ingame/zo_loot/gamepad/loothistory_gamepad.lua:16 -- GAMEPAD_LOOT_HISTORY_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self:DisplayLootQueue()
elseif newState == SCENE_FRAGMENT_HIDING then
self:HideLootQueue()
end
end)