ingame/crowncrates/crowncrates.lua:117 -- CROWN_CRATE_GAMEPAD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
self.sceneName = "crownCrateGamepad"
SharedStateChangeCallback(oldState, newState)
if newState == SCENE_SHOWING then
self:PerformDeferredInitializationGamepad()
self:AddApplicableInputTypeKeybinds()
end
end)