ingame/crowncrates/crowncrates.lua:107 -- CROWN_CRATE_KEYBOARD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
self.sceneName = "crownCrateKeyboard"
SharedStateChangeCallback(oldState, newState)
if newState == SCENE_SHOWING then
self:PerformDeferredInitializationKeyboard()
self:AddApplicableInputTypeKeybinds()
end
end)