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local anchorSide
local arrow
if arrowSide == LEFT then
anchorSide = RIGHT
else
anchorSide = LEFT
end
if arrow then
end
end
if ( nestedBg ) then
end
self . rightDividerFadeInAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_GamepadQuadrantFadeAlphaIn" , self . rightDivider )
self . rightDividerFadeOutAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_GamepadQuadrantFadeAlphaOut" , self . rightDivider )
end
end
local BACKGROUND_SCROLL_RATE = 0.0005
local BACKGROUND_SCROLL_RATE_VARIANCE = 0.0001
bottom = top + ZO_GAMEPAD_PANEL_BG_BOTTOM_COORD
end
--Only attach this screen to the quadrant 1 background when it is shown. Otherwise it is moving back and forth everytime any quadrant 1 UI is shown causing a bunch of unnecessary anchor update.
end
--When hidden anchor it to a non-moving variant of the quadrant background: this way existing layout code that assumes this is well anchored will see what it wants to see.
end |