ingame/playeremote/keyboard/playeremote_keyboard.lua:35 -- keyboardPlayerEmoteFragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
TriggerTutorial(TUTORIAL_TRIGGER_EMOTES_MENU_OPENED)
if self.isDirty then
self:UpdateCategories()
end
self.wheel:Activate()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.wheel:Deactivate()
end
end)