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ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME = "gamepad_market_preview"
return marketPreview
end
{
-- ITEM_PREVIEW_LIST_HELPER_GAMEPAD will handle the prev/next keybinds
}
end
GAMEPAD_MARKET_PREVIEW_SCENE = ZO_RemoteScene : New ( ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME , SCENE_MANAGER )
if newState == SCENE_SHOWING then
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : RegisterCallback ( "CanChangePreviewChanged" , OnCanChangePreviewChangedFunction )
elseif newState == SCENE_SHOWN then
--Preventing an out of order issue with the begin preview mode
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : PreviewList ( ZO_ITEM_PREVIEW_MARKET_PRODUCT , self . previewListEntries , self . startingIndex )
elseif newState == SCENE_HIDDEN then
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : UnregisterCallback ( "CanChangePreviewChanged" , OnCanChangePreviewChangedFunction )
end
end
end
local narrationInfo =
{
end ,
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , name ) )
end
end ,
end ,
end
end ,
}
end
end
end
end
if canChangePreview then
local NARRATE_HEADER = true
end
end
if marketProductId then
end
end
end
function ZO_MarketPreview_Gamepad : BeginPreview ( previewListEntries , startingIndex , onPreviewChangedCallback )
end
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