Back to Home

ESO Lua File v101037

ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
ZO_RETRAIT_TRAIT_LIST_ROW_HEIGHT = 58
local TRAIT_LIST_TRAIT_ENTRY = 1
ZO_RetraitStation_Retrait_Keyboard = ZO_RetraitStation_Retrait_Base:Subclass()
function ZO_RetraitStation_Retrait_Keyboard:Initialize(control, owner)
    ZO_RetraitStation_Retrait_Base.Initialize(self, control)
    self.owner = owner
    SYSTEMS:RegisterKeyboardObject("retrait", self)
    self.fragment = ZO_SimpleSceneFragment:New(control)
    RETRAIT_STATION_RETRAIT_FRAGMENT = self.fragment
    self.fragment:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:HandleDirtyEvent()
            self:RemoveItemFromRetrait()
        elseif newState == SCENE_FRAGMENT_HIDDEN then
            ZO_InventorySlot_RemoveMouseOverKeybinds()
        end
    end)
    self.resultTooltip = self.control:GetNamedChild("ResultTooltip")
    self.traitContainer = self.control:GetNamedChild("TraitContainer")
    self.traitList = self.traitContainer:GetNamedChild("List")
    ZO_ScrollList_Initialize(self.traitList)
    local function SetupTraitRow(...)
        self:SetupTraitRow(...)
    end
    local function OnTraitRowReset(...)
        self:OnTraitRowReset(...)
    end
    local NO_ON_HIDDEN_CALLBACK = nil
    local NO_SELECT_SOUND = nil
    ZO_ScrollList_AddDataType(self.traitList, TRAIT_LIST_TRAIT_ENTRY, "ZO_RetraitTraitListRow", ZO_RETRAIT_TRAIT_LIST_ROW_HEIGHT, SetupTraitRow, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnTraitRowReset)
    ZO_ScrollList_EnableHighlight(self.traitList, "ZO_TallListHighlight")
    ZO_ScrollList_EnableSelection(self.traitList, "ZO_TallListSelectedHighlight", function(...) self:OnTraitSelectionChanged(...) end)
    ZO_ScrollList_SetDeselectOnReselect(self.traitList, false)
    self.traitListData = ZO_ScrollList_GetDataList(self.traitList)
end
function ZO_RetraitStation_Retrait_Keyboard:InitializeInventory()
    self.inventoryControl = self.control:GetNamedChild("Inventory")
    self.inventory = ZO_Retrait_Inventory_Keyboard:New(self, self.inventoryControl, SLOT_TYPE_CRAFTING_COMPONENT)
end
function ZO_RetraitStation_Retrait_Keyboard:InitializeSlots()
    local slotContainer = self.control:GetNamedChild("SlotContainer")
    self.retraitSlot = ZO_RetraitStationRetraitSlot:New(self, slotContainer:GetNamedChild("ItemRetraitSlot"), SLOT_TYPE_PENDING_RETRAIT_ITEM, self.inventory)
    self.retraitSlot:RegisterCallback("ItemsChanged", function()
        self:OnSlotChanged()
    end)
    self.retraitCostSlot = slotContainer:GetNamedChild("RetraitCostSlot")
    local minRetraitCost = 0
    ZO_ItemSlot_SetAlwaysShowStackCount(self.retraitCostSlot, true, minRetraitCost)
    self.awaitingLabel = slotContainer:GetNamedChild("AwaitingLabel")
    self.slotAnimation = ZO_CraftingCreateSlotAnimation:New("retrait_keyboard_root", function() return self:IsShowing() end)
    self.slotAnimation:AddSlot(self.retraitSlot)
    self.slotAnimation:AddSlot(self.retraitCostSlot)
end
function ZO_RetraitStation_Retrait_Keyboard:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Clear selections
        {
            name = GetString(SI_CRAFTING_CLEAR_SELECTIONS),
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                self:SetRetraitSlotItem()
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess() and self:HasItemSlotted()
            end,
        },
        -- Perform craft
        {
            name = GetString(SI_RETRAIT_STATION_PERFORM_RETRAIT),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                self:PerformRetrait()
            end,
            enabled = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess() and self:HasValidSelections()
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess() and self:HasItemSlotted()
            end,
        },
    }
end
function ZO_RetraitStation_Retrait_Keyboard:IsShowing()
    return self.fragment:IsShowing()
end
function ZO_RetraitStation_Retrait_Keyboard:GetKeybindDescriptor()
    return self.keybindStripDescriptor
end
function ZO_RetraitStation_Retrait_Keyboard:UpdateKeybinds()
    self.owner:UpdateKeybinds()
end
function ZO_RetraitStation_Retrait_Keyboard:SetHidden(hidden)
    self.control:SetHidden(hidden)
    if not hidden then
        CRAFTING_RESULTS:SetCraftingTooltip(self.resultTooltip)
        -- there's no chance of failure on the craft, so we'll fill out the fail sound with a sound that already exists instead of making a new one
        CRAFTING_RESULTS:SetTooltipAnimationSounds(SOUNDS.RETRAITING_RETRAIT_TOOLTIP_GLOW_SUCCESS, SOUNDS.BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL)
        if self.dirty then
            self:Refresh()
        end
    end
end
function ZO_RetraitStation_Retrait_Keyboard:Refresh()
    self.inventory:HandleDirtyEvent()
    ZO_RetraitStation_Retrait_Base.Refresh(self)
end
function ZO_RetraitStation_Retrait_Keyboard:IsItemSlotted(bagId, slotIndex)
    return self.retraitSlot:IsBagAndSlot(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:HasItemSlotted()
    return self.retraitSlot:HasItem()
end
function ZO_RetraitStation_Retrait_Keyboard:HasValidSelections()
    local hasItemAndTrait = self.retraitSlot:HasItem() and self.selectedTrait ~= nil
    local retraitCost, retraitCurrency, retraitCurrencyLocation = GetItemRetraitCost()
    local hasEnoughCurrency = retraitCost <= GetCurrencyAmount(retraitCurrency, retraitCurrencyLocation)
    local errorString
    if not hasEnoughCurrency then
        errorString = GetString("SI_RETRAITRESPONSE", RETRAIT_RESPONSE_INSUFFICIENT_FUNDS)
    end
    return (hasItemAndTrait and hasEnoughCurrency), errorString
end
function ZO_RetraitStation_Retrait_Keyboard:ShowAppropriateSlotDropCallouts()
    self.retraitSlot:ShowDropCallout()
end
function ZO_RetraitStation_Retrait_Keyboard:HideAllSlotDropCallouts()
    self.retraitSlot:HideDropCallout()
end
function ZO_RetraitStation_Retrait_Keyboard:OnFilterChanged(filterType)
    self.awaitingLabel:SetText(GetString("SI_SMITHINGFILTERTYPE_IMPROVEAWAITING", filterType))
    self.retraitSlot:OnFilterChanged(filterType)
    ClearCursor()
end
function ZO_RetraitStation_Retrait_Keyboard:OnInventoryUpdate(validItems)
    self.retraitSlot:ValidateSlottedItem(validItems)
end
function ZO_RetraitStation_Retrait_Keyboard:SetRetraitSlotItem(bagId, slotIndex)
    self.retraitSlot:SetItem(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:RefreshCostSlot()
    if self:HasItemSlotted() then
        local retraitCost, retraitCurrency, retraitCurrencyLocation = GetItemRetraitCost()
        local meetsUsageRequirements = retraitCost <= GetCurrencyAmount(retraitCurrency, retraitCurrencyLocation)
        local currencyIcon = ZO_Currency_GetKeyboardCurrencyIcon(retraitCurrency)
        ZO_ItemSlot_SetupSlot(self.retraitCostSlot, retraitCost, currencyIcon, meetsUsageRequirements)
        self.retraitCostSlot.currencyType = retraitCurrency
        -- create the tooltip string for what research is required for this item now,
        -- so we don't have to create it every time we mouse over an unknown trait
        local bag, slot = self.retraitSlot:GetBagAndSlot()
        self:UpdateRequireResearchTooltipString(bag, slot)
        self.awaitingLabel:SetHidden(true)
        self.retraitCostSlot:SetHidden(false)
    else
        self.retraitCostSlot.currencyType = CURT_NONE
        self.requiredResearchTooltipString = nil
        self.awaitingLabel:SetHidden(false)
        self.retraitCostSlot:SetHidden(true)
    end
end
function ZO_RetraitStation_Retrait_Keyboard:OnSlotChanged()
    local hasItem = self:HasItemSlotted()
    self.traitContainer:SetHidden(not hasItem)
    self:UpdateKeybinds()
    self.inventory:HandleVisibleDirtyEvent()
end
function ZO_RetraitStation_Retrait_Keyboard:OnItemReceiveDrag(inventorySlot, bagId, slotIndex)
    self:SetRetraitSlotItem(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:RemoveItemFromRetrait(inventorySlot, bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    return self:IsItemSlotted(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:AddItemToCraft(bagId, slotIndex)
    self:SetRetraitSlotItem(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:RemoveItemFromCraft(bagId, slotIndex)
end
function ZO_RetraitStation_Retrait_Keyboard:PerformRetrait()
    if self:HasValidSelections() then
        local bag, slot = self.retraitSlot:GetBagAndSlot()
        self:ShowRetraitDialog(bag, slot, self.selectedTrait)
    end
end
function ZO_RetraitStation_Retrait_Keyboard:AddKeybinds()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_RetraitStation_Retrait_Keyboard:RemoveKeybinds()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_RetraitStation_Retrait_Keyboard:RefreshTraitList()
    ZO_ScrollList_Clear(self.traitList)
    ZO_ScrollList_ResetToTop(self.traitList)
    self.mouseOverTraitControl = nil
    if self:HasItemSlotted() then
        local bag, slot = self.retraitSlot:GetBagAndSlot()
        local slottedItemTrait = GetItemTrait(bag, slot)
        local traitData = ZO_RETRAIT_STATION_MANAGER:GetTraitInfoForCategory(GetItemTraitCategory(bag, slot))
        internalassert(traitData)
        for index, traitRowData in ipairs(traitData) do
            local trait = traitRowData.traitType
            if slottedItemTrait ~= trait then
                local knownTrait = IsItemTraitKnownForRetraitResult(bag, slot, trait)
                local rowControlData =
                    {
                        trait = trait,
                        name = traitRowData.traitName,
                        icon = traitRowData.traitItemIcon,
                        knownTrait = knownTrait,
                    }
                table.insert(self.traitListData, ZO_ScrollList_CreateDataEntry(TRAIT_LIST_TRAIT_ENTRY, rowControlData))
            end
        end
    end
    ZO_ScrollList_Commit(self.traitList)
end
function ZO_RetraitStation_Retrait_Keyboard:SetupTraitRow(rowControl, data)
    rowControl.data = data
    rowControl.nameControl:SetText(data.name)
    rowControl.iconControl:SetTexture(data.icon)
    local knownTrait = data.knownTrait
    rowControl.lockIconControl:SetHidden(knownTrait)
    if knownTrait then
        rowControl.iconControl:SetAlpha(1)
        rowControl.nameControl:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
    else
        rowControl.iconControl:SetAlpha(.3)
        rowControl.nameControl:SetColor(ZO_NORMAL_TEXT:UnpackRGBA())
    end
end
function ZO_RetraitStation_Retrait_Keyboard:OnTraitRowReset(rowControl, data)
    rowControl.data = nil
end
function ZO_RetraitStation_Retrait_Keyboard:UpdateResultTooltip()
    local hasItemSlotted = self:HasItemSlotted()
    self.resultTooltip:SetHidden(not hasItemSlotted)
    self.resultTooltip:ClearLines()
    ClearTooltip(InformationTooltip)
    if hasItemSlotted then
        local layoutSelectedTraitItemTooltip = true
        local bag, slot = self.retraitSlot:GetBagAndSlot()
        if self.mouseOverTraitControl and not ZO_CraftingUtils_IsPerformingCraftProcess() then
            local traitData = self.mouseOverTraitControl.data
            local mouseOverTrait = traitData.trait
            if traitData.knownTrait then
                self.resultTooltip:SetPendingRetraitItem(bag, slot, mouseOverTrait)
            else
                InitializeTooltip(InformationTooltip, self.mouseOverTraitControl, BOTTOM, 0, 0)
                local DEFAULT_FONT = ""
                local r, g, b = ZO_NORMAL_TEXT:UnpackRGB()
                InformationTooltip:AddLine(traitData.name, DEFAULT_FONT, r, g, b)
                r, g, b = ZO_ERROR_COLOR:UnpackRGB()
                InformationTooltip:AddLine(self.requiredResearchTooltipString, DEFAULT_FONT, r, g, b, TOP, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_CENTER)
            end
            layoutSelectedTraitItemTooltip = not traitData.knownTrait
        end
        if layoutSelectedTraitItemTooltip then
            local selectedTraitData = ZO_ScrollList_GetSelectedData(self.traitList)
            if selectedTraitData then
                self.resultTooltip:SetPendingRetraitItem(bag, slot, self.selectedTrait)
            else
                self.resultTooltip:SetBagItem(bag, slot)
            end
        end
    end
end
function ZO_RetraitStation_Retrait_Keyboard:OnTraitSelectionChanged(previouslySelectedData, selectedData, selectingDuringRebuild)
    local hasSelectedData = selectedData ~= nil
    if hasSelectedData then
        self.selectedTrait = selectedData.trait
        CRAFTING_RESULTS:SetCraftingTooltip(self.resultTooltip)
        -- there's no chance of failure on the craft, so we'll fill out the fail sound with a sound that already exists instead of making a new one
        CRAFTING_RESULTS:SetTooltipAnimationSounds(SOUNDS.RETRAITING_RETRAIT_TOOLTIP_GLOW_SUCCESS, SOUNDS.BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL)
    else
        self.selectedTrait = nil
    end
    self:UpdateKeybinds()
end
function ZO_RetraitStation_Retrait_Keyboard:OnTraitRowMouseEnter(control)
    ZO_ScrollList_MouseEnter(self.traitList, control)
    self.mouseOverTraitControl = control
end
function ZO_RetraitStation_Retrait_Keyboard:OnTraitRowMouseExit(control)
    ZO_ScrollList_MouseExit(self.traitList, control)
    self.mouseOverTraitControl = nil
end
function ZO_RetraitStation_Retrait_Keyboard:OnTraitRowMouseUp(control, button, upInside)
    if upInside then
        if control.data.knownTrait then -- Can only select known traits
            ZO_ScrollList_MouseClick(self.traitList, control)
        end
    end
end
function ZO_RetraitStation_Retrait_Keyboard:OnRetraitAnimationsStopped()
    if self:IsShowing() then
        self:SetRetraitSlotItem()
    end
end
-----
-- ZO_Retrait_Inventory_Keyboard
-----
ZO_Retrait_Inventory_Keyboard = ZO_CraftingInventory:Subclass()
function ZO_Retrait_Inventory_Keyboard:New(...)
    return ZO_CraftingInventory.New(self, ...)
end
do
    local function UpdateInventorySlots(infoBar)
        local slotsLabel = infoBar:GetNamedChild("FreeSlots")
        local numUsedSlots, numSlots = PLAYER_INVENTORY:GetNumSlots(INVENTORY_BACKPACK)
        if numUsedSlots < numSlots then
            slotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
        else
            slotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
        end
    end
    local function ZO_Retrait_Inventory_Keyboard_ConnectInfoBar(infoBar)
        if infoBar.isConnected then return end
        -- setup the currency label, which will manage its own dirty state
        ZO_SharedInventory_ConnectPlayerCurrencyLabel(infoBar:GetNamedChild("Money"), CURT_MONEY, CURRENCY_LOCATION_CHARACTER, ZO_KEYBOARD_CURRENCY_OPTIONS)
        local SHOW_CURRENCY_CAP = true
        ZO_SharedInventory_ConnectPlayerCurrencyLabel(infoBar:GetNamedChild("RetraitCurrency"), CURT_CHAOTIC_CREATIA, CURRENCY_LOCATION_ACCOUNT, ZO_KEYBOARD_CURRENCY_OPTIONS, SHOW_CURRENCY_CAP)
        -- Setup handling for slot counts changing
        local slotsDirty = true
        local function OnInventoryUpdated()
            if infoBar:IsHidden() then
                slotsDirty = true
            else
                UpdateInventorySlots(infoBar)
                slotsDirty = false
            end
        end
        infoBar:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryUpdated)
        infoBar:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventoryUpdated)
        local function CleanDirty()
            if slotsDirty then
                slotsDirty = false
                UpdateInventorySlots(infoBar)
            end
        end
        infoBar:SetHandler("OnEffectivelyShown", CleanDirty)
        if not infoBar:IsHidden() then
            CleanDirty()
        end
        infoBar.isConnected = true
    end
    function ZO_Retrait_Inventory_Keyboard:Initialize(owner, control, slotType, noDragging)
        ZO_CraftingInventory.Initialize(self, control, slotType, noDragging, ZO_Retrait_Inventory_Keyboard_ConnectInfoBar)
        self.owner = owner
        self.filterType = ZO_RETRAIT_FILTER_TYPE_WEAPONS
        self:SetFilters({
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_JEWELRY), "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds"),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds"),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds"),
        })
        self:SetSortColumnHidden({ sellInformationSortOrder = true }, true)
    end
end
function ZO_Retrait_Inventory_Keyboard:ChangeFilter(filterData)
    ZO_CraftingInventory.ChangeFilter(self, filterData)
    self.filterType = filterData.descriptor
    self:SetNoItemLabelText(GetString("SI_SMITHINGFILTERTYPE_IMPROVENONE", self.filterType))
end
function ZO_Retrait_Inventory_Keyboard:IsLocked(bagId, slotIndex)
    return ZO_CraftingInventory.IsLocked(self, bagId, slotIndex) or self.owner:IsItemSlotted(bagId, slotIndex)
end
function ZO_Retrait_Inventory_Keyboard:Refresh(data)
    local USE_WORN_BAG = true
    self.owner:OnInventoryUpdate(validItemIds)
    self:SetNoItemLabelHidden(#data > 0)
end
function ZO_Retrait_Inventory_Keyboard:ShowAppropriateSlotDropCallouts(bagId, slotIndex)
end
function ZO_Retrait_Inventory_Keyboard:HideAllSlotDropCallouts()
    self.owner:HideAllSlotDropCallouts()
end
-----
-- ZO_RetraitStationRetraitSlot
-----
ZO_RetraitStationRetraitSlot = ZO_CraftingSlotBase:Subclass()
function ZO_RetraitStationRetraitSlot:New(...)
    return ZO_CraftingSlotBase.New(self, ...)
end
function ZO_RetraitStationRetraitSlot:Initialize(owner, control, slotType, craftingInventory)
    ZO_CraftingSlotBase.Initialize(self, owner, control, slotType, "", craftingInventory)
    self.nameLabel = control:GetNamedChild("Name")
end
function ZO_RetraitStationRetraitSlot:SetItem(bagId, slotIndex)
    local hadItem = self:HasItem()
    local oldItemInstanceId = self:GetItemId()
    self:SetupItem(bagId, slotIndex)
    if not self.control:IsHidden() then
        if self:HasItem() then
            if oldItemInstanceId ~= self:GetItemId() then
                PlaySound(SOUNDS.RETRAITING_ITEM_TO_RETRAIT_PLACED)
            end
        elseif hadItem then
            PlaySound(SOUNDS.RETRAITING_ITEM_TO_RETRAIT_REMOVED)
        end
    end
    if self.nameLabel then
        if self:HasItem() then
            self.nameLabel:SetHidden(false)
            self.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(bagId, slotIndex)))
            local displayQuality = GetItemDisplayQuality(bagId, slotIndex)
            self.nameLabel:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality))
        else
            self.nameLabel:SetHidden(true)
        end
    end
end
function ZO_RetraitStationRetraitSlot:OnFilterChanged(filterType)
end
function ZO_RetraitStationRetraitSlot:ShowDropCallout()
    self.dropCallout:SetHidden(false)
    self.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_alchemy_goodSlot.dds")
end
-- Global XML functions
    ZO_RETRAIT_KEYBOARD:OnTraitRowMouseEnter(control)
end
    ZO_RETRAIT_KEYBOARD:OnTraitRowMouseExit(control)
end
    ZO_RETRAIT_KEYBOARD:OnTraitRowMouseUp(control, button, upInside)
end
    if control.currencyType ~= CURT_NONE then
        local offsetX = 0
        local offsetY = -5
        InitializeTooltip(InformationTooltip, control, BOTTOM, offsetX, offsetY)
        local DEFAULT_FONT = ""
        local r, g, b = ZO_NORMAL_TEXT:UnpackRGB()
        local currencyName = ZO_Currency_GetAmountLabel(control.currencyType)
        InformationTooltip:AddLine(currencyName, DEFAULT_FONT, r, g, b)
    end
end
    ClearTooltip(InformationTooltip)
end