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---------------------------
-- ZO_GameMenu_Base
--
-- Base Game Menu for structuring a keyboard tree menu like settings
---------------------------
return object
end
end
self . navigationTree = ZO_Tree : New ( GetControl ( self . control , "NavigationContainerScrollChild" ) , 30 , 8 , 285 )
end
if open and userRequested then
end
end
end
end
if not reselectingDuringRebuild then
if selected then
end
else
end
end
end
end
self . navigationTree : AddTemplate ( "ZO_GameMenu_ChildlessHeader_WithSelectedState" , TreeHeaderSetup_Childless , TreeEntryOnSelected )
end
end
end
end
end
end
end
end
-- It's not a header...add the header if needed
local parent
else
end
-- Then add the child
if parent then
end
else
-- It's a header...determine what type
-- No children...does it have a selected state?
self . headerControls [ data . name ] = self . navigationTree : AddNode ( "ZO_GameMenu_ChildlessHeader_WithSelectedState" , data )
else
end
else
-- It will have children
end
end
end
end
do
if isNew then
if not newStatusControl then
newStatusControl = CreateControlFromVirtual ( treeNode . control : GetName ( ) .. "NewStatus" , treeNode . control , "ZO_GameMenu_NewStatus" )
treeNode . control . newStatusControl = newStatusControl -- treenodes and data are transient, need to hang this off the control
end
end
if newStatusControl then
end
end
end
end
end
end
end
end
end
end
return gameMenu
end |