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bonusValueSection:AddLine(GetString("SI_EQUIPMENTBONUS", equipmentBonus), self:GetStyle("equipmentBonusValue"))
if equipmentBonus < EQUIPMENT_BONUS_SUPERIOR then
local lowestEquipItemText
if equipSlotHasItem then
else
lowestEquipItemText = zo_strformat(SI_STATS_EQUIPMENT_BONUS_TOOLTIP_EMPTY_SLOT, GetString("SI_EQUIPSLOT", lowestEquipSlot))
end
lowestPieceSection:AddLine(GetString(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_LOWEST_PIECE), self:GetStyle("equipmentBonusLowestPieceHeader"))
lowestPieceSection:AddLine(zo_strformat(SI_LINK_FORMAT_ITEM_NAME, lowestEquipItemText), self:GetStyle("equipmentBonusLowestPieceValue"))
end
end
local statDescription = ZO_STAT_TOOLTIP_DESCRIPTIONS[statType]
if statDescription then
end
end
--First, add the name of the stat
--If we have a description, add it
end
--If we need to show a flat value at the bottom of the tooltip, do that
if statData.flatValue then
bodySection:AddLine(zo_strformat(SI_STAT_RATING_TOOLTIP_FORMAT, statData.displayName, flatValueText))
end
end |