Back to Home

ESO Lua File v101037

internalingame/marketannouncement/marketannouncement_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
----
-- MarketAnnouncement_Manager
----
local MarketAnnouncement_Manager = ZO_InitializingCallbackObject:Subclass()
function MarketAnnouncement_Manager:Initialize()
    EVENT_MANAGER:RegisterForEvent("MarketAnnouncement_Manager", EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
    self.scene = ZO_RemoteScene:New("marketAnnouncement", SCENE_MANAGER)
    self.scene:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)
    self.productInfoTable = {}
    local MARKET_PRODUCT_SORT_KEYS =
    {
        isDeprioritized = { tiebreaker = "announceSortOrder", tieBreakerSortOrder = ZO_SORT_ORDER_UP },
        announceSortOrder = { tiebreaker = "isPromo", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        isPromo = { tiebreaker = "isLimitedTime", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        isLimitedTime = {tiebreaker = "timeLeft", tieBreakerSortOrder = ZO_SORT_ORDER_UP },
        timeLeft = { isNumeric = true, tiebreaker = "hasActivationRequirement", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        hasActivationRequirement = { tiebreaker = "containsDLC", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        containsDLC = { tiebreaker = "isNew", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        isNew = { tiebreaker = "isOnSale", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        isOnSale = { tiebreaker = "onSaleTimeLeft", tieBreakerSortOrder = ZO_SORT_ORDER_UP },
        onSaleTimeLeft = { tiebreaker = "name", tieBreakerSortOrder = ZO_SORT_ORDER_UP },
        name = { tiebreaker = "stackCount", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
        stackCount = {}
    }
    function CompareMarketProducts(entry1, entry2)
        return ZO_TableOrderingFunction(entry1, entry2, "isDeprioritized", MARKET_PRODUCT_SORT_KEYS, ZO_SORT_ORDER_UP)
    end
    function OnMarketAnnouncementDataUpdated(eventId, shouldShow, isLocked)
        self.isLocked = isLocked
        self.productInfoTable = {}
        local numAnnouncementProducts = GetNumMarketAnnouncementProducts()
        if numAnnouncementProducts > 0 then -- future proofing for possible addition of non-market product announcements or just no announcements
            for i = 1, numAnnouncementProducts do
                local productId = GetMarketAnnouncementProductDefId(i)
                local productData = ZO_MarketProductData:New(productId, ZO_FEATURED_PRESENTATION_INDEX)
                -- need to check if the products should show as limited time first instead of just getting the time left
                local isLimitedTime = productData:IsLimitedTimeProduct()
                local isSaleTime = productData:IsLimitedSaleTimeProduct()
                local isDeprioritized = productData:IsDeprioritizeInAnnouncements()
                local discountPercent = select(4, productData:GetMarketProductPricingByPresentation())
                local hasDiscount = discountPercent > 0 or self:HasHouseDiscount(productData)
                local hasActivationRequirement = productData:HasActivationRequirement()
                local announceSortOrder = productData:GetAnnounceSortOrder()
                local productInfo =
                {
                    productData = productData,
                    -- for sorting
                    isLimitedTime = isLimitedTime,
                    timeLeft = isLimitedTime and productData:GetLTOTimeLeftInSeconds() or 0,
                    isNew = productData:IsNew(),
                    name = productData:GetDisplayName(),
                    containsDLC = productData:ContainsDLC(),
                    isPromo = productData:IsPromo(),
                    isOnSale = hasDiscount,
                    onSaleTimeLeft = isSaleTime and productData:GetSaleTimeLeftInSeconds() or 0,
                    stackCount = productData:GetStackCount(),
                    isDeprioritized = isDeprioritized,
                    hasActivationRequirement = hasActivationRequirement,
                    announceSortOrder = announceSortOrder,
                }
                table.insert(self.productInfoTable, productInfo)
            end
            table.sort(self.productInfoTable, CompareMarketProducts)
        end
        self:FireCallbacks("OnMarketAnnouncementDataUpdated")
    end
    function OnEventAnnouncementsUpdated()
        self:PopulateEventAnnouncements()
        self:FireCallbacks("EventAnnouncementExpired")
    end
    EVENT_MANAGER:RegisterForEvent("EVENT_MARKET_ANNOUNCEMENT_UPDATED", EVENT_MARKET_ANNOUNCEMENT_UPDATED, OnMarketAnnouncementDataUpdated)
    EVENT_MANAGER:RegisterForEvent("EVENT_EVENT_ANNOUNCEMENTS_UPDATED", EVENT_EVENT_ANNOUNCEMENTS_UPDATED, OnEventAnnouncementsUpdated)
    EVENT_MANAGER:RegisterForEvent("EVENT_EVENT_ANNOUNCEMENTS_RECEIVED", EVENT_EVENT_ANNOUNCEMENTS_RECEIVED, OnEventAnnouncementsUpdated)
end
function MarketAnnouncement_Manager:GetProductInfoTable()
    return self.productInfoTable
end
function MarketAnnouncement_Manager:GetNumMarketProductAnnouncements()
    return self.productInfoTable and #self.productInfoTable or 0
end
function MarketAnnouncement_Manager:GetMarketProductListingsForHouseTemplate(houseTemplateId, displayGroup)
    return { GetActiveAnnouncementMarketProductListingsForHouseTemplate(houseTemplateId) }
end
function MarketAnnouncement_Manager:HasHouseDiscount(productData)
    if productData:IsHouseCollectible() then
        local houseDiscountPercent = select(4, ZO_MarketProduct_GetDefaultHousingTemplatePricingInfo(productData:GetId(), function(...) return self:GetMarketProductListingsForHouseTemplate(...) end))
        -- houseDiscountPercent could come back as nil if there is no market listing currently available for the market product
        return houseDiscountPercent and houseDiscountPercent > 0 or false
    end
    return false
end
function MarketAnnouncement_Manager:OnPlayerActivated()
end
function MarketAnnouncement_Manager:OnStateChanged(oldState, newState)
    if newState == SCENE_HIDING then
        FlagMarketAnnouncementSeen()
    end
end
function MarketAnnouncement_Manager:PopulateEventAnnouncements()
    self.eventAnnouncements = {}
    local numEventAnnouncements = GetNumEventAnnouncements()
    for i = 1, numEventAnnouncements do
        local data =
        {
            index = i,
            name = GetEventAnnouncementNameByIndex(i),
            description = GetEventAnnouncementDescriptionByIndex(i),
            tileImage = GetEventAnnouncementIngameTileImageByIndex(i),
            startTime = GetEventAnnouncementStartTimeByIndex(i),
            remainingTime = GetEventAnnouncementRemainingTimeByIndex(i),
            marketProductId = GetEventAnnouncementIngameTileMarketProductIdByIndex(i),
        }
        table.insert(self.eventAnnouncements, data)
    end
end
function MarketAnnouncement_Manager:GetNumEventAnnouncements()
    return self.eventAnnouncements and #self.eventAnnouncements or 0
end
function MarketAnnouncement_Manager:GetEventAnnouncementDataByIndex(index)
    return self.eventAnnouncements and self.eventAnnouncements[index]
end
function MarketAnnouncement_Manager:GetEventAnnouncementRemainingTimeByIndex(index)
    local eventAnnouncementData = self.eventAnnouncements and self.eventAnnouncements[index]
    local remainingTime = GetEventAnnouncementRemainingTimeByIndex(index)
    if eventAnnouncementData then
        eventAnnouncementData.remainingTime = remainingTime
    end
    return remainingTime
end
function MarketAnnouncement_Manager:ShouldHideMarketProductAnnouncements()
end
ZO_MARKET_ANNOUNCEMENT_MANAGER = MarketAnnouncement_Manager:New()