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STABLE_TRAINING_TEXTURES =
{
[RIDING_TRAIN_SPEED] = "EsoUI/Art/Mounts/ridingSkill_speed.dds",
[RIDING_TRAIN_STAMINA] = "EsoUI/Art/Mounts/ridingSkill_stamina.dds",
[RIDING_TRAIN_CARRYING_CAPACITY] = "EsoUI/Art/Mounts/ridingSkill_capacity.dds",
}
STABLE_TRAINING_TEXTURES_GAMEPAD =
{
[RIDING_TRAIN_SPEED] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_speed.dds",
[RIDING_TRAIN_STAMINA] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_stamina.dds",
[RIDING_TRAIN_CARRYING_CAPACITY] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_capacity.dds",
}
STABLE_TRAINING_SOUNDS =
{
[RIDING_TRAIN_SPEED] = SOUNDS.STABLE_FEED_SPEED,
[RIDING_TRAIN_STAMINA] = SOUNDS.STABLE_FEED_STAMINA,
[RIDING_TRAIN_CARRYING_CAPACITY] = SOUNDS.STABLE_FEED_CARRY,
}
----------------
--Initialization
----------------
return singleton
end
end
end
end
end
EVENT_MANAGER:RegisterForEvent("ZO_Stable_Manager", EVENT_STABLE_INTERACT_END, function(eventCode) self:FireCallbacks("StableInteractEnd") end)
end
end
end
local inventoryBonus, maxInventoryBonus, staminaBonus, maxStaminaBonus, speedBonus, maxSpeedBonus = GetRidingStats()
{
[RIDING_TRAIN_SPEED] = {speedBonus, maxSpeedBonus},
[RIDING_TRAIN_STAMINA] = {staminaBonus, maxStaminaBonus},
[RIDING_TRAIN_CARRYING_CAPACITY] = {inventoryBonus, maxInventoryBonus},
}
self.ridingSkillMaxedOut = (inventoryBonus == maxInventoryBonus) and (staminaBonus == maxStaminaBonus) and (speedBonus == maxSpeedBonus)
end
end
local STAT_BONUS_INDEX = 1
local MAX_STAT_BONUS_INDEX = 2
if trainingType then
else
return speed, speedMax, stamina, staminaMax, carry, carryMax
end
end
end
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