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--[[ Grid Selector Code ]] --
-- The user should call ZO_GamepadGrid:Activate() and ZO_GamepadGrid:Deactivate() as appropriate
-- rowMajor = true specifies that you have a grid of rows with a potentially variable number of columns in each row
-- rowMajor = false specifies that you have a grid of columns with a potentially variable number of rows in each column
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
-- This should be overridden to return an list of lists of grid controls
end
-- This should be overridden to refresh the grid highlight (when focus changes)
end
if # items > 0 then
else
end
else
x = 0
y = 0
end
return x , y
end
-- Clamp them again to make sure they are valid (just in case the grid changes)
end
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
y = y + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
y = y - 1
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
x = x + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
x = x - 1
end
end
end
end
end
end
end
--This should be overridden to get the narration text (if there is any)
end
--This should be overridden to get the header narration text (if there is any)
end
--
-- ZO_GamepadPagedGrid
--
if footerControl then
}
end
end
end
end
end
end
local hideButtons = not ( enablePrevious or enableNext )
if not hideButtons then
end
end
end
end
end
end
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER_NARRATION , self . currentPage ) )
end
end
local NARRATE_HEADER = true
end
end
local NARRATE_HEADER = true
end
end
end
{
--Even though this is an ethereal keybind, the name will still be read during screen narration
etherealNarrationOrder = 1 ,
end ,
end ,
} ,
{
--Even though this is an ethereal keybind, the name will still be read during screen narration
etherealNarrationOrder = 2 ,
end ,
end ,
} ,
}
end
-- This should be overridden and will be called when a page change occurs
end |