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-----------------------------
-- Scene Group Bar
-----------------------------
end
end
end
end
end
end
end
local scenes = { }
end
local isInitialized = false
if newState == SCENE_GROUP_SHOWING then
-- this update can be called before the scene itself is set to showing,
-- so make sure to set the active scene here so we can update the scene group bar correctly
if not isInitialized then
-- This is a scene group
-- Set the first tab in the list as the active scene if an active scene wasn't passed in
if not activeSceneName then
activeSceneName = tabData . descriptor
end
local buttonData = tabData
end
end
end
end
end
isInitialized = true
end
end
end )
end
end |