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local LoadingScreen_Gamepad = {}
self.spinnerFadeAnimation = GetAnimationManager():CreateTimelineFromVirtual("SpinnerFadeAnimation", GamepadLoadingScreenSpinner)
self.animations = GetAnimationManager():CreateTimelineFromVirtual("GamepadLoadingCompleteAnimation")
self.animations:GetAnimation(4):SetAnimatedControl(GamepadLoadingScreenBottomMungeZoneInfoContainer)
self.animations:SetHandler("OnStop", function(timeline) self:LoadingCompleteAnimation_OnStop(timeline) end)
self.longLoadAnimation:GetAnimation(1):SetAnimatedControl(GamepadLoadingScreenTopMungeLongLoadMessage)
self.longLoadAnimation:GetAnimation(2):SetAnimatedControl(GamepadLoadingScreenTopMungeLongLoadMessage)
end
end
return "GamepadLoadingScreen"
end
end
end
end
end
end
end
EVENT_MANAGER:RegisterForEvent("LoadingScreen", EVENT_LOAD_RUNNING_LONG, function(...) control:OnLongLoadTime(...) end)
end |