ingame/crafting/gamepad/craftingresults_gamepad.lua:205 -- GAMEPAD_CRAFTING_RESULTS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_HIDDEN then
GAMEPAD_CRAFTING_RESULTS:ForceCompleteCraftProcess()
GAMEPAD_CRAFTING_RESULTS:ClearAll()
end
end)