKGROUND_SOURCE_WIDTH = 1024
ZO_KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_COORD_RIGHT = KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_WIDTH / KEYBOARD_ZONE_STORIES_BACKGROUND_SOURCE_WIDTH
local ZONE_STORIES_TILE_GRID_PADDING_X = 2
local ZONE_STORIES_TILE_GRID_PADDING_Y = 20
end
local templateData =
{
gridListClass = ZO_GridScrollList_Keyboard ,
achievements =
{
entryTemplate = "ZO_ZoneStory_AchievementTile_Keyboard_Control" ,
dimensionsX = ZO_ZONE_STORIES_ACHIEVEMENT_TILE_KEYBOARD_DIMENSIONS_X ,
dimensionsY = ZO_ZONE_STORIES_ACHIEVEMENT_TILE_KEYBOARD_DIMENSIONS_Y ,
gridPaddingX = ZONE_STORIES_TILE_GRID_PADDING_X ,
gridPaddingY = ZONE_STORIES_TILE_GRID_PADDING_Y ,
} ,
activityCompletion =
{
headerTemplate = "ZO_ZoneStory_ActivityCompletionHeader_Keyboard" ,
entryTemplate = "ZO_ZoneStory_ActivityCompletionTile_Keyboard_Control" ,
dimensionsX = ZO_ZONE_STORIES_ACTIVITY_COMPLETION_TILE_KEYBOARD_DIMENSIONS_X ,
dimensionsY = ZO_ZONE_STORIES_ACTIVITY_COMPLETION_TILE_KEYBOARD_DIMENSIONS_Y ,
gridPaddingX = ZONE_STORIES_TILE_GRID_PADDING_X ,
gridPaddingY = ZONE_STORIES_TILE_GRID_PADDING_Y ,
headerHeight = 40 ,
} ,
headerPrePadding = ZONE_STORIES_TILE_GRID_PADDING_Y
}
{
return helpCategoryIndex ~= nil
end ,
end ,
}
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
local keyboardCategoryData = categoryData . keyboardData
keyboardCategoryData . categoryFragment = ZONE_STORIES_FRAGMENT
-- Add to category list in Activity Finder
end
end
end
end
if selectedData then
end
end
end
local trackedEntry = nil
local defaultEntry = nil
{
id = zoneData . id ,
}
if trackedZoneId ~= 0 and trackedZoneId == zoneData . id then
trackedEntry = entry
elseif zoneData . id == defaultZoneId then
defaultEntry = entry
defaultEntry . name = zo_iconTextFormat ( "EsoUI/Art/MapPins/UI-WorldMapPlayerPip.dds" , 16 , 16 , defaultEntry . data . name )
end
end
local IGNORE_CALLBACK = false
local selectedEntry = trackedEntry or defaultEntry
if selectedEntry then
else
end
end
local selectedZoneId = selectedData . id
local isZoneAvailable , zoneAvailableErrorText = ZO_ZoneStories_Manager . GetZoneAvailability ( selectedZoneId )
local shouldShowBlockingMessage = not isZoneAvailable and zoneAvailableErrorText ~= nil
if shouldShowBlockingMessage then
else
local arePriorityQuestsBlocked , errorStringText = ZO_ZoneStories_Manager . GetZoneCompletionTypeBlockingInfo ( selectedZoneId , ZONE_COMPLETION_TYPE_PRIORITY_QUESTS )
shouldShowBlockingMessage = arePriorityQuestsBlocked and errorStringText ~= nil
if shouldShowBlockingMessage then
end
end
end
if selectedItemData then
end
return nil
end
if selectedItemData then
end
return nil
end
end
end
end
{
}
ZO_KeybindButtonTemplate_Setup ( self . activityCompletionTooltipInfo . cycleKeybindControl , "UI_SHORTCUT_TERTIARY" , nil , GetString ( SI_ZONE_STORY_ACTIVITY_COMPLETION_CYCLE_KEYBIND ) )
end
{
}
local checkPool = ZO_ControlPool : New ( "ZO_CompletionTypeCheckbox" , self . activityCompletionListTooltipInfo . listControl )
end )
local columnPool = ZO_ControlPool : New ( "ZO_CompletionTypeCheckboxColumn" , self . activityCompletionListTooltipInfo . listControl )
end
do
local INITIAL_INDEX = 1
function ZO_ZoneStories_Keyboard : ShowActivityCompletionTooltip ( zoneId , completionType , anchor , descriptionToAchievementAnchor )
activityCompletionTooltipInfo . anchor = anchor
activityCompletionTooltipInfo . currentZoneId = zoneId
activityCompletionTooltipInfo . currentCompletionType = completionType
if numAchievements > 0 then
end
else
local detailsAnchor = ZO_Anchor : New ( descriptionToAchievementAnchor : GetMyPoint ( ) , activityCompletionListTooltipInfo . control , descriptionToAchievementAnchor : GetRelativePoint ( ) , descriptionToAchievementAnchor : GetOffsetX ( ) , descriptionToAchievementAnchor : GetOffsetY ( ) )
end
activityCompletionTooltipInfo . textControl : SetText ( GetString ( "SI_ZONECOMPLETIONTYPE_DESCRIPTION" , completionType ) )
end
if left . complete == right . complete then
return left . activityIndex < right . activityIndex
end
return not left . complete
end
local MAX_CONTROLS_PER_COLUMN = 20
local MAX_COLUMNS = 2
local MAX_VISIBLE_CHECKBOX_CONTROLS = MAX_COLUMNS * MAX_CONTROLS_PER_COLUMN
activityCompletionListTooltipInfo . titleControl : SetText ( zo_strformat ( SI_ZONE_STORY_LIST_TOOLTIP_TITLE_FORMATTER , GetZoneNameById ( zoneId ) , GetString ( "SI_ZONECOMPLETIONTYPE" , completionType ) ) )
local numActivityColumnsAdded = 0
local numUnblockedActivities , blockingBranchErrorStringId = select ( 3 , ZO_ZoneStories_Manager . GetActivityCompletionProgressValues ( zoneId , completionType ) )
if numUnblockedActivities > 0 then
local activityData = { }
for activityIndex = 1 , numUnblockedActivities do
end
local numVisibleCheckControls = numUnblockedActivities
local addAdditionalActivitiesControl = false
-- check to see if there are more activities than can be shown in the tooltip
-- if so we will add a label at the end indiciating how many more activites are hidden
if numUnblockedActivities > MAX_VISIBLE_CHECKBOX_CONTROLS then
addAdditionalActivitiesControl = true
numVisibleCheckControls = MAX_VISIBLE_CHECKBOX_CONTROLS - 1 -- -1 because we will add the "hidden" label
-- since we are hiding some of the activities we will sort so the completed
-- ones are at the end (and therefore the ones that end up hidden)
end
-- we want to evenly divide the controls between the columns
-- so figure out how many controls should go in each
local numControlsPerColumn = MAX_CONTROLS_PER_COLUMN
if numVisibleCheckControls > MAX_CONTROLS_PER_COLUMN then
end
local COLUMN_PADDING_X = 40
local ROW_PADDING_Y = 5
local previousControl = nil
local columnPool = activityCompletionListTooltipInfo . columnControlPool
numActivityColumnsAdded = 1
-- add all the visible activities to the list
local checkBoxIndex = 1
local checkControlPool = activityCompletionListTooltipInfo . checkControlPool
while checkBoxIndex <= numVisibleCheckControls do
local activityInfo = activityData [ checkBoxIndex ]
local name = GetZoneStoryActivityNameByActivityIndex ( zoneId , completionType , activityInfo . activityIndex )
-- check if we need to start a new column
if checkBoxIndex > numControlsPerColumn * numActivityColumnsAdded then
columnControl = newColumnControl
previousControl = nil
numActivityColumnsAdded = numActivityColumnsAdded + 1
end
if previousControl then
else
end
previousControl = checkControl
checkBoxIndex = checkBoxIndex + 1
end
if addAdditionalActivitiesControl then
-- since the data has been sorted so all the completed activities are at the end
-- if the first hidden activity is complete then all the others must be as well
local allHiddenActivitesComplete = activityData [ numVisibleCheckControls + 1 ] . complete
ZO_Achievements_ApplyTextColorToLabel ( checkControl . label , allHiddenActivitesComplete , ZO_SELECTED_TEXT )
local numHiddenActivities = numUnblockedActivities - numVisibleCheckControls
checkControl . label : SetText ( zo_strformat ( SI_ZONE_STORY_LIST_TOOLTIP_ADDITIONAL_ACTVITIES_FORMATTER , numHiddenActivities ) )
-- this should always be the last control in the current column, so no need
-- to check if we need a new column
end
end
local blockedBranchRequirementLabel = activityCompletionListTooltipInfo . blockedBranchRequirementLabel
if blockingBranchErrorStringId == 0 then
else
local PADDING_Y = 10
local MIN_WIDTH = 250
local MAX_WIDTH = 330
local AUTO_SIZE = 0
if numUnblockedActivities == 0 then
blockedBranchRequirementLabel : SetAnchor ( TOPLEFT , activityCompletionListTooltipInfo . titleControl , BOTTOMLEFT , 0 , PADDING_Y )
else
blockedBranchRequirementLabel : SetAnchor ( TOPLEFT , activityCompletionListTooltipInfo . listControl , BOTTOMLEFT , 0 , PADDING_Y )
-- numActivityColumnsAdded should never be 0 here because numUnblockedActivities == 0 means there shouldn't be any columns added
if numActivityColumnsAdded == 1 then
else
blockedBranchRequirementLabel : SetAnchor ( TOPRIGHT , activityCompletionListTooltipInfo . listControl , BOTTOMRIGHT , 0 , PADDING_Y )
end
end
end
end
end
local zoneId = activityCompletionTooltipInfo . currentZoneId
local completionType = activityCompletionTooltipInfo . currentCompletionType
local tooltipIndex = activityCompletionTooltipInfo . currentIndex
tooltipIndex = tooltipIndex + 1
if tooltipIndex > numAchievements then
tooltipIndex = INITIAL_INDEX
end
end
local zoneId = activityCompletionTooltipInfo . currentZoneId
local completionType = activityCompletionTooltipInfo . currentCompletionType
local achievementId = GetAssociatedAchievementIdForZoneCompletionType ( zoneId , completionType , tooltipIndex )
activityCompletionTooltipInfo . currentIndex = tooltipIndex
end
end
end
end
end
end
end |