ingame/armory/gamepad/armorybuildskills_gamepad.lua:21 -- ARMORY_BUILD_SKILLS_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)