Back to Home

ESO Lua File v101038

ingame/alerttext/alerthandlers.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
local playerName = GetRawUnitName("player")
local currentGroupLeaderRawName = GetRawUnitName(GetGroupLeaderUnitTag())
local currentGroupLeaderDisplayName = GetUnitDisplayName(GetGroupLeaderUnitTag())
local ERROR = UI_ALERT_CATEGORY_ERROR
local ALERT = UI_ALERT_CATEGORY_ALERT
local CombatEventToSoundId =
{
    [ACTION_RESULT_ABILITY_ON_COOLDOWN] = SOUNDS.ABILITY_NOT_READY,
    [ACTION_RESULT_TARGET_OUT_OF_RANGE] = SOUNDS.ABILITY_TARGET_OUT_OF_RANGE,
    [ACTION_RESULT_TARGET_NOT_IN_VIEW] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS,
    [ACTION_RESULT_CANT_SEE_TARGET] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS,
    [ACTION_RESULT_IMMUNE] = SOUNDS.ABILITY_TARGET_IMMUNE,
    [ACTION_RESULT_SILENCED] = SOUNDS.ABILITY_CASTER_SILENCED,
    [ACTION_RESULT_STUNNED] = SOUNDS.ABILITY_CASTER_STUNNED,
    [ACTION_RESULT_BUSY] = SOUNDS.ABILITY_CASTER_BUSY,
    [ACTION_RESULT_BAD_TARGET] = SOUNDS.ABILITY_TARGET_BAD_TARGET,
    [ACTION_RESULT_TARGET_DEAD] = SOUNDS.ABILITY_TARGET_DEAD,
    [ACTION_RESULT_CASTER_DEAD] = SOUNDS.ABILITY_CASTER_DEAD,
    [ACTION_RESULT_INSUFFICIENT_RESOURCE] =
    {
        [COMBAT_MECHANIC_FLAGS_STAMINA] = SOUNDS.ABILITY_NOT_ENOUGH_STAMINA,
        [COMBAT_MECHANIC_FLAGS_MAGICKA] = SOUNDS.ABILITY_NOT_ENOUGH_MAGICKA,
        [COMBAT_MECHANIC_FLAGS_HEALTH] = SOUNDS.ABILITY_NOT_ENOUGH_HEALTH,
        [COMBAT_MECHANIC_FLAGS_ULTIMATE] = SOUNDS.ABILITY_NOT_ENOUGH_ULTIMATE,
    },
    [ACTION_RESULT_FAILED] = SOUNDS.ABILITY_FAILED,
    [ACTION_RESULT_IN_COMBAT] = SOUNDS.ABILITY_FAILED_IN_COMBAT,
    [ACTION_RESULT_FAILED_REQUIREMENTS] = SOUNDS.ABILITY_FAILED_REQUIREMENTS,
    [ACTION_RESULT_FEARED] = SOUNDS.ABILITY_CASTER_FEARED,
    [ACTION_RESULT_DISORIENTED] = SOUNDS.ABILITY_CASTER_DISORIENTED,
    [ACTION_RESULT_TARGET_TOO_CLOSE] = SOUNDS.ABILITY_TARGET_TOO_CLOSE,
    [ACTION_RESULT_WRONG_WEAPON] = SOUNDS.ABILITY_WRONG_WEAPON,
    [ACTION_RESULT_TARGET_NOT_PVP_FLAGGED] = SOUNDS.ABILITY_TARGET_NOT_PVP_FLAGGED,
    [ACTION_RESULT_PACIFIED] = SOUNDS.ABILITY_CASTER_PACIFIED,
    [ACTION_RESULT_LEVITATED] = SOUNDS.ABILITY_CASTER_LEVITATED,
    [ACTION_RESULT_REINCARNATING] = SOUNDS.NONE,
    [ACTION_RESULT_RECALLING] = SOUNDS.ABILITY_NOT_READY,
    [ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,
    [ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,
    [ACTION_RESULT_MOUNTED] = SOUNDS.ABILITY_NOT_READY,
    [ACTION_RESULT_INVALID_JUSTICE_TARGET] = SOUNDS.ABILITY_INVALID_JUSTICE_TARGET,
    [ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE] = SOUNDS.NEGATIVE_CLICK,
    [ACTION_RESULT_IN_HIDEYHOLE] = SOUNDS.ABILITY_CASTER_STUNNED,
    [ACTION_RESULT_CANT_SWAP_HOTBAR_IS_OVERRIDDEN] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,
}
local ExperienceReasonToSoundId =
{
    [PROGRESS_REASON_OVERLAND_BOSS_KILL] = SOUNDS.OVERLAND_BOSS_KILL,
    [PROGRESS_REASON_SCRIPTED_EVENT] = SOUNDS.SCRIPTED_EVENT_COMPLETION,
}
local TrialEventMappings =
{
    [TRIAL_RESTRICTION_CANNOT_USE_GUILDS] = true,
}
local GroupElectionResultToSoundId =
{
    [GROUP_ELECTION_RESULT_ELECTION_WON] = SOUNDS.GROUP_ELECTION_RESULT_WON,
    [GROUP_ELECTION_RESULT_ELECTION_LOST] = SOUNDS.GROUP_ELECTION_RESULT_LOST,
    [GROUP_ELECTION_RESULT_ABANDONED] = SOUNDS.GROUP_ELECTION_RESULT_LOST,
}
ZO_GroupElectionResultToAlertTextOverrides =
{
    [GROUP_ELECTION_RESULT_ELECTION_WON] =
    {
        [ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK] = GetString(SI_GROUP_ELECTION_READY_CHECK_PASSED),
    },
}
ZO_GroupElectionDescriptorToRequestAlertText =
{
    [ZO_GROUP_ELECTION_DESCRIPTORS.NONE] = GetString(SI_GROUP_ELECTION_REQUESTED),
    [ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK] = GetString(SI_GROUP_ELECTION_READY_CHECK_REQUESTED),
}
--Return format is
-- Category - The alert category to send the alert to
-- Message - The message to alert
-- SoundId (Optional) - An optional sound id to play along with the message
--If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local function RequirementFailedAlertHandler(errorStringId)
        local message = GetErrorString(errorStringId)
        local collectibleId = GetErrorStringLockedByCollectibleId(errorStringId)
        if collectibleId ~= 0 then
            local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
            local collectibleName = collectibleData:GetName()
            local categoryName = collectibleData:GetCategoryData():GetName()
            ZO_Dialogs_ShowPlatformDialog("COLLECTIBLE_REQUIREMENT_FAILED", { collectibleData = collectibleData }, { mainTextParams = { message, collectibleName, categoryName } })
        elseif message ~= "" then
            return ERROR, message, SOUNDS.ABILITY_FAILED_REQUIREMENTS
        end
end
local AlertHandlers =
{
    [EVENT_COMBAT_EVENT] = function(result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log)
        if playerName == sourceName then
            local soundId = CombatEventToSoundId[result]
            if type(soundId) == "table" then
                soundId = soundId[powerType]
            end
            local message = GetString("SI_ACTIONRESULT", result)
            if log and message ~= "" then
                return ERROR, zo_strformat(message), soundId
            elseif soundId ~= nil then
                return ERROR, nil, soundId
            end
        end
    end,
    [EVENT_EXPERIENCE_UPDATE] = function(unitTag, exp, maxExp, reason)
        if unitTag == "player" then
            local soundId = ExperienceReasonToSoundId[reason]
            if soundId then
                return ALERT, nil, soundId
            end
        end
    end,
    [EVENT_REQUIREMENTS_FAIL] = function(errorStringId)
        return RequirementFailedAlertHandler(errorStringId)
    end,
    [EVENT_ABILITY_REQUIREMENTS_FAIL] = function(errorStringId)
        return RequirementFailedAlertHandler(errorStringId)
    end,
    [EVENT_UI_ERROR] = function(stringId)
        return ERROR, GetString(stringId), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_ITEM_ON_COOLDOWN] = function()
        return ERROR, GetString(SI_ITEM_FORMAT_STR_ON_COOLDOWN), SOUNDS.ITEM_ON_COOLDOWN
    end,
    [EVENT_COLLECTIBLE_USE_RESULT] = function(result, isAttemptingActivation)
        if result == COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED then
            local sound = isAttemptingActivation and SOUNDS.COLLECTIBLE_ACTIVATED or SOUNDS.COLLECTIBLE_DEACTIVATED
            PlaySound(sound)
        else
            local sound = (result == COLLECTIBLE_USAGE_BLOCK_REASON_ON_COOLDOWN) and SOUNDS.COLLECTIBLE_ON_COOLDOWN or SOUNDS.GENERAL_ALERT_ERROR
            return ERROR, zo_strformat(GetString("SI_COLLECTIBLEUSAGEBLOCKREASON", result)), sound
        end
    end,
    [EVENT_SOCIAL_ERROR] = function(error)
        if error ~= SOCIAL_RESULT_NO_ERROR and not IsSocialErrorIgnoreResponse(error) then
            if ShouldShowSocialErrorInAlert(error) then
                return ERROR, zo_strformat(GetString("SI_SOCIALACTIONRESULT", error)), SOUNDS.GENERAL_ALERT_ERROR
            end
        end
    end,
    [EVENT_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM] = function()
        return ERROR, GetString(SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_CREATION_FAILED_NO_VALID_DOOR] = function()
        return ERROR, GetString(SI_SIEGE_CREATION_FAILED_NO_VALID_DOOR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_PACK_FAILED_INVENTORY_FULL] = function()
        return ERROR, GetString(SI_INVENTORY_ERROR_INVENTORY_FULL), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_PACK_FAILED_NOT_CREATOR] = function()
        return ERROR, GetString(SI_SIEGE_PACK_FAILED_NOT_CREATOR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_BUSY] = function(siegeName)
        return ERROR, zo_strformat(SI_SIEGE_BUSY, siegeName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_FIRE_FAILED_COOLDOWN] = function()
        return ERROR, GetString(SI_SIEGE_FIRE_FAILED_COOLDOWN)
    end,
    [EVENT_SIEGE_FIRE_FAILED_RETARGETING] = function()
        return ERROR, GetString(SI_SIEGE_FIRE_FAILED_RETARGETING)
    end,
    [EVENT_SIEGE_CONTROL_ANOTHER_PLAYER] = function(siegeName)
        return ERROR, zo_strformat(SI_SIEGE_CONTROL_ANOTHER_PLAYER, siegeName)
    end,
    [EVENT_CANNOT_DO_THAT_WHILE_DEAD] = function()
        return ERROR, GetString(SI_CANNOT_DO_THAT_WHILE_DEAD), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT] = function(artifactName)
        return ERROR, zo_strformat(GetString(SI_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT), artifactName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_NOT_ENOUGH_MONEY] = function()
        return ERROR, GetString(SI_NOT_ENOUGH_MONEY), SOUNDS.PLAYER_ACTION_INSUFFICIENT_GOLD
    end,
    [EVENT_TRADE_FAILED] = function(reason)
        return ERROR, GetString("SI_TRADEACTIONRESULT", reason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_ITEM_ADD_FAILED] = function(reason, itemName)
        return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_ELEVATION_FAILED] = function(reason, itemName)
        return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SLOT_IS_LOCKED_FAILURE] = function()
        return ERROR, GetString(SI_ERROR_ITEM_LOCKED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_MAIL_SEND_SUCCESS] = function(playerName)
        return ALERT, zo_strformat(SI_MAIL_SEND_SUCCESS, ZO_FormatUserFacingDisplayName(playerName))
    end,
    [EVENT_MAIL_SEND_FAILED] = function(reason)
        if reason ~= MAIL_SEND_RESULT_CANCELED then
            return ERROR, zo_strformat(SI_MAIL_SEND_FAIL, GetString("SI_SENDMAILRESULT", reason)), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_RESURRECT_RESULT] = function(targetCharacterName, reason, targetDisplayName)
        if reason ~= RESURRECT_RESULT_SUCCESS then
            local nameToShow = ZO_GetPrimaryPlayerName(targetDisplayName, targetCharacterName)
            if reason ~= RESURRECT_RESULT_DECLINED then
                return ERROR, zo_strformat(GetString("SI_RESURRECTRESULT", reason), nameToShow), SOUNDS.GENERAL_ALERT_ERROR
            else
                return ALERT, zo_strformat(GetString("SI_RESURRECTRESULT", reason), nameToShow)
            end
        end
    end,
    [EVENT_SOUL_GEM_ITEM_CHARGE_FAILURE] = function(reason)
        return ERROR, GetString("SI_SOULGEMITEMCHARGINGREASON", reason)
    end,
    [EVENT_ITEM_REPAIR_FAILURE] = function(reason)
        return ERROR, GetString("SI_ITEMREPAIRREASON", reason)
    end,
    [EVENT_MOUNT_FAILURE] = function(reason, arg1)
        return ERROR, zo_strformat(GetString("SI_MOUNTFAILUREREASON", reason), arg1), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_COMPANION_ULTIMATE_FAILURE] = function(reason, companionName)
        return ERROR, zo_strformat(GetString("SI_COMPANIONULTIMATEFAILUREREASON", reason), companionName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_STORE_FAILURE] = function(reason, errorStringId)
        return ERROR, ZO_StoreManager_GetRequiredToBuyErrorText(reason, errorStringId), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_HOT_BAR_RESULT] = function(reason)
        return ERROR, GetString("SI_HOTBARRESULT", reason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_ABILITY_PROGRESSION_RESULT] = function(reason)
        return ERROR, GetString("SI_ABILITYPROGRESSIONRESULT", reason)
    end,
    [EVENT_INTERACT_BUSY] = function()
        return ERROR, GetString(SI_INTERACT_BUSY), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_LORE_BOOK_ALREADY_KNOWN] = function(bookTitle)
        return ERROR, zo_strformat(SI_LORE_LIBRARY_ALREADY_KNOW_BOOK, bookTitle)
    end,
    [EVENT_QUEST_SHARE_RESULT] = function(shareTargetCharacterName, shareTargetDisplayName, questName, result)
        local userFacingName = ZO_GetPrimaryPlayerName(shareTargetDisplayName, shareTargetCharacterName)
        return ALERT, zo_strformat(GetString("SI_QUESTSHARERESULT", result), userFacingName, questName)
    end,
    [EVENT_GROUP_INVITE_RESPONSE] = function(characterName, response, displayName)
        if response ~= GROUP_INVITE_RESPONSE_ACCEPTED and response ~= GROUP_INVITE_RESPONSE_CONSIDERING_OTHER and response ~= GROUP_INVITE_RESPONSE_IGNORED then
            if ShouldShowGroupErrorInAlert(response) then
                local nameToUse
                if response == GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN then
                    -- GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN is unique as it sends the inviter character name in characterName instead of the invitee
                    -- This is so we can show who invited us in the alert
                    nameToUse = characterName
                else
                    nameToUse = ZO_GetPrimaryPlayerName(displayName, characterName)
                    if nameToUse == "" then
                        nameToUse = ZO_GetSecondaryPlayerName(displayName, characterName)
                    end
                end
                local alertMessage
                -- GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC and GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT are specifically used in cases when there are no names available
                if nameToUse ~= "" or response == GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC or response == GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT then
                    alertMessage = zo_strformat(GetString("SI_GROUPINVITERESPONSE", response), nameToUse)
                else
                    alertMessage = GetString(SI_PLAYER_BUSY)
                end
                return ALERT, alertMessage, SOUNDS.GENERAL_ALERT_ERROR
            end
        end
    end,
    [EVENT_GROUP_MEMBER_JOINED] = function(characterName, displayName, isLocalPlayer)
        if isLocalPlayer then
            return ALERT, zo_strformat(SI_NOTIFICATION_ACCEPTED, GetString(SI_NOTIFICATION_GROUP_INVITE))
        else
            local primaryNameToShow = ZO_GetPrimaryPlayerName(displayName, characterName)
            local secondaryNameToShow = ZO_GetSecondaryPlayerName(displayName, characterName)
            return ALERT, zo_strformat(SI_GROUP_ALERT_GROUP_MEMBER_JOINED, primaryNameToShow, secondaryNameToShow)
        end
    end,
    [EVENT_FRIEND_ADDED] = function(displayName)
        return ALERT, zo_strformat(SI_NOTIFICATION_ACCEPTED, GetString(SI_NOTIFICATION_FRIEND_INVITE))
    end,
    [EVENT_GUILD_SELF_JOINED_GUILD] = function(guildId, displayName)
        -- Don't show accept notification if the guild was created by the player
        if not IsPlayerGuildMaster(guildId) then
            return ALERT, zo_strformat(SI_NOTIFICATION_ACCEPTED, GetString(SI_NOTIFICATION_GUILD_INVITE))
        end
    end,
    [EVENT_GUILD_INVITE_TO_BLACKLISTED_PLAYER] = function(playerName, guildId)
        return ALERT, zo_strformat(SI_GUILD_INVITE_BLACKISTED_ALERT, ZO_FormatUserFacingDisplayName(playerName), GetGuildName(guildId))
    end,
    [EVENT_GUILD_INVITE_PLAYER_SUCCESSFUL] = function(playerName, guildId)
        return ALERT, zo_strformat(SI_GUILD_ROSTER_INVITED_MESSAGE, ZO_FormatUserFacingDisplayName(playerName), GetGuildName(guildId))
    end,
    [EVENT_GROUP_INVITE_ACCEPT_RESPONSE_TIMEOUT] = function()
        return ERROR, GetString("SI_GROUPINVITERESPONSE", GROUP_INVITE_RESPONSE_GENERIC_JOIN_FAILURE), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GROUP_NOTIFICATION_MESSAGE] = function(groupMessageCode)
        local message = GetString("SI_GROUPNOTIFICATIONMESSAGE", groupMessageCode)
        if message ~= "" then
            return ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GROUP_UPDATE] = function()
        currentGroupLeaderRawName = ""
        currentGroupLeaderDisplayName = ""
    end,
    [EVENT_GROUP_MEMBER_LEFT] = function(characterName, reason, isLocalPlayer, isLeader, displayName, actionRequiredVote)
        local message = nil
        local sound = nil
        local primaryNameToShow = ZO_GetPrimaryPlayerName(displayName, characterName)
        local secondaryNameToShow = ZO_GetSecondaryPlayerName(displayName, characterName)
        local hasValidNames = primaryNameToShow ~= "" and secondaryNameToShow ~= ""
        local useDefaultReasonText = false
        if reason == GROUP_LEAVE_REASON_DISBAND then
            if isLeader and not isLocalPlayer then
                useDefaultReasonText = true
            end
            sound = SOUNDS.GROUP_DISBAND
        elseif reason == GROUP_LEAVE_REASON_KICKED then
            if actionRequiredVote then
                if isLocalPlayer then
                    message = SI_GROUP_ELECTION_KICK_PLAYER_PASSED
                elseif hasValidNames then
                    message = zo_strformat(SI_GROUP_ELECTION_KICK_MEMBER_PASSED, primaryNameToShow, secondaryNameToShow)
                end
            else
                if isLocalPlayer then
                    message = zo_strformat(SI_GROUP_NOTIFICATION_GROUP_SELF_KICKED)
                else
                    useDefaultReasonText = true
                end
            end
            sound = SOUNDS.GROUP_KICK
        elseif reason == GROUP_LEAVE_REASON_VOLUNTARY or reason == GROUP_LEAVE_REASON_LEFT_BATTLEGROUND then
            if not isLocalPlayer then
                useDefaultReasonText = true
            end
            sound = SOUNDS.GROUP_LEAVE
        elseif reason == GROUP_LEAVE_REASON_DESTROYED then
            --do nothing, we don't want to show additional alerts for this case
        end
        if useDefaultReasonText and hasValidNames then
            message = zo_strformat(GetString("SI_GROUPLEAVEREASON", reason), primaryNameToShow, secondaryNameToShow)
        end
        if isLocalPlayer then
            currentGroupLeaderRawName = ""
            currentGroupLeaderDisplayName = ""
        end
        return ALERT, message, sound
    end,
    -- This event only fires if the characterId of the leader has changed (it's a new leader)
    [EVENT_LEADER_UPDATE] = function(leaderTag)
        local leaderRawName = GetRawUnitName(leaderTag)
        local showAlert = leaderRawName ~= "" and currentGroupLeaderRawName ~= ""
        currentGroupLeaderRawName = leaderRawName
        currentGroupLeaderDisplayName = GetUnitDisplayName(leaderTag)
        local leaderNameToShow = ZO_GetPrimaryPlayerName(currentGroupLeaderDisplayName, currentGroupLeaderRawName)
        if showAlert then
            return ALERT, zo_strformat(SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED, leaderNameToShow), SOUNDS.GROUP_PROMOTE
        end
    end,
    [EVENT_ACTIVITY_QUEUE_RESULT] = function(result)
        if result ~= ACTIVITY_QUEUE_RESULT_SUCCESS then
            return ERROR, GetString("SI_ACTIVITYQUEUERESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_COLLECTIBLE_RENAME_ERROR] = function(errorReason)
        return ERROR, GetString("SI_NAMINGERROR", errorReason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_COLLECTIBLE_SET_IN_WATER_ALERT] = function()
        return ALERT, GetString(SI_COLLECTIONS_SET_IN_WATER_ALERT)
    end,
    [EVENT_TRADE_INVITE_FAILED] = function(errorReason, inviteeCharacterName, inviteeDisplayName)
        if errorReason == TRADE_ACTION_RESULT_IGNORING_YOU then
            ZO_AlertEvent(EVENT_TRADE_INVITE_WAITING, inviteeCharacterName, inviteeDisplayName)
        else
            if TRADE_WINDOW and TRADE_WINDOW:IsTrading() then
                ZO_SharedTradeWindow.CloseTradeWindow()
            end
            return ALERT, GetString("SI_TRADEACTIONRESULT", errorReason), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_TRADE_INVITE_CONSIDERING] = function(inviterCharacterName, inviterDisplayName)
        local name = ZO_GetPrimaryPlayerName(inviterDisplayName, inviterCharacterName)
        return ALERT, zo_strformat(SI_TRADE_INVITE, name)
    end,
    [EVENT_TRADE_INVITE_WAITING] = function(inviteeCharacterName, inviteeDisplayName)
        local name = ZO_GetPrimaryPlayerName(inviteeDisplayName, inviteeCharacterName)
        return ALERT, zo_strformat(SI_TRADE_INVITE_CONFIRM, name)
    end,
    [EVENT_TRADE_INVITE_DECLINED] = function()
        return ALERT, GetString(SI_TRADE_INVITE_DECLINE), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_INVITE_CANCELED] = function()
        return ALERT, GetString(SI_TRADE_CANCEL_INVITE), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_CANCELED] = function()
        return ALERT, GetString(SI_TRADE_CANCELED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_FAILED] = function()
        return ALERT, GetString(SI_TRADE_FAILED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_SUCCEEDED] = function()
        return ALERT, GetString(SI_TRADE_COMPLETE)
    end,
    [EVENT_DISCOVERY_EXPERIENCE] = function(subzoneName, level, previousExperience, currentExperience, rank, previousPoints, currentPoints)
        if INTERACT_WINDOW:IsShowingInteraction() then
            return ALERT, zo_strformat(SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION, subzoneName), SOUNDS.OBJECTIVE_DISCOVERED
        end
    end,
    [EVENT_TRADING_HOUSE_ERROR] = function(errorCode)
        if errorCode == TRADING_HOUSE_RESULT_CANT_SELL_FOR_OVER_MAX_AMOUNT then
            return ERROR, zo_strformat(GetString("SI_TRADINGHOUSERESULT", errorCode), MAX_PLAYER_CURRENCY), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ERROR, GetString("SI_TRADINGHOUSERESULT", errorCode), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_TRADING_HOUSE_RESPONSE_RECEIVED] = function(responseType, responseResult)
        if responseResult ~= TRADING_HOUSE_RESULT_SUCCESS then
            return ERROR, GetString("SI_TRADINGHOUSERESULT", responseResult), SOUNDS.NEGATIVE_CLICK
        end
    end,
    [EVENT_GUILD_BANK_OPEN_ERROR] = function(errorCode)
        local text = GetString("SI_GUILDBANKRESULT", errorCode)
        if text ~= "" then
            return ERROR, text, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GUILD_BANK_TRANSFER_ERROR] = function(errorCode)
        local text = GetString("SI_GUILDBANKRESULT", errorCode)
        if text ~= "" then
            if errorCode == GUILD_BANK_GUILD_TOO_SMALL then
                local numMembers = GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_BANK_DEPOSIT)
                text = zo_strformat(text, numMembers)
            end
            return ERROR, text, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GUILD_KIOSK_RESULT] = function(guildKioskResult)
        local text = GetString("SI_GUILDKIOSKRESULT", guildKioskResult)
        if text ~= "" then
            if guildKioskResult == GUILD_KIOSK_PURCHASE_SUCCESSFUL then
                return ALERT, text
            end
            if guildKioskResult == GUILD_KIOSK_GUILD_TOO_SMALL then
                local numMembers = GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_TRADING_HOUSE)
                text = zo_strformat(text, numMembers)
            end
            return ERROR, text, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GUILD_SELF_LEFT_GUILD] = function(guildId, guildName)
        if ShouldDisplaySelfKickedFromGuildAlert(guildId) then
            return ALERT, zo_strformat(SI_GUILD_SELF_KICKED_FROM_GUILD, guildName), SOUNDS.GENERAL_ALERT_ERROR
        end
        return ALERT, nil, SOUNDS.GUILD_SELF_LEFT
    end,
    [EVENT_PLEDGE_OF_MARA_RESULT] = function(result, characterName, displayName)
        if result ~= PLEDGE_OF_MARA_RESULT_PLEDGED and result ~= PLEDGE_OF_MARA_RESULT_BEGIN_PLEDGE then
            local userFacingDisplayName = ZO_GetPrimaryPlayerName(displayName, characterName)
            return ERROR, zo_strformat(GetString("SI_PLEDGEOFMARARESULT", result), userFacingDisplayName), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_TRAIT_LEARNED] = function(itemName, traitName)
        if not SYSTEMS:IsShowing(ZO_ALCHEMY_SYSTEM_NAME) then
            return ALERT, zo_strformat(SI_NEW_TRAIT_UNLOCKED, itemName, traitName)
        end
    end,
    [EVENT_STYLE_LEARNED] = function(itemStyleId, chapterIndex, isDefaultRacialStyle)
        if not isDefaultRacialStyle then
            if chapterIndex == ITEM_STYLE_CHAPTER_ALL then
                return ALERT, zo_strformat(SI_NEW_STYLE_LEARNED, GetItemStyleName(itemStyleId))
            else
                return ALERT, zo_strformat(SI_NEW_STYLE_CHAPTER_LEARNED, GetItemStyleName(itemStyleId), GetString("SI_ITEMSTYLECHAPTER", chapterIndex))
            end
        end
    end,
    [EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED] = function(craftingSkillType, researchLineIndex, traitIndex)
        local researchLineName = GetSmithingResearchLineInfo(craftingSkillType, researchLineIndex)
        local traitType = GetSmithingResearchLineTraitInfo(craftingSkillType, researchLineIndex, traitIndex)
        return ALERT, zo_strformat(SI_FINISHED_SMITHING_TRAIT_RESEARCH, GetString("SI_ITEMTRAITTYPE", traitType), researchLineName), SOUNDS.SMITHING_FINISH_RESEARCH
    end,
    [EVENT_RECIPE_LEARNED] = function(recipeListIndex, recipeIndex)
        local _, name = GetRecipeInfo(recipeListIndex, recipeIndex)
        return ALERT, zo_strformat(SI_NEW_RECIPE_LEARNED, name), SOUNDS.RECIPE_LEARNED
    end,
    [EVENT_MULTIPLE_RECIPES_LEARNED] = function(numLearned)
        return ALERT, zo_strformat(SI_NEW_RECIPES_LEARNED, numLearned), SOUNDS.RECIPE_LEARNED
    end,
    [EVENT_ZONE_CHANGED] = function(zoneName, subzoneName)
         if subzoneName ~= "" then
            return ALERT, zo_strformat(SI_ALERTTEXT_LOCATION_FORMAT, subzoneName)
        elseif zoneName ~= "" then
            return ALERT, zo_strformat(SI_ALERTTEXT_LOCATION_FORMAT, zoneName)
        end
    end,
    [EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED] = function(isVeteranDifficulty)
        if isVeteranDifficulty then
            return ALERT, GetString(SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN), SOUNDS.DUNGEON_DIFFICULTY_VETERAN
        else
            return ALERT, GetString(SI_DUNGEON_DIFFICULTY_CHANGED_TO_NORMAL), SOUNDS.DUNGEON_DIFFICULTY_NORMAL
        end
    end,
    [EVENT_LOGOUT_DISALLOWED] = function(quitGame)
        if not quitGame then
            return ERROR, GetString(SI_LOGOUT_DISALLOWED), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_JUSTICE_BEING_ARRESTED] = function(quitGame)
        local logOutDialogOpen = ZO_Dialogs_FindDialog("LOG_OUT")
        ZO_Dialogs_ReleaseAllDialogs(true)
        if logOutDialogOpen or quitGame then
            return ERROR, GetString(SI_JUSTICE_LOGOUT_DISALLOWED), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_JUMP_FAILED] = function(result)
        -- make sure it's not a result handled by EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED, which will prompt a dialog
        if result ~= JUMP_RESULT_JUMP_FAILED_ZONE_COLLECTIBLE and result ~= JUMP_RESULT_JUMP_FAILED_SOCIAL_TARGET_ZONE_COLLECTIBLE_LOCKED then
            return ALERT, GetString("SI_JUMPRESULT", result)
        end
    end,
    [EVENT_RECIPE_ALREADY_KNOWN] = function(result)
        return ALERT, GetString(SI_RECIPE_ALREADY_KNOWN), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SCREENSHOT_SAVED] = function(directory, filename)
        return ALERT, zo_strformat(SI_SCREENSHOT_SAVED, directory)
    end,
    [EVENT_INVENTORY_IS_FULL] = function(numSlotsRequested, numSlotsFree)
        if numSlotsRequested == 1 then
            TriggerTutorial(TUTORIAL_TRIGGER_INVENTORY_FULL)
            return ERROR, GetString(SI_INVENTORY_ERROR_INVENTORY_FULL), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ERROR, zo_strformat(SI_INVENTORY_ERROR_INSUFFICIENT_SPACE, numSlotsRequested - numSlotsFree), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_BANK_IS_FULL] = function()
        local bankingBag = GetBankingBag()
        if IsHouseBankBag(bankingBag) then
            local interactName, nickname = SHARED_INVENTORY:GetHouseBankingBagName(bankingBag)
            if nickname and nickname ~= "" then
                return ERROR, zo_strformat(SI_BANK_HOME_STORAGE_FULL_WITH_NICKNAME, interactName, nickname), SOUNDS.GENERAL_ALERT_ERROR
            else
                return ERROR, zo_strformat(SI_BANK_HOME_STORAGE_FULL, interactName), SOUNDS.GENERAL_ALERT_ERROR
            end
        else
            return ERROR, GetString(SI_INVENTORY_ERROR_BANK_FULL), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_BANK_DEPOSIT_NOT_ALLOWED] = function()
        local bankingBag = GetBankingBag()
        if IsHouseBankBag(bankingBag) then
            local interactName, nickname = SHARED_INVENTORY:GetHouseBankingBagName(bankingBag)
            if nickname and nickname ~= "" then
                return ERROR, zo_strformat(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED_WITH_NICKNAME, interactName, nickname), SOUNDS.GENERAL_ALERT_ERROR
            else
                return ERROR, zo_strformat(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED, interactName), SOUNDS.GENERAL_ALERT_ERROR
            end
        else
            return ERROR, GetString(SI_INVENTORY_ERROR_BANK_DEPOSIT_NOT_ALLOWED), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_QUEST_LOG_IS_FULL] = function()
        return ERROR, GetString(SI_ERROR_QUEST_LOG_FULL), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_MOUSE_REQUEST_DESTROY_ITEM_FAILED] = function(bagId, slotIndex, itemCount, name, reason)
        local reasonString = GetString("SI_MOUSEDESTROYITEMFAILEDREASON", reason)
        if reasonString ~= "" then
            return ERROR, reasonString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_PLAYER_DEAD] = function()
        if DidDeathCauseDurabilityDamage() then
            return ALERT, GetString(SI_DEATH_DURABILITY_ANNOUNCEMENT)
        end
    end,
    [EVENT_INPUT_LANGUAGE_CHANGED] = function()
        return ALERT, zo_strformat(SI_ALERT_INPUT_LANGUAGE_CHANGE, GetKeyboardLayout()), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CAMPAIGN_ASSIGNMENT_RESULT] = function(result)
        local resultString = GetString("SI_CAMPAIGNREASSIGNMENTERRORREASON", result)
        if resultString ~= "" then
            return ERROR, resultString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_CAMPAIGN_UNASSIGNMENT_RESULT] = function(result)
        local resultString = GetString("SI_UNASSIGNCAMPAIGNRESULT", result)
        if resultString ~= "" then
            return ERROR, zo_strformat(resultString), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_QUEUE_FOR_CAMPAIGN_RESPONSE] = function(response)
        local responseString = GetString("SI_QUEUEFORCAMPAIGNRESPONSETYPE", response)
        if responseString ~= "" then
            return ERROR, responseString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_CAMPAIGN_ALLIANCE_LOCK_ACTIVATED] = function(campaignId, wasLockedToAlliance)
        local campaignName = GetCampaignName(campaignId)
        local allianceString = ZO_CampaignBrowser_FormatPlatformAllianceIconAndName(wasLockedToAlliance)
        return ALERT, zo_strformat(SI_ALLIANCE_LOCK_ACTIVATED_MESSAGE, campaignName, allianceString)
    end,
    [EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED] = function(oldBounty, newBounty, isInitialize)
        if not isInitialize then
            if (newBounty > oldBounty) then
                TriggerTutorial(TUTORIAL_TRIGGER_BOUNTY_ADDED)
                return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_ADDED, newBounty - oldBounty)
            elseif (newBounty == 0 and oldBounty ~= 0) then
                return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_CLEARED)
            else
                return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_SET, newBounty)
            end
        end
    end,
    [EVENT_JUSTICE_GOLD_PICKPOCKETED] = function(goldAmount)
        return ALERT, zo_strformat(SI_JUSTICE_GOLD_PICKPOCKETED, goldAmount)
    end,
    [EVENT_JUSTICE_PICKPOCKET_FAILED] = function()
        return ALERT, zo_strformat(SI_JUSTICE_PICKPOCKET_FAILED), SOUNDS.JUSTICE_PICKPOCKET_FAILED
    end,
    [EVENT_DYE_STAMP_USE_FAIL] = function(reason)
        if reason ~= DYE_STAMP_USE_RESULT_NONE then
            return ALERT, GetString("SI_DYESTAMPUSERESULT", reason)
        end
    end,
    [EVENT_SAVE_GUILD_RANKS_RESPONSE] = function(guildId, result)
        if result ~= SOCIAL_RESULT_NO_ERROR then
            return ERROR, GetString("SI_SOCIALACTIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_TRIAL_FEATURE_RESTRICTED] = function(restrictionType)
        if TrialEventMappings[restrictionType] then
            return ERROR, GetString("SI_TRIALACCOUNTRESTRICTIONTYPE", restrictionType)
        end
    end,
    [EVENT_STUCK_ERROR_ON_COOLDOWN] = function()
        local cooldownRemainingText = ZO_FormatTimeMilliseconds(GetTimeUntilStuckAvailable(), TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
        return ERROR, zo_strformat(SI_STUCK_ERROR_ON_COOLDOWN, cooldownRemainingText)
    end,
    [EVENT_STUCK_ERROR_ALREADY_IN_PROGRESS] = function()
        return ERROR, GetString(SI_STUCK_ERROR_ALREADY_IN_PROGRESS)
    end,
    [EVENT_STUCK_ERROR_IN_COMBAT] = function()
        return ERROR, GetString(SI_STUCK_ERROR_IN_COMBAT)
    end,
    [EVENT_STUCK_ERROR_INVALID_LOCATION] = function()
        return ERROR, GetString(SI_INVALID_STUCK_LOCATION)
    end,
    [EVENT_STUCK_CANCELED] = function()
        return ERROR, GetString(SI_GAMEPAD_HELP_UNSTUCK_ERROR_IN_COMBAT), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_RIDING_SKILL_IMPROVEMENT] = function(ridingSkill, previous, current, source)
        if source == RIDING_TRAIN_SOURCE_ITEM then
            local text = zo_strformat(SI_RIDING_SKILL_IMPROVEMENT_ALERT, GetString("SI_RIDINGTRAINTYPE", ridingSkill))
            return ALERT, text
        end
    end,
    [EVENT_DISPLAY_ALERT] = function(alertText, soundId)
        if soundId == "" then
            soundId = nil
        end
        return ALERT, alertText, soundId
    end,
    [EVENT_TUTORIALS_RESET] = function()
        return ALERT, GetString(SI_TUTORIALS_RESET)
    end,
    [EVENT_GROUP_ELECTION_FAILED] = function(failureType, descriptor)
        if failureType ~= GROUP_ELECTION_FAILURE_NONE then
            return ERROR, GetString("SI_GROUPELECTIONFAILURE", failureType), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GROUP_ELECTION_RESULT] = function(resultType, descriptor)
        if resultType ~= GROUP_ELECTION_RESULT_IN_PROGRESS and resultType ~= GROUP_ELECTION_RESULT_NOT_APPLICABLE then
            resultType = ZO_GetSimplifiedGroupElectionResultType(resultType)
            local alertText
            --Try to find override messages based on the descriptor
            local alertTextOverrideLookup = ZO_GroupElectionResultToAlertTextOverrides[resultType]
            if alertTextOverrideLookup then
                alertText = alertTextOverrideLookup[descriptor]
            end
            --No override found
            if not alertText then
                local electionType, _, _, targetUnitTag = GetGroupElectionInfo()
                if descriptor == ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK and resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then
                    local unreadyUnitTags = { GetGroupElectionUnreadyUnitTags() }
                    local unreadyPlayers = {}
                    local DO_NOT_USE_INTERNAL_FORMAT = false
                    for _, unitTag in pairs(unreadyUnitTags) do
                        if IsUnitOnline(unitTag) then
                            table.insert(unreadyPlayers, ZO_GetPrimaryPlayerNameFromUnitTag(unitTag, DO_NOT_USE_INTERNAL_FORMAT))
                        end
                    end
                    local unreadyList = ZO_GenerateCommaSeparatedListWithAnd(unreadyPlayers)
                    alertText = zo_strformat(SI_GROUP_ELECTION_READY_CHECK_FAILED, unreadyList, #unreadyPlayers)
                elseif not targetUnitTag then
                    return
                elseif electionType == GROUP_ELECTION_TYPE_KICK_MEMBER then
                    if resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then
                        local primaryName = ZO_GetPrimaryPlayerNameFromUnitTag(targetUnitTag)
                        local secondaryName = ZO_GetSecondaryPlayerNameFromUnitTag(targetUnitTag)
                        alertText = zo_strformat(SI_GROUP_ELECTION_KICK_MEMBER_FAILED, primaryName, secondaryName)
                    else
                        --Successful kicks are handled in the GROUP_MEMBER_LEFT alert
                        return
                    end
                end
            end
            --No specific behavior found, so just do the generic alert for the result
            if not alertText then
                alertText = GetString("SI_GROUPELECTIONRESULT", resultType)
            end
            if alertText ~= "" then
                if type(alertText) == "function" then
                    alertText = alertText()
                end
                return ALERT, alertText, GroupElectionResultToSoundId[resultType]
            end
        end
    end,
    [EVENT_GROUP_ELECTION_REQUESTED] = function(descriptor)
        local alertText
        if descriptor then
            alertText = ZO_GroupElectionDescriptorToRequestAlertText[descriptor]
        end
        if not alertText then
            alertText = ZO_GroupElectionDescriptorToRequestAlertText[ZO_GROUP_ELECTION_DESCRIPTORS.NONE]
        end
        return ALERT, alertText, SOUNDS.GROUP_ELECTION_REQUESTED
    end,
    [EVENT_DUEL_INVITE_FAILED] = function(reason, targetCharacterName, targetDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary(targetDisplayName, targetCharacterName)
        if userFacingName then
            return ERROR, zo_strformat(GetString("SI_DUELINVITEFAILREASON", reason), userFacingName), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ERROR, GetString("SI_DUELINVITEFAILREASON", reason), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_DUEL_INVITE_RECEIVED] = function(inviterCharacterName, inviterDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerName(inviterDisplayName, inviterCharacterName)
        return ALERT, zo_strformat(SI_DUEL_INVITE_RECEIVED, userFacingName)
    end,
    [EVENT_DUEL_INVITE_SENT] = function(inviteeCharacterName, inviteeDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerName(inviteeDisplayName, inviteeCharacterName)
        return ALERT, zo_strformat(SI_DUEL_INVITE_SENT, userFacingName)
    end,
    [EVENT_DUEL_INVITE_ACCEPTED] = function()
        return ALERT, GetString(SI_DUEL_INVITE_ACCEPTED), SOUNDS.DUEL_ACCEPTED
    end,
    [EVENT_DUEL_INVITE_DECLINED] = function()
        return ALERT, GetString(SI_DUEL_INVITE_DECLINED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_DUEL_INVITE_CANCELED] = function()
        return ALERT, GetString(SI_DUEL_INVITE_CANCELED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CROWN_CRATE_OPEN_RESPONSE] = function(crownCrateId, openResponse)
        if openResponse ~= LOOT_CRATE_OPEN_RESPONSE_SUCCESS then
            local errorText = GetString("SI_LOOTCRATEOPENRESPONSE", openResponse)
            if openResponse == LOOT_CRATE_OPEN_RESPONSE_FAIL_NO_INVENTORY_SPACE then
                local requiredSlots = GetInventorySpaceRequiredToOpenCrownCrate(crownCrateId)
                local freeSlots = GetNumBagFreeSlots(BAG_BACKPACK)
                errorText = zo_strformat(errorText, requiredSlots - freeSlots)
            end
            return ERROR, errorText, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED] = function(reason)
        if reason ~= LFG_READY_CHECK_CANCEL_REASON_NOT_IN_READY_CHECK then
            return ALERT, GetString("SI_LFGREADYCHECKCANCELREASON", reason)
        end
    end,
    [EVENT_STACKED_ALL_ITEMS_IN_BAG] = function()
        return ALERT, GetString(SI_STACK_ALL_ITEMS_ALERT)
    end,
    [EVENT_ACTION_SLOT_ABILITY_USED_WRONG_WEAPON] = function(weaponConfigType)
        return ALERT, zo_strformat(SI_ERROR_WRONG_WEAPON_EQUIPPED_FOR_SKILL, GetString("SI_WEAPONCONFIGTYPE", weaponConfigType))
    end,
    [EVENT_HOUSING_ADD_PERMISSIONS_FAILED] = function(userGroup, attemptedName)
        if userGroup == HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL then
            return ALERT, zo_strformat(SI_HOUSING_ADD_PERMISSIONS_FAILED_INDIVIDUAL, ZO_FormatUserFacingDisplayName(attemptedName))
        elseif userGroup == HOUSE_PERMISSION_USER_GROUP_GUILD then
            return ALERT, zo_strformat(SI_HOUSING_ADD_PERMISSIONS_FAILED_GUILD, attemptedName)
        end
    end,
    [EVENT_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF] = function()
        return ALERT, GetString(SI_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF)
    end,
    [EVENT_HOUSING_LOAD_PERMISSIONS_RESULT] = function(loadResult)
        return ALERT, GetString("SI_HOUSINGLOADPERMISSIONSRESULT", loadResult)
    end,
    [EVENT_HOUSING_EDITOR_REQUEST_RESULT] = function(result)
        if result ~= HOUSING_REQUEST_RESULT_SUCCESS then
            return ALERT, GetString("SI_HOUSINGREQUESTRESULT", result)
        end
    end,
    [EVENT_PLAYER_EMOTE_FAILED_PLAY] = function(result)
        return ALERT, GetString("SI_PLAYEREMOTEPLAYFAILURE", result)
    end,
    [EVENT_BATTLEGROUND_INACTIVITY_WARNING] = function()
        return ALERT, GetString(SI_BATTLEGROUND_INACTIVITY_WARNING), SOUNDS.BATTLEGROUND_INACTIVITY_WARNING
    end,
    [EVENT_CRAFT_FAILED] = function(result)
        return ALERT, GetString("SI_TRADESKILLRESULT", result)
    end,
    [EVENT_RECONSTRUCT_RESPONSE] = function(result)
        if result ~= RECONSTRUCT_RESPONSE_SUCCESS then
            return ALERT, GetString("SI_RECONSTRUCTRESPONSE", result)
        end
    end,
    [EVENT_RETRAIT_RESPONSE] = function(result)
        if result ~= RETRAIT_RESPONSE_SUCCESS then
            return ALERT, GetString("SI_RETRAITRESPONSE", result)
        end
    end,
    [EVENT_LORE_BOOK_LEARNED] = function(categoryIndex, collectionIndex, bookIndex, guildReputationIndex, isMaxRank)
        if guildReputationIndex == 0 or isMaxRank then
            -- We only want to fire this event if a player is not part of the guild or if they've reached max level in the guild.
            -- Otherwise, the _SKILL_EXPERIENCE version of this event will send a center screen message instead.
            local hidden = select(5, GetLoreCollectionInfo(categoryIndex, collectionIndex))
            if not hidden then
                return ALERT, GetString(SI_LORE_LIBRARY_ANNOUNCE_BOOK_LEARNED), SOUNDS.BOOK_ACQUIRED, true
            end
        end
    end,
    [EVENT_LOCKPICK_FAILED] = function(result)
        return ALERT, GetString(SI_ALERT_LOCKPICK_FAILED)
    end,
    [EVENT_OUTFIT_RENAME_RESPONSE] = function(result, actorCategory, outfitIndex)
        if not (result == SET_OUTFIT_NAME_RESULT_SUCCESS or result == SET_OUTFIT_NAME_RESULT_NO_CHANGE) then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_SETOUTFITNAMERESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_OUTFIT_CHANGE_RESPONSE] = function(result, actorCategory, outfitIndex)
        if result ~= APPLY_OUTFIT_CHANGES_RESULT_SUCCESS then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_APPLYOUTFITCHANGESRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_OUTFIT_EQUIP_RESPONSE] = function(actorCategory, result)
        if result ~= EQUIP_OUTFIT_RESULT_SUCCESS then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_EQUIPOUTFITRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_CLAIM_REWARD_RESULT] = function(result)
        if result ~= CLAIM_REWARD_RESULT_SUCCESS then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_CLAIMREWARDRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_REQUEST_ALERT] = function(alertCategory, soundId, message)
        if soundId == "" then
            --only because events can't send nil. empty string is not a valid sound ever
            soundId = nil
        end
        return alertCategory, message, soundId
    end,
    [EVENT_LEAVE_CAMPAIGN_QUEUE_RESPONSE] = function(result)
        local message = GetString("SI_LEAVECAMPAIGNQUEUERESPONSETYPE", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_RECALL_KEEP_USE_RESULT] = function(result)
        local message = GetString("SI_KEEPRECALLSTONEUSERESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_SKILL_RESPEC_RESULT] = function(result)
        local message = GetString("SI_RESPECRESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_ATTRIBUTE_RESPEC_RESULT] = function(result)
        local message = GetString("SI_RESPECRESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_CHAMPION_PURCHASE_RESULT] = function(result)
        local message = GetString("SI_CHAMPIONPURCHASERESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_HOUSING_EDITOR_COMMAND_RESULT] = function(result)
        local message = GetString("SI_HOUSINGEDITORCOMMANDRESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_ITEM_COMBINATION_RESULT] = function(result)
        if result ~= ITEM_COMBINATION_RESULT_SUCCESS then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_ITEMCOMBINATIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_ACCEPT_SHARED_QUEST_RESPONSE] = function()
        return ALERT, zo_strformat(GetString(SI_NOTIFICATION_ACCEPTED), GetString(SI_NOTIFICATION_SHARE_QUEST_INVITE))
    end,
    [EVENT_NO_DAEDRIC_PICKUP_WHEN_STEALTHED] = function()
        return ERROR, GetString(SI_NO_DAEDRIC_PICKUP_WHEN_STEALTHED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GUILD_FINDER_LONG_SEARCH_WARNING] = function()
        return ALERT, GetString(SI_GUILD_BROWSER_LONG_SEARCH_WARNING), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_NO_DAEDRIC_PICKUP_AS_EMPEROR] = function()
        return ERROR, GetString(SI_NO_DAEDRIC_PICKUP_AS_EMPEROR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CANNOT_DO_THAT_WHILE_HIDDEN] = function()
        return ERROR, GetString(SI_ERROR_NOT_WHILE_HIDDEN), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GROUP_OPERATION_RESULT] = function(result)
        if result ~= GROUP_OPERATION_RESULT_NONE then
            return UI_ALERT_CATEGORY_ERROR, GetString("SI_GROUPOPERATIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_ANTIQUITY_DIGGING_ACTIVE_SKILL_USE_RESULT] = function(result)
        if result ~= DIGGING_ACTIVE_SKILL_USE_RESULT_SUCCESS then
            return ERROR, GetString("SI_DIGGINGACTIVESKILLUSERESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_SCRYING_ACTIVE_SKILL_USE_RESULT] = function(result)
        local message = GetString("SI_SCRYINGACTIVESKILLUSERESULT", result)
        if message and message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
   
    [EVENT_COMPANION_SUMMON_RESULT] = function(summonResult, companionId)
        return ALERT, zo_strformat(GetString("SI_COMPANIONSUMMONRESULT", summonResult), GetCompanionName(companionId))
    end,
    [EVENT_TRIBUTE_INVITE_FAILED] = function(reason, targetCharacterName, targetDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary(targetDisplayName, targetCharacterName)
        if userFacingName then
            return ERROR, zo_strformat(GetString("SI_TRIBUTEMATCHEVENT", reason), userFacingName), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ERROR, GetString("SI_TRIBUTEMATCHEVENT", reason), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_TRIBUTE_INVITE_RECEIVED] = function(inviterCharacterName, inviterDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerName(inviterDisplayName, inviterCharacterName)
        return ALERT, zo_strformat(SI_TRIBUTE_INVITE_RECEIVED, userFacingName)
    end,
    [EVENT_TRIBUTE_INVITE_SENT] = function(inviteeCharacterName, inviteeDisplayName)
        local userFacingName = ZO_GetPrimaryPlayerName(inviteeDisplayName, inviteeCharacterName)
        return ALERT, zo_strformat(SI_TRIBUTE_INVITE_SENT, userFacingName)
    end,
    [EVENT_TRIBUTE_INVITE_ACCEPTED] = function()
        return ALERT, GetString(SI_TRIBUTE_INVITE_ACCEPTED), SOUNDS.DUEL_ACCEPTED
    end,
    [EVENT_TRIBUTE_INVITE_DECLINED] = function()
        return ALERT, GetString(SI_TRIBUTE_INVITE_DECLINED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRIBUTE_INVITE_CANCELED] = function()
        return ALERT, GetString(SI_TRIBUTE_INVITE_CANCELED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GUILD_KEEP_ATTACK_UPDATE] = function(_, numGuardsKilled, numAttackers, location)
        if tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_AVA_NOTIFICATIONS)) ~= AVA_NOTIFICATIONS_SETTING_CHOICE_DONT_SHOW and
            tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_GUILD_KEEP_NOTICES)) == GUILD_KEEP_NOTICES_SETTING_CHOICE_ALERT then
            if numGuardsKilled > 0 then
                return ALERT, zo_strformat(SI_GUILD_KEEP_ATTACK_UPDATE, numGuardsKilled, location, numAttackers)
            else
                return ALERT, zo_strformat(SI_GUILD_KEEP_ATTACK_END, location)
            end
        end
    end,
    [EVENT_HOUSING_PREVIEW_INSPECTION_STATE_CHANGED] = function()
        local stringId = HousingEditorIsPreviewInspectionEnabled() and SI_HOUSING_PREVIEW_INSPECTION_MODE_ENABLED or SI_HOUSING_PREVIEW_INSPECTION_MODE_DISABLED
        return ALERT, GetString(stringId)
    end,
}
ZO_AntiquityScryingResultsToAlert =
{
    [ANTIQUITY_SCRYING_RESULT_MAX_PROGRESS] = true,
    [ANTIQUITY_SCRYING_RESULT_NOT_ENOUGH_SKILL] = true,
    [ANTIQUITY_SCRYING_RESULT_NOT_REPEATABLE] = true,
    [ANTIQUITY_SCRYING_RESULT_LEAD_NOT_ACQUIRED] = true,
    [ANTIQUITY_SCRYING_RESULT_AWAITING_COMBINATION] = true,
    [ANTIQUITY_SCRYING_RESULT_INTERNAL_ERROR] = true,
    [ANTIQUITY_SCRYING_RESULT_INVALID_ANTIQUITY] = true,
    [ANTIQUITY_SCRYING_RESULT_INCORRECT_ZONE] = true,
    [ANTIQUITY_SCRYING_RESULT_SCRYING_TOOL_LOCKED] = true,
    [ANTIQUITY_SCRYING_RESULT_MAX_IN_PROGRESS_ANTIQUITIES] = true,
    [ANTIQUITY_SCRYING_RESULT_FAILED_REQUIREMENT] = true,
    [ANTIQUITY_SCRYING_RESULT_IN_COMBAT] = true,
    [ANTIQUITY_SCRYING_RESULT_IS_USING_FURNITURE] = true,
}
--Check if the new scrying result need to be alerted
internalassert(ANTIQUITY_SCRYING_RESULT_MAX_VALUE == 15)
AlertHandlers[EVENT_ANTIQUITY_SCRYING_RESULT] = function(result)
    if ZO_AntiquityScryingResultsToAlert[result] then
        local message = GetString("SI_ANTIQUITYSCRYINGRESULT", result)
        if message ~= "" then
            return UI_ALERT_CATEGORY_ERROR, message
        end
    end
end
ZO_ClientInteractResultSpecificSound =
{
    [CLIENT_INTERACT_RESULT_LOCK_TOO_DIFFICULT] = SOUNDS.LOCKPICKING_NO_LOCKPICKS,
    [CLIENT_INTERACT_RESULT_NO_LOCKPICKS] = SOUNDS.LOCKPICKING_NO_LOCKPICKS,
}
AlertHandlers[EVENT_CLIENT_INTERACT_RESULT] = function(result, interactTargetName)
    local formatString = GetString("SI_CLIENTINTERACTRESULT", result)
    if formatString ~= "" then
        return ERROR, zo_strformat(formatString, interactTargetName), ZO_ClientInteractResultSpecificSound[result] or SOUNDS.GENERAL_ALERT_ERROR
    end
end
    return AlertHandlers
end
if not playerName then
    local function OnUnitCreated(eventCode, tag)
        if tag == "player" then
            playerName = GetRawUnitName(tag)
        end
    end
    EVENT_MANAGER:RegisterForEvent("AlertHandlers_ON_UNIT_CREATED", EVENT_UNIT_CREATED, OnUnitCreated)
end
    return ZO_Menu_WasLastCommandFromMenu() or (error ~= SOCIAL_RESULT_ACCOUNT_NOT_FOUND and error ~= SOCIAL_RESULT_CHARACTER_NOT_FOUND)
end
    return error == SOCIAL_RESULT_ACCOUNT_IGNORING_YOU
end
end
    return error == GROUP_INVITE_RESPONSE_IGNORED
end