ingame/inventory/inventory.lua:2853 -- guildBankScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
guildBankFragmentBar:SelectFragment(SI_BANK_WITHDRAW)
self:UpdateFreeSlots(INVENTORY_BACKPACK)
ZO_SharedInventory_SelectAccessibleGuildBank(self.lastSuccessfulGuildBankId)
elseif newState == SCENE_HIDDEN then
ZO_InventorySlot_RemoveMouseOverKeybinds()
guildBankFragmentBar:Clear()
end
end)