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DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y = 105
do
if numUsedSlots < numSlots then
else
end
end
local function InventoryInfoBar_ConnectStandardBar_Common(infoBar, currencyType, currencyLocation, currencyOptions, updateInventorySlotFnc, bagType)
if infoBar.isConnected then return end
-- setup the currency label, which will manage its own dirty state
ZO_SharedInventory_ConnectPlayerCurrencyLabel(infoBar:GetNamedChild("Money"), currencyType, currencyLocation, currencyOptions)
-- Setup handling for slot counts changing
local slotsDirty = true
slotsDirty = true
else
slotsDirty = false
end
end
if bagType == BAG_GUILDBANK then
else
end
if slotsDirty then
slotsDirty = false
end
end
end
infoBar.isConnected = true
end
InventoryInfoBar_ConnectStandardBar_Common(infoBar, CURT_MONEY, CURRENCY_LOCATION_CHARACTER, ZO_KEYBOARD_CURRENCY_OPTIONS, UpdateInventorySlots, BAG_BACKPACK)
end
end |