Back to Home

ESO Lua File v101038

ingame/achievements/gamepad/achievements_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
local NUM_RECENT_ACHIEVEMENTS_TO_SHOW = 6
-- NOTE: If any chain is added which gets larger than this, design will need to
-- come up with a layout that works with the additional number, or can dynamically
-- adjust the number.
local MAX_CHAIN_SIZE = 5
local CHECKED_ICON          = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local UNCHECKED_ICON = nil
local NO_ACHIEVEMENT_ICON   = "EsoUI/Art/Achievements/Gamepad/Achievement_EmptyIcon.dds"
local SUMMARY_ICON          = "EsoUI/Art/TreeIcons/gamepad/achievement_categoryIcon_Summary.dds"
local ZO_Achievements_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
local function IsAchievementALine(achievementId)
    local chainId = GetFirstAchievementInLine(achievementId)
    if chainId == 0 then
        return false
    elseif chainId ~= achievementId then
        return true
    end
    local nextId = GetNextAchievementInLine(chainId)
    return nextId ~= 0
end
local function DoesAchievementLineContainAchievement(achievementLineId, achievementId)
    local firstAchievementId = GetFirstAchievementInLine(achievementLineId)
    if firstAchievementId ~= 0 then
        achievementLineId = firstAchievementId
    end
    while achievementLineId ~= 0 do
        if achievementLineId == achievementId then
            return true
        end
        achievementLineId = GetNextAchievementInLine(achievementLineId)
    end
    return false
end
local function GetCategoryInfoFromAchievementIdDetailed(achievementId)
    -- If the user is selecting from the recent achievements list, there
    -- will not be an open category id, so attempt to get the category
    -- from the achievement.
    local categoryId = GetCategoryInfoFromAchievementId(achievementId)
    if categoryId then
        return categoryId
    end
    -- Some achievements cannot find their category id properly, so try
    -- walking the achievement chain and look for one that has a category
    -- id.
    local tryAchievementId = GetFirstAchievementInLine(achievementId)
    while tryAchievementId ~= 0 do
        categoryId = GetCategoryInfoFromAchievementId(tryAchievementId)
        if categoryId then
            return categoryId
        end
        tryAchievementId = GetNextAchievementInLine(tryAchievementId)
    end
    -- We were unable to determine the correct category id.
    return nil
end
function ZO_Achievements_Gamepad:Initialize(control)
    ACHIEVEMENTS_GAMEPAD_SCENE = ZO_Scene:New("achievementsGamepad", SCENE_MANAGER)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, nil, ACHIEVEMENTS_GAMEPAD_SCENE)
    self.characterFrameBorderControlPool = ZO_ControlPool:New("ZO_Gamepad_Achievement_IconCharacterFrameBorder", ZO_Gamepad_Achievements, "IconFrameBorder")
    self.selectedCategoryId = nil
    self.visibleCategoryId = nil
    self.achievementId = nil
    self.filterType = SI_ACHIEVEMENT_FILTER_SHOW_ALL
    self.selectedCategoryIndex = nil
    self.selectedAchievementIndices = {} --one saved per category
    self.footerBarName = ZO_Gamepad_Achievements_FooterBar:GetNamedChild("Name")
    self.footerBarValue = ZO_Gamepad_Achievements_FooterBar:GetNamedChild("Rank")
    self.footerBarBar = ZO_Gamepad_Achievements_FooterBar:GetNamedChild("XPBar")
    self.headerData =
    {
        titleText = GetString(SI_JOURNAL_MENU_ACHIEVEMENTS),
    }
end
function ZO_Achievements_Gamepad:SetupList(list)
    function ZO_Gamepad_Achivement_Entry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local persistenceLevel = GetAchievementPersistenceLevel(data.achievementId)
        local isCharacterPersistent = persistenceLevel == ACHIEVEMENT_PERSISTENCE_CHARACTER
        if isCharacterPersistent then
            local characterPersistentColor = selected and ZO_SECOND_SELECTED_TEXT or ZO_SECOND_NORMAL_TEXT
            control.label:SetColor(characterPersistentColor:UnpackRGBA())
            control.statusIndicator:ClearIcons()
            if data.isEarnedAchievement then
                local NO_TINT = nil
                control.statusIndicator:AddIcon("EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds", NO_TINT, GetString(SI_SCREEN_NARRATION_ACHIEVEMENT_EARNED_ICON_NARRATION))
            end
            control.statusIndicator:AddIcon("EsoUI/Art/Miscellaneous/Gamepad/gp_charNameIcon.dds", characterPersistentColor, GetString(SI_GAMEPAD_ACHIEVEMENTS_CHARACTER_PERSISTENT))
            control.statusIndicator:Show()
            local iconFrameBorder
            if control.iconFrameBorderKey then
                iconFrameBorder = self.characterFrameBorderControlPool:AcquireObject(control.iconFrameBorderKey)
            else
                local iconFrameBorderKey
                iconFrameBorder, iconFrameBorderKey = self.characterFrameBorderControlPool:AcquireObject()
                iconFrameBorder:SetParent(control:GetNamedChild("Icon"))
                iconFrameBorder:SetAnchor(TOPLEFT, nil, TOPLEFT, -9, -9)
                iconFrameBorder:SetAnchor(BOTTOMRIGHT, nil, BOTTOMRIGHT, 9, 9)
                control.iconFrameBorderKey = iconFrameBorderKey
            end
            iconFrameBorder:SetColor(characterPersistentColor:UnpackRGBA())
        else
            if control.iconFrameBorderKey then
                self.characterFrameBorderControlPool:ReleaseObject(control.iconFrameBorderKey)
                control.iconFrameBorderKey = nil
            end
        end
    end
    list:AddDataTemplateWithHeader("ZO_GamepadAchievementsEntryTemplate", ZO_Gamepad_Achivement_Entry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    self.itemList = list
end
local PADDING = 3
local function CreateAchievementSlot(parent, previous, index)
    local newControl = CreateControlFromVirtual("$(parent)Entry", parent, "ZO_Gamepad_Achievement_Entry", index)
    if previous then
        newControl:SetAnchor(LEFT, previous, RIGHT, PADDING, 0)
    else
         newControl:SetAnchor(LEFT, nil, LEFT, 25, 0)
    end
    newControl.index = index
    newControl.icon = newControl:GetNamedChild("Icon")
    newControl.frame = newControl:GetNamedChild("Frame")
    return newControl
end
local function CanFocusAchievement(control)
    return control.achievementId ~= nil
end
    control.frame:SetEdgeColor(ZO_SELECTED_TEXT:UnpackRGB())
end
    control.frame:SetEdgeColor(ZO_NORMAL_TEXT:UnpackRGB())
end
local function PlayHorizontalSound()
    PlaySound(SOUNDS.HOR_LIST_ITEM_SELECTED)
end
local function SetupAchievementList(parentControl, numEntries, controllers, canFocusFunction)
    local focus = ZO_GamepadFocus:New(parentControl, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    local controls = {}
    local previous
    for i = 1, numEntries do
        local control = CreateAchievementSlot(parentControl, previous, i)
        table.insert(controls, control)
        local focusEntry =
        {
            control = control,
            canFocus = canFocusFunction,
            activate = AchievementControlActivate,
            deactivate = AchievementControlDeactivate,
            iconScaleAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_Gamepad_Achievement_FocusIconScaleAnimation", control.icon),
            headerNarrationFunction = function()
                return SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_ACHIEVEMENTS_RECENT))
            end,
            footerNarrationFunction = function()
                return ACHIEVEMENTS_GAMEPAD:GetFooterNarration()
            end,
        }
        focus:AddEntry(focusEntry)
        previous = control
    end
    return focus, controls
end
function ZO_Achievements_Gamepad:OnDeferredInitialize()
    ZO_Gamepad_ParametricList_Screen.OnDeferredInitialize(self)
    self.movementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
    local rootContainer = self.control:GetNamedChild("Mask"):GetNamedChild("Container")
    self.noEntriesLabel = rootContainer:GetNamedChild("NoEntries")
    self.recentAchievementContainer = rootContainer:GetNamedChild("Recent")
    self.recentAchievementFocus, self.recentAchievementControls = SetupAchievementList(self.recentAchievementContainer:GetNamedChild("Centerer"), NUM_RECENT_ACHIEVEMENTS_TO_SHOW, {ZO_DI_LEFT_STICK, ZO_DI_DPAD})
    self.recentAchievementFocus:SetFocusChangedCallback(function(...) self:AchievementListSelectionChanged(self.recentAchievementFocus, ...) end)
    self:SetupHeaderFocus(self.recentAchievementFocus)
    self.chainContainer = self.control:GetNamedChild("Chain")
    self.chainFocus, self.chainControls = SetupAchievementList(self.chainContainer, MAX_CHAIN_SIZE, {ZO_DI_LEFT_STICK}, CanFocusAchievement)
    self.chainFocus:SetFocusChangedCallback(function(...) self:AchievementListSelectionChanged(self.chainFocus, ...) end)
end
function ZO_Achievements_Gamepad:InitializeEvents()
    local function OnAchievementUpdated(event, id)
        if SCENE_MANAGER:IsShowing("achievementsGamepad") then
            local entry = self.itemList:GetTargetData()
            if entry.achievementId == id then
                self:ShowAchievementTooltip(id)
            end
        end
    end
    local function Update()
        self:Update()
    end
    self.control:RegisterForEvent(EVENT_ACHIEVEMENTS_UPDATED, Update)
    self.control:RegisterForEvent(EVENT_ACHIEVEMENT_UPDATED, OnAchievementUpdated)
    self.control:RegisterForEvent(EVENT_ACHIEVEMENT_AWARDED, Update)
end
function ZO_Achievements_Gamepad:SetRecentAchievementsHidden(hidden)
    if self.recentAchievementContainer:IsControlHidden() == hidden then return end
    self.recentAchievementContainer:SetHidden(hidden)
    if hidden then
        -- In addition to hiding the container, we change its dimensions so the parameteric list
        -- fills the space.
        self.recentAchievementContainer:SetDimensions(nil, 0)
    else
        -- When the container is reshown, we need it to expand back to the size of its children
        -- so the list does not clip into the container.
        self.recentAchievementContainer:SetResizeToFitDescendents(true)
    end
end
function ZO_Achievements_Gamepad:OnEnterHeader()
    PlaySound(SOUNDS.GAMEPAD_MENU_UP)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    local NARRATE_HEADER = true
    SCREEN_NARRATION_MANAGER:QueueFocus(self.recentAchievementFocus, NARRATE_HEADER)
end
function ZO_Achievements_Gamepad:OnLeaveHeader()
    self:ShowAchievementSummaryTooltip() -- We are selecting the "summary" entry.
    PlaySound(SOUNDS.GAMEPAD_MENU_DOWN)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_Achievements_Gamepad:CanEnterHeader()
    return not self.recentAchievementContainer:IsControlHidden()
end
function ZO_Achievements_Gamepad:AchievementListSelectionChanged(list, entry)
    if entry then
        local recentAchievementId = entry.control.achievementId
        if recentAchievementId then
            self:ShowAchievementTooltip(recentAchievementId)
        else
            self:ShowNoAchievementTooltip()
        end
        if list == self.recentAchievementFocus then
            local NARRATE_HEADER = true
            SCREEN_NARRATION_MANAGER:QueueFocus(list, NARRATE_HEADER)
        else
            SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self:GetCurrentList())
        end
    elseif (self.visibleCategoryId == nil) and (list == self.recentAchievementFocus) then
        self:HideTooltip()
    end
end
function ZO_Achievements_Gamepad:RefreshRecentAchievements()
    local recentAchievements = { GetRecentlyCompletedAchievements(NUM_RECENT_ACHIEVEMENTS_TO_SHOW) }
    for i = 1, NUM_RECENT_ACHIEVEMENTS_TO_SHOW do
        local control = self.recentAchievementControls[i]
        local achievementId = recentAchievements[i]
        control.icon:ClearIcons()
        if achievementId then
            local icon = select(4, GetAchievementInfo(achievementId))
            control.achievementId = achievementId
            control.icon:AddIcon(icon)
        else
            -- Occurs if the user does not have enough recent acheivements.
            control.achievementId = nil
            control.icon:AddIcon(NO_ACHIEVEMENT_ICON)
        end
        control.icon:Show()
    end
end
function ZO_Achievements_Gamepad:ShowAchievement(achievementId)
    local categoryId = GetCategoryInfoFromAchievementIdDetailed(achievementId)
    self:SwitchToCategoryAndAchievement(categoryId, achievementId)
    SCENE_MANAGER:Show("achievementsGamepad")
end
function ZO_Achievements_Gamepad:OnShowing()
    self:SwitchToFilterMode(SI_ACHIEVEMENT_FILTER_SHOW_ALL)
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    self.recentAchievementFocus:Deactivate()
end
function ZO_Achievements_Gamepad:OnHide()
    if self.visibleCategoryId or self.selectedCategoryId or self.achievementId then
        self:SwitchToCategoryAndAchievement(nil, nil)
    end
    ZO_Gamepad_ParametricList_Screen.OnHide(self)
    self:HideTooltip()
    self.recentAchievementFocus:Deactivate()
    self.characterFrameBorderControlPool:ReleaseAllObjects()
end
function ZO_Achievements_Gamepad:SwitchToFilterMode(newMode)
    -- Skip the update if there was nothing to do.
    if self.filterType == newMode then return end
    self.filterType = newMode
    -- Update the icons displayed in the options dialog.
    for i = 1, #self.dialogFilterEntries do
        local filterEntry = self.dialogFilterEntries[i]
        filterEntry:ClearIcons()
        if filterEntry.filterType == newMode then
            filterEntry:AddIcon(CHECKED_ICON)
        else
            filterEntry:AddIcon(UNCHECKED_ICON)
        end
    end
    -- Refresh the display list, if needed. We know the filter
    -- only applies when viewing a specific category, and not
    -- on the category list.
    if self.visibleCategoryId then
        self:Update()
    end
end
function ZO_Achievements_Gamepad:InitializeOptionsDialog()
    local function SwitchToFilterMode(entry)
        self:SwitchToFilterMode(entry.filterType)
    end
    local function CreateEntry(filterType)
        local newEntry = ZO_GamepadEntryData:New(zo_strformat(filterType), (self.filterType == filterType) and CHECKED_ICON or UNCHECKED_ICON)
        newEntry.setup = ZO_SharedGamepadEntry_OnSetup
        newEntry.filterType = filterType
        newEntry.callback = SwitchToFilterMode
        newEntry.narrationText = function(entryData, entryControl)
            return ZO_FormatRadioButtonNarrationText(entryData.text, entryData.filterType == self.filterType)
        end
        return newEntry
    end
    local showAllAchievements = CreateEntry(SI_ACHIEVEMENT_FILTER_SHOW_ALL)
    local showEarnedAchievements = CreateEntry(SI_ACHIEVEMENT_FILTER_SHOW_EARNED)
    local showUnearnedAchievements = CreateEntry(SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED)
    local linkAchievement = ZO_GamepadEntryData:New(zo_strformat(SI_ITEM_ACTION_LINK_TO_CHAT))
    linkAchievement.setup = ZO_SharedGamepadEntry_OnSetup
    linkAchievement.callback = function(entryData)
        local achievement = entryData.dialog.data.selectedAchievement
        ZO_Dialogs_ReleaseDialogOnButtonPress("ACHIEVEMENTS_OPTIONS_GAMEPAD")
    end
    linkAchievement.visible = function(dialog)
        if IsChatSystemAvailableForCurrentPlatform() then
            return dialog.data.selectedAchievement ~= nil
        end
        return false
    end
    self.dialogFilterEntries =
    {
        showAllAchievements,
        showEarnedAchievements,
        showUnearnedAchievements
    }
    ZO_Dialogs_RegisterCustomDialog("ACHIEVEMENTS_OPTIONS_GAMEPAD",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        title =
        {
            text = SI_GAMEPAD_ACHIEVEMENTS_OPTIONS,
        },
        setup = function(dialog)
            dialog:setupFunc()
        end,
        parametricList =
        {
            {
                template = "ZO_GamepadMenuEntryTemplate",
                header = SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_FILTERS,
                entryData = showAllAchievements,
            },
            {
                template = "ZO_GamepadMenuEntryTemplate",
                entryData = showEarnedAchievements,
            },
            {
                template = "ZO_GamepadMenuEntryTemplate",
                entryData = showUnearnedAchievements,
            },
            {
                template = "ZO_GamepadMenuEntryTemplate",
                header = GetString(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_ACTIONS),
                entryData = linkAchievement,
            },
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback =  function(dialog)
                    local data = dialog.entryList:GetTargetData()
                    if data.callback then
                        data.callback(data)
                    end
                end,
                clickSound = SOUNDS.DIALOG_ACCEPT,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        }
    })
end
function ZO_Achievements_Gamepad:SwitchToCategoryAndAchievement(categoryId, achievementId)
    self.visibleCategoryId = categoryId
    self.selectedCategoryId = categoryId
    self.achievementId = achievementId
    self:Update()
end
function ZO_Achievements_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
            if self.visibleCategoryId then
                self.visibleCategoryId = nil
                self.achievementId = nil
                self:Update()
                PlaySound(SOUNDS.GAMEPAD_MENU_BACK)
                --This screen seems to use the same list for both the top level and the subcategories. As a result, we need to manually tell it to re-narrate the header when switching between them
                local NARRATE_HEADER = true
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.itemList, NARRATE_HEADER)
            else
                SCENE_MANAGER:HideCurrentScene()
            end
        end),
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local targetData = self.itemList:GetTargetData()
                self:SwitchToCategoryAndAchievement(targetData.categoryIndex, targetData.achievementId)
                --This screen seems to use the same list for both the top level and the subcategories. As a result, we need to manually tell it to re-narrate the header when switching between them
                local NARRATE_HEADER = true
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.itemList, NARRATE_HEADER)
            end,
            visible = function()
                if self.recentAchievementFocus.active then
                    return false
                else
                    local targetData = self.itemList:GetTargetData()
                    return targetData and targetData.canEnter
                end
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
        -- Options
        {
            name = GetString(SI_GAMEPAD_DYEING_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function()
                local targetData = self.itemList:GetTargetData()
                ZO_Dialogs_ShowGamepadDialog("ACHIEVEMENTS_OPTIONS_GAMEPAD", {selectedAchievement = targetData})
            end,
            visible = function()
                return self.visibleCategoryId ~= nil
            end,
        },
        -- Navigate to Zone Guide
        {
            name = function()
                local targetData = self.itemList:GetTargetData()
                if targetData then
                    if GetSkyshardAchievementZoneId(targetData.achievementId) ~= 0 then
                        return GetString(SI_ZONE_STORY_OPEN_FROM_ACHIEVEMENT_ACTION)
                    else
                        return GetString(SI_ACHIEVEMENT_TO_LORE_LIBRARY_ACTION)
                    end
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                local targetData = self.itemList:GetTargetData()
                local zoneId = GetSkyshardAchievementZoneId(targetData.achievementId)
                if zoneId ~= 0 then
                    ZONE_STORIES_MANAGER:ShowZoneStoriesScene(zoneId)
                else
                    local bookCollectionId = GetAchievementLinkedBookCollectionId(targetData.achievementId)
                    LORE_LIBRARY_GAMEPAD:SetCollectionIdToSelect(bookCollectionId)
                    MAIN_MENU_GAMEPAD:SelectMenuEntry(ZO_MENU_MAIN_ENTRIES.JOURNAL)
                    SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", "loreLibraryGamepad")
                end
            end,
            visible = function()
                local targetData = self.itemList:GetTargetData()
                return targetData and (GetSkyshardAchievementZoneId(targetData.achievementId) ~= 0 or GetAchievementLinkedBookCollectionId(targetData.achievementId) ~= 0)
            end,
        },
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.itemList)
end
function ZO_Achievements_Gamepad:ShowAchievementSummaryTooltip()
    -- Setup the tooltip contents.
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
    GAMEPAD_TOOLTIPS:LayoutAchievementSummary(GAMEPAD_LEFT_TOOLTIP)
    -- Hide the chain list.
    self:ClearLineList()
end
function ZO_Achievements_Gamepad:ShowNoAchievementTooltip()
    -- Setup the tooltip contents.
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
    GAMEPAD_TOOLTIPS:LayoutNoAchievement(GAMEPAD_LEFT_TOOLTIP)
    -- Hide the chain list.
    self:ClearLineList()
end
function ZO_Achievements_Gamepad:ShowAchievementTooltip(achievementId)
    -- Setup the tooltip contents.
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
    GAMEPAD_TOOLTIPS:LayoutAchievement(GAMEPAD_LEFT_TOOLTIP, achievementId)
end
function ZO_Achievements_Gamepad:ClearLineList()
    self:SetupLineList(0)
end
function ZO_Achievements_Gamepad:SetupLineList(achievementId)
    self.updatingLineList = true
    local chainId = GetFirstAchievementInLine(achievementId)
    local chainIndex = 1
    local selectedChainIndex = nil
    while chainId ~= 0 do
        local chainControl = self.chainControls[chainIndex]
        local name, _, _, icon, completed = GetAchievementInfo(chainId)
        local iconDesaturation = completed and 0 or 1
        chainControl.icon:ClearIcons()
        chainControl.icon:AddIcon(icon)
        chainControl.icon:SetDesaturation(iconDesaturation)
        chainControl.achievementId = chainId
        chainControl.name = name
        if chainId == achievementId then
            self.chainFocus:SetFocusByIndex(chainIndex)
        end
        chainControl:SetDimensions(55, 55)
        chainControl.icon:Show()
        chainControl:SetHidden(false)
        chainId = GetNextAchievementInLine(chainId)
        chainIndex = chainIndex + 1
    end
    for i=chainIndex, MAX_CHAIN_SIZE do
        local chainControl = self.chainControls[i]
        chainControl.achievementId = nil
        chainControl:SetDimensions(0, 0)
        chainControl.icon:Hide()
        chainControl:SetHidden(true)
    end
    local selectedAchievementEntryControl = self.itemList:GetTargetControl()
    -- NOTE: chainIndex can be 1 or 2 as sometimes GetFirstAchievementInLine will return 0 and sometimes it might
    -- return achievementId for a non-chained achievement. The difference seems to be a 1-achievement chain vs no
    -- chain, however we want to display both cases the same here.
    local chainContainer = self.chainContainer
    if (not selectedAchievementEntryControl) or (chainIndex <= 2) then
        -- This achievement is not part of a chain, hide the chain list.
        chainContainer:SetHidden(true)
        chainContainer:SetDimensions(nil, 0)
        self.chainFocus:Deactivate()
    else
        -- This achievement is part of a chain, show the chain list.
        chainContainer:SetHidden(false)
        self.chainFocus:Activate()
        chainContainer:ClearAnchors()
        chainContainer:SetHeight(71)
        chainContainer:SetAnchor(TOPLEFT, selectedAchievementEntryControl, BOTTOMLEFT, 80, 0)
        chainContainer:SetAnchor(TOPRIGHT, selectedAchievementEntryControl, BOTTOMRIGHT, 0, -2)
    end
    self.updatingLineList = false
end
function ZO_Achievements_Gamepad:HideTooltip()
    self:ClearLineList()
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
end
function ZO_Achievements_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if selectedData and selectedData.achievementId then
        self:ShowAchievementTooltip(selectedData.achievementId)
        self:SetupLineList(selectedData.achievementId)
        self.selectedAchievementIndices[selectedData.categoryIndex] = list:GetSelectedIndex()
    elseif selectedData and selectedData.isSummary then
        self:ClearLineList()
        self.selectedCategoryIndex = 1
    else
        self.selectedCategoryIndex = list:GetSelectedIndex()
        self:HideTooltip()
    end
end
function ZO_Achievements_Gamepad:PopulateCategories()
    local MIN_POINTS = 0
    local totalPoints = GetTotalAchievementPoints()
    local earnedPoints = GetEarnedAchievementPoints()
    self.footerBarNameText = GetString(SI_GAMEPAD_ACHIEVEMENTS_POINTS_LABEL)
    self.footerBarEarnedPoints = earnedPoints
    self.footerBarTotalPoints = totalPoints
    self.footerBarName:SetText(self.footerBarNameText)
    self.footerBarValue:SetText(earnedPoints)
    self.footerBarBar:SetMinMax(MIN_POINTS, totalPoints)
    self.footerBarBar:SetValue(earnedPoints)
    -- Create summary "category".
    local entryData = ZO_GamepadEntryData:New(zo_strformat(SI_JOURNAL_PROGRESS_SUMMARY), SUMMARY_ICON)
    entryData:SetIconTintOnSelection(true)
    entryData:SetBarValues(MIN_POINTS, totalPoints, earnedPoints)
    entryData.canEnter = false
    entryData.isSummary = true
    self.itemList:AddEntry("ZO_GamepadMenuEntryWithBarTemplate", entryData)
    -- Populate actual categories.
    for categoryIndex = 1, GetNumAchievementCategories() do
        local categoryName, _, _, earnedPoints, totalPoints = GetAchievementCategoryInfo(categoryIndex)
        if totalPoints > 0 then
            local gamepadIcon = GetAchievementCategoryGamepadIcon(categoryIndex)
            local entryData = ZO_GamepadEntryData:New(zo_strformat(categoryName), gamepadIcon)
            entryData:SetIconTintOnSelection(true)
            entryData:SetBarValues(MIN_POINTS, totalPoints, earnedPoints)
            entryData.categoryIndex = categoryIndex
            entryData.canEnter = true
            self.itemList:AddEntry("ZO_GamepadMenuEntryWithBarTemplate", entryData)
        end
    end
end
function ZO_Achievements_Gamepad:AddAchievements(categoryIndex, subCategoryIndex, subCategoryName, achievementIds)
    local currentIndex = 0
    for achievementIndex=1, #achievementIds do
        local achievementId = achievementIds[achievementIndex]
        if ZO_ShouldShowAchievement(self.filterType, achievementId) then
            local nextAchievementId = ZO_GetNextInProgressAchievementInLine(achievementId)
            local firstAchievementId = GetFirstAchievementInLine(achievementId)
            currentIndex = currentIndex + 1
            local achievementName, _, points, icon, completed = GetAchievementInfo(nextAchievementId)
            -- Achievement display names use gender switching
            local entryData = ZO_GamepadEntryData:New(zo_strformat(achievementName), icon)
            entryData:SetFontScaleOnSelection(false)
            entryData:SetIconDesaturation(completed and 0 or 1)
            entryData.isEarnedAchievement = completed
            entryData.categoryIndex = categoryIndex
            entryData.subCategoryIndex = subCategoryIndex
            entryData.achievementId = nextAchievementId
            entryData.firstAchievementId = firstAchievementId
            if points ~= ACHIEVEMENT_POINT_LEGENDARY_DEED then
                entryData:AddSubLabel(points)
                entryData:SetShowUnselectedSublabels(true)
            end
            entryData.canEnter = false
            local template
            if currentIndex == 1 then
                entryData:SetHeader(subCategoryName)
                template = "ZO_GamepadAchievementsEntryTemplateWithHeader"
            else
                template = "ZO_GamepadAchievementsEntryTemplate"
            end
            local postSelectedPadding = IsAchievementALine(nextAchievementId) and 48 or 0
            self.itemList:AddEntry(template, entryData, nil, nil, nil, postSelectedPadding)
        end
    end
end
function ZO_Achievements_Gamepad:PopulateAchievements(categoryIndex)
    local categoryName, numSubCategories, numAchievements, earnedPoints, totalPoints = GetAchievementCategoryInfo(categoryIndex)
    self.footerBarNameText = categoryName
    self.footerBarEarnedPoints = earnedPoints
    self.footerBarTotalPoints = totalPoints
    self.footerBarName:SetText(categoryName)
    self.footerBarValue:SetText(earnedPoints)
    self.footerBarBar:SetMinMax(0, totalPoints)
    self.footerBarBar:SetValue(earnedPoints)
    -- Handle "General"
    local achievementIds = ZO_GetAchievementIds(categoryIndex, nil, numAchievements)
    self:AddAchievements(categoryIndex, nil, GetString(SI_JOURNAL_PROGRESS_CATEGORY_GENERAL), achievementIds)
    -- Handle categories
    for subCategoryIndex=1, numSubCategories do
        local subCategoryName, subNumAchievements = GetAchievementSubCategoryInfo(categoryIndex, subCategoryIndex)
        local achievementIds = ZO_GetAchievementIds(categoryIndex, subCategoryIndex, subNumAchievements)
        self:AddAchievements(categoryIndex, subCategoryIndex, subCategoryName, achievementIds)
    end
end
--[[
Gets the currently selected achievement ID from the screen.
Returns a 2-tuple of (hasSelection, selectionId), with the following possible values:
false, nil - There is no valid selection.
true, true - The summary is selected.
true, nil - An achievement category is selected.
true, number - An achievement is selected, with selectionId being the achievementId.
]]
function ZO_Achievements_Gamepad:GetSelectionInformation()
    if self.itemList.active then
        local targetData = self.itemList:GetTargetData()
        if targetData and targetData.achievementId then
            -- The user has an entry in the main item list selected that is an achievement.
            return true, targetData.achievementId
        elseif targetData and targetData.isSummary then
            -- The user has an entry in the main item list selected that is the summary.
            return true, true
        elseif targetData then
            -- The user has an entry in the main item list selected that is an achievement category.
            return false, nil
        end
    end
    local selectedData = self.chainFocus:GetFocusItem()
    if selectedData then
        return true, selectedData.control.achievementId
    end
    selectedData = self.recentAchievementFocus:GetFocusItem()
    if selectedData then
        return true, selectedData.control.achievementId
    end
    return false, nil
end
function ZO_Achievements_Gamepad:PerformUpdate()
    self.itemList:Clear()
    local selectedIndex
    if not self.visibleCategoryId then
        selectedIndex = self.selectedCategoryIndex or 1
        self:PopulateCategories()
        self:RefreshRecentAchievements()
        self:SetRecentAchievementsHidden(false)
        self.headerData.titleText = GetString(SI_JOURNAL_MENU_ACHIEVEMENTS)
    else
        selectedIndex = self.selectedAchievementIndices[self.visibleCategoryId] or 1
        self:PopulateAchievements(self.visibleCategoryId)
        self:SetRecentAchievementsHidden(true)
        self.headerData.titleText = GetAchievementCategoryInfo(self.visibleCategoryId)
    end
    self.itemList:CommitWithoutReselect()
    local hasItems = self.itemList:GetNumItems() ~= 0
    self.noEntriesLabel:SetHidden(hasItems)
    if hasItems then
        -- NOTE: This does not use self.itemList:SetSelectedIndexWithoutAnimation() as that function has additional side-effects
        -- with the selected item and does not properly call the setup functions.
        self.itemList:EnableAnimation(false)
        self.itemList:SetSelectedIndex(selectedIndex)
        self.itemList:EnableAnimation(true)
    end
    local hasSelection, selectedAchievementId = self:GetSelectionInformation()
    if hasSelection and (type(selectedAchievementId) == "number") then
        self:ShowAchievementTooltip(selectedAchievementId)
    elseif hasSelection and selectedAchievementId then
    elseif hasSelection then
        self:ShowNoAchievementTooltip()
    else
        self:HideTooltip()
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
--Overridden from base
function ZO_Achievements_Gamepad:GetFooterNarration()
    local narrations = {}
    table.insert(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.footerBarNameText))
    table.insert(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.footerBarEarnedPoints))
    local progressNarration = ZO_GetProgressBarNarrationText(0, self.footerBarTotalPoints, self.footerBarEarnedPoints)
    if progressNarration then
        table.insert(narrations, progressNarration)
    end
    return narrations
end
    ACHIEVEMENTS_GAMEPAD = ZO_Achievements_Gamepad:New(control)
    SYSTEMS:RegisterGamepadObject("achievements", ACHIEVEMENTS_GAMEPAD)
end