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1222 |
local ERROR = UI_ALERT_CATEGORY_ERROR
local ALERT = UI_ALERT_CATEGORY_ALERT
local CombatEventToSoundId =
{
[ ACTION_RESULT_ABILITY_ON_COOLDOWN ] = SOUNDS . ABILITY_NOT_READY ,
[ ACTION_RESULT_TARGET_OUT_OF_RANGE ] = SOUNDS . ABILITY_TARGET_OUT_OF_RANGE ,
[ ACTION_RESULT_TARGET_NOT_IN_VIEW ] = SOUNDS . ABILITY_TARGET_OUT_OF_LOS ,
[ ACTION_RESULT_CANT_SEE_TARGET ] = SOUNDS . ABILITY_TARGET_OUT_OF_LOS ,
[ ACTION_RESULT_IMMUNE ] = SOUNDS . ABILITY_TARGET_IMMUNE ,
[ ACTION_RESULT_SILENCED ] = SOUNDS . ABILITY_CASTER_SILENCED ,
[ ACTION_RESULT_STUNNED ] = SOUNDS . ABILITY_CASTER_STUNNED ,
[ ACTION_RESULT_BUSY ] = SOUNDS . ABILITY_CASTER_BUSY ,
[ ACTION_RESULT_BAD_TARGET ] = SOUNDS . ABILITY_TARGET_BAD_TARGET ,
[ ACTION_RESULT_TARGET_DEAD ] = SOUNDS . ABILITY_TARGET_DEAD ,
[ ACTION_RESULT_CASTER_DEAD ] = SOUNDS . ABILITY_CASTER_DEAD ,
[ ACTION_RESULT_INSUFFICIENT_RESOURCE ] =
{
[ COMBAT_MECHANIC_FLAGS_STAMINA ] = SOUNDS . ABILITY_NOT_ENOUGH_STAMINA ,
[ COMBAT_MECHANIC_FLAGS_MAGICKA ] = SOUNDS . ABILITY_NOT_ENOUGH_MAGICKA ,
[ COMBAT_MECHANIC_FLAGS_HEALTH ] = SOUNDS . ABILITY_NOT_ENOUGH_HEALTH ,
[ COMBAT_MECHANIC_FLAGS_ULTIMATE ] = SOUNDS . ABILITY_NOT_ENOUGH_ULTIMATE ,
} ,
[ ACTION_RESULT_FAILED ] = SOUNDS . ABILITY_FAILED ,
[ ACTION_RESULT_IN_COMBAT ] = SOUNDS . ABILITY_FAILED_IN_COMBAT ,
[ ACTION_RESULT_FAILED_REQUIREMENTS ] = SOUNDS . ABILITY_FAILED_REQUIREMENTS ,
[ ACTION_RESULT_FEARED ] = SOUNDS . ABILITY_CASTER_FEARED ,
[ ACTION_RESULT_DISORIENTED ] = SOUNDS . ABILITY_CASTER_DISORIENTED ,
[ ACTION_RESULT_TARGET_TOO_CLOSE ] = SOUNDS . ABILITY_TARGET_TOO_CLOSE ,
[ ACTION_RESULT_WRONG_WEAPON ] = SOUNDS . ABILITY_WRONG_WEAPON ,
[ ACTION_RESULT_TARGET_NOT_PVP_FLAGGED ] = SOUNDS . ABILITY_TARGET_NOT_PVP_FLAGGED ,
[ ACTION_RESULT_PACIFIED ] = SOUNDS . ABILITY_CASTER_PACIFIED ,
[ ACTION_RESULT_LEVITATED ] = SOUNDS . ABILITY_CASTER_LEVITATED ,
[ ACTION_RESULT_REINCARNATING ] = SOUNDS . NONE ,
[ ACTION_RESULT_RECALLING ] = SOUNDS . ABILITY_NOT_READY ,
[ ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO ] = SOUNDS . ABILITY_WEAPON_SWAP_FAIL ,
[ ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR ] = SOUNDS . ABILITY_WEAPON_SWAP_FAIL ,
[ ACTION_RESULT_MOUNTED ] = SOUNDS . ABILITY_NOT_READY ,
[ ACTION_RESULT_INVALID_JUSTICE_TARGET ] = SOUNDS . ABILITY_INVALID_JUSTICE_TARGET ,
[ ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE ] = SOUNDS . NEGATIVE_CLICK ,
[ ACTION_RESULT_IN_HIDEYHOLE ] = SOUNDS . ABILITY_CASTER_STUNNED ,
[ ACTION_RESULT_CANT_SWAP_HOTBAR_IS_OVERRIDDEN ] = SOUNDS . ABILITY_WEAPON_SWAP_FAIL ,
}
local ExperienceReasonToSoundId =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = SOUNDS . SCRIPTED_EVENT_COMPLETION ,
}
local TrialEventMappings =
{
[ TRIAL_RESTRICTION_CANNOT_USE_GUILDS ] = true ,
}
local GroupElectionResultToSoundId =
{
[ GROUP_ELECTION_RESULT_ELECTION_WON ] = SOUNDS . GROUP_ELECTION_RESULT_WON ,
[ GROUP_ELECTION_RESULT_ELECTION_LOST ] = SOUNDS . GROUP_ELECTION_RESULT_LOST ,
[ GROUP_ELECTION_RESULT_ABANDONED ] = SOUNDS . GROUP_ELECTION_RESULT_LOST ,
}
ZO_GroupElectionResultToAlertTextOverrides =
{
[ GROUP_ELECTION_RESULT_ELECTION_WON ] =
{
} ,
}
ZO_GroupElectionDescriptorToRequestAlertText =
{
}
--Return format is
-- Category - The alert category to send the alert to
-- Message - The message to alert
-- SoundId (Optional) - An optional sound id to play along with the message
--If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
if collectibleId ~= 0 then
ZO_Dialogs_ShowPlatformDialog ( "COLLECTIBLE_REQUIREMENT_FAILED" , { collectibleData = collectibleData } , { mainTextParams = { message , collectibleName , categoryName } } )
elseif message ~= "" then
return ERROR , message , SOUNDS . ABILITY_FAILED_REQUIREMENTS
end
end
local AlertHandlers =
{
[ EVENT_COMBAT_EVENT ] = function ( result , isError , abilityName , abilityGraphic , abilityActionSlotType , sourceName , sourceType , targetName , targetType , hitValue , powerType , damageType , log )
if playerName == sourceName then
local soundId = CombatEventToSoundId [ result ]
soundId = soundId [ powerType ]
end
elseif soundId ~= nil then
return ERROR , nil , soundId
end
end
end ,
if unitTag == "player" then
local soundId = ExperienceReasonToSoundId [ reason ]
if soundId then
return ALERT , nil , soundId
end
end
end ,
[ EVENT_REQUIREMENTS_FAIL ] = function ( errorStringId )
end ,
[ EVENT_ABILITY_REQUIREMENTS_FAIL ] = function ( errorStringId )
end ,
[ EVENT_UI_ERROR ] = function ( stringId )
end ,
[ EVENT_ITEM_ON_COOLDOWN ] = function ( )
end ,
[ EVENT_COLLECTIBLE_USE_RESULT ] = function ( result , isAttemptingActivation )
if result == COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED then
local sound = isAttemptingActivation and SOUNDS . COLLECTIBLE_ACTIVATED or SOUNDS . COLLECTIBLE_DEACTIVATED
else
local sound = ( result == COLLECTIBLE_USAGE_BLOCK_REASON_ON_COOLDOWN ) and SOUNDS . COLLECTIBLE_ON_COOLDOWN or SOUNDS . GENERAL_ALERT_ERROR
end
end ,
end
end
end ,
[ EVENT_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM ] = function ( )
return ERROR , GetString ( SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_SIEGE_CREATION_FAILED_NO_VALID_DOOR ] = function ( )
end ,
[ EVENT_SIEGE_PACK_FAILED_INVENTORY_FULL ] = function ( )
end ,
[ EVENT_SIEGE_PACK_FAILED_NOT_CREATOR ] = function ( )
end ,
[ EVENT_SIEGE_BUSY ] = function ( siegeName )
end ,
[ EVENT_SIEGE_FIRE_FAILED_COOLDOWN ] = function ( )
end ,
[ EVENT_SIEGE_FIRE_FAILED_RETARGETING ] = function ( )
end ,
[ EVENT_SIEGE_CONTROL_ANOTHER_PLAYER ] = function ( siegeName )
end ,
[ EVENT_CANNOT_DO_THAT_WHILE_DEAD ] = function ( )
end ,
[ EVENT_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT ] = function ( artifactName )
return ERROR , zo_strformat ( GetString ( SI_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT ) , artifactName ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_NOT_ENOUGH_MONEY ] = function ( )
end ,
[ EVENT_TRADE_FAILED ] = function ( reason )
end ,
[ EVENT_TRADE_ITEM_ADD_FAILED ] = function ( reason , itemName )
return ERROR , zo_strformat ( GetString ( "SI_TRADEACTIONRESULT" , reason ) , itemName ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_TRADE_ELEVATION_FAILED ] = function ( reason , itemName )
return ERROR , zo_strformat ( GetString ( "SI_TRADEACTIONRESULT" , reason ) , itemName ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_SLOT_IS_LOCKED_FAILURE ] = function ( )
end ,
[ EVENT_MAIL_SEND_SUCCESS ] = function ( playerName )
end ,
[ EVENT_MAIL_SEND_FAILED ] = function ( reason )
if reason ~= MAIL_SEND_RESULT_CANCELED then
return ERROR , zo_strformat ( SI_MAIL_SEND_FAIL , GetString ( "SI_SENDMAILRESULT" , reason ) ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_RESURRECT_RESULT ] = function ( targetCharacterName , reason , targetDisplayName )
if reason ~= RESURRECT_RESULT_SUCCESS then
if reason ~= RESURRECT_RESULT_DECLINED then
return ERROR , zo_strformat ( GetString ( "SI_RESURRECTRESULT" , reason ) , nameToShow ) , SOUNDS . GENERAL_ALERT_ERROR
else
end
end
end ,
[ EVENT_SOUL_GEM_ITEM_CHARGE_FAILURE ] = function ( reason )
end ,
[ EVENT_ITEM_REPAIR_FAILURE ] = function ( reason )
end ,
[ EVENT_MOUNT_FAILURE ] = function ( reason , arg1 )
return ERROR , zo_strformat ( GetString ( "SI_MOUNTFAILUREREASON" , reason ) , arg1 ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_COMPANION_ULTIMATE_FAILURE ] = function ( reason , companionName )
return ERROR , zo_strformat ( GetString ( "SI_COMPANIONULTIMATEFAILUREREASON" , reason ) , companionName ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_STORE_FAILURE ] = function ( reason , errorStringId )
return ERROR , ZO_StoreManager_GetRequiredToBuyErrorText ( reason , errorStringId ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_HOT_BAR_RESULT ] = function ( reason )
end ,
[ EVENT_ABILITY_PROGRESSION_RESULT ] = function ( reason )
end ,
[ EVENT_INTERACT_BUSY ] = function ( )
end ,
[ EVENT_LORE_BOOK_ALREADY_KNOWN ] = function ( bookTitle )
end ,
[ EVENT_QUEST_SHARE_RESULT ] = function ( shareTargetCharacterName , shareTargetDisplayName , questName , result )
end ,
[ EVENT_GROUP_INVITE_RESPONSE ] = function ( characterName , response , displayName )
if response ~= GROUP_INVITE_RESPONSE_ACCEPTED and response ~= GROUP_INVITE_RESPONSE_CONSIDERING_OTHER and response ~= GROUP_INVITE_RESPONSE_IGNORED then
local nameToUse
if response == GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN then
-- GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN is unique as it sends the inviter character name in characterName instead of the invitee
-- This is so we can show who invited us in the alert
nameToUse = characterName
else
if nameToUse == "" then
end
end
local alertMessage
-- GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC and GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT are specifically used in cases when there are no names available
if nameToUse ~= "" or response == GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC or response == GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT then
else
end
return ALERT , alertMessage , SOUNDS . GENERAL_ALERT_ERROR
end
end
end ,
[ EVENT_GROUP_MEMBER_JOINED ] = function ( characterName , displayName , isLocalPlayer )
if isLocalPlayer then
else
return ALERT , zo_strformat ( SI_GROUP_ALERT_GROUP_MEMBER_JOINED , primaryNameToShow , secondaryNameToShow )
end
end ,
[ EVENT_FRIEND_ADDED ] = function ( displayName )
end ,
[ EVENT_GUILD_SELF_JOINED_GUILD ] = function ( guildId , displayName )
-- Don't show accept notification if the guild was created by the player
end
end ,
[ EVENT_GUILD_INVITE_TO_BLACKLISTED_PLAYER ] = function ( playerName , guildId )
return ALERT , zo_strformat ( SI_GUILD_INVITE_BLACKISTED_ALERT , ZO_FormatUserFacingDisplayName ( playerName ) , GetGuildName ( guildId ) )
end ,
[ EVENT_GUILD_INVITE_PLAYER_SUCCESSFUL ] = function ( playerName , guildId )
return ALERT , zo_strformat ( SI_GUILD_ROSTER_INVITED_MESSAGE , ZO_FormatUserFacingDisplayName ( playerName ) , GetGuildName ( guildId ) )
end ,
[ EVENT_GROUP_INVITE_ACCEPT_RESPONSE_TIMEOUT ] = function ( )
return ERROR , GetString ( "SI_GROUPINVITERESPONSE" , GROUP_INVITE_RESPONSE_GENERIC_JOIN_FAILURE ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_GROUP_NOTIFICATION_MESSAGE ] = function ( groupMessageCode )
if message ~= "" then
return ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_GROUP_UPDATE ] = function ( )
currentGroupLeaderRawName = ""
currentGroupLeaderDisplayName = ""
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( characterName , reason , isLocalPlayer , isLeader , displayName , actionRequiredVote )
local message = nil
local hasValidNames = primaryNameToShow ~= "" and secondaryNameToShow ~= ""
local useDefaultReasonText = false
if reason == GROUP_LEAVE_REASON_DISBAND then
if isLeader and not isLocalPlayer then
useDefaultReasonText = true
end
elseif reason == GROUP_LEAVE_REASON_KICKED then
if actionRequiredVote then
if isLocalPlayer then
message = SI_GROUP_ELECTION_KICK_PLAYER_PASSED
elseif hasValidNames then
message = zo_strformat ( SI_GROUP_ELECTION_KICK_MEMBER_PASSED , primaryNameToShow , secondaryNameToShow )
end
else
if isLocalPlayer then
else
useDefaultReasonText = true
end
end
elseif reason == GROUP_LEAVE_REASON_VOLUNTARY or reason == GROUP_LEAVE_REASON_LEFT_BATTLEGROUND then
if not isLocalPlayer then
useDefaultReasonText = true
end
elseif reason == GROUP_LEAVE_REASON_DESTROYED then
--do nothing, we don't want to show additional alerts for this case
end
if useDefaultReasonText and hasValidNames then
message = zo_strformat ( GetString ( "SI_GROUPLEAVEREASON" , reason ) , primaryNameToShow , secondaryNameToShow )
end
if isLocalPlayer then
currentGroupLeaderRawName = ""
currentGroupLeaderDisplayName = ""
end
end ,
-- This event only fires if the characterId of the leader has changed (it's a new leader)
[ EVENT_LEADER_UPDATE ] = function ( leaderTag )
local showAlert = leaderRawName ~= "" and currentGroupLeaderRawName ~= ""
currentGroupLeaderRawName = leaderRawName
local leaderNameToShow = ZO_GetPrimaryPlayerName ( currentGroupLeaderDisplayName , currentGroupLeaderRawName )
if showAlert then
return ALERT , zo_strformat ( SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED , leaderNameToShow ) , SOUNDS . GROUP_PROMOTE
end
end ,
[ EVENT_ACTIVITY_QUEUE_RESULT ] = function ( result )
if result ~= ACTIVITY_QUEUE_RESULT_SUCCESS then
end
end ,
[ EVENT_COLLECTIBLE_RENAME_ERROR ] = function ( errorReason )
end ,
[ EVENT_COLLECTIBLE_SET_IN_WATER_ALERT ] = function ( )
end ,
[ EVENT_TRADE_INVITE_FAILED ] = function ( errorReason , inviteeCharacterName , inviteeDisplayName )
if errorReason == TRADE_ACTION_RESULT_IGNORING_YOU then
else
end
end
end ,
[ EVENT_TRADE_INVITE_CONSIDERING ] = function ( inviterCharacterName , inviterDisplayName )
end ,
[ EVENT_TRADE_INVITE_WAITING ] = function ( inviteeCharacterName , inviteeDisplayName )
end ,
[ EVENT_TRADE_INVITE_DECLINED ] = function ( )
end ,
[ EVENT_TRADE_INVITE_CANCELED ] = function ( )
end ,
[ EVENT_TRADE_CANCELED ] = function ( )
end ,
[ EVENT_TRADE_FAILED ] = function ( )
end ,
[ EVENT_TRADE_SUCCEEDED ] = function ( )
end ,
[ EVENT_DISCOVERY_EXPERIENCE ] = function ( subzoneName , level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
return ALERT , zo_strformat ( SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION , subzoneName ) , SOUNDS . OBJECTIVE_DISCOVERED
end
end ,
[ EVENT_TRADING_HOUSE_ERROR ] = function ( errorCode )
if errorCode == TRADING_HOUSE_RESULT_CANT_SELL_FOR_OVER_MAX_AMOUNT then
return ERROR , zo_strformat ( GetString ( "SI_TRADINGHOUSERESULT" , errorCode ) , MAX_PLAYER_CURRENCY ) , SOUNDS . GENERAL_ALERT_ERROR
else
end
end ,
[ EVENT_TRADING_HOUSE_RESPONSE_RECEIVED ] = function ( responseType , responseResult )
if responseResult ~= TRADING_HOUSE_RESULT_SUCCESS then
end
end ,
[ EVENT_GUILD_BANK_OPEN_ERROR ] = function ( errorCode )
end
end ,
[ EVENT_GUILD_BANK_TRANSFER_ERROR ] = function ( errorCode )
if errorCode == GUILD_BANK_GUILD_TOO_SMALL then
end
end
end ,
[ EVENT_GUILD_KIOSK_RESULT ] = function ( guildKioskResult )
if guildKioskResult == GUILD_KIOSK_PURCHASE_SUCCESSFUL then
end
if guildKioskResult == GUILD_KIOSK_GUILD_TOO_SMALL then
end
end
end ,
[ EVENT_GUILD_SELF_LEFT_GUILD ] = function ( guildId , guildName )
end
return ALERT , nil , SOUNDS . GUILD_SELF_LEFT
end ,
[ EVENT_PLEDGE_OF_MARA_RESULT ] = function ( result , characterName , displayName )
if result ~= PLEDGE_OF_MARA_RESULT_PLEDGED and result ~= PLEDGE_OF_MARA_RESULT_BEGIN_PLEDGE then
return ERROR , zo_strformat ( GetString ( "SI_PLEDGEOFMARARESULT" , result ) , userFacingDisplayName ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_TRAIT_LEARNED ] = function ( itemName , traitName )
end
end ,
[ EVENT_STYLE_LEARNED ] = function ( itemStyleId , chapterIndex , isDefaultRacialStyle )
if not isDefaultRacialStyle then
if chapterIndex == ITEM_STYLE_CHAPTER_ALL then
else
return ALERT , zo_strformat ( SI_NEW_STYLE_CHAPTER_LEARNED , GetItemStyleName ( itemStyleId ) , GetString ( "SI_ITEMSTYLECHAPTER" , chapterIndex ) )
end
end
end ,
[ EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED ] = function ( craftingSkillType , researchLineIndex , traitIndex )
local traitType = GetSmithingResearchLineTraitInfo ( craftingSkillType , researchLineIndex , traitIndex )
return ALERT , zo_strformat ( SI_FINISHED_SMITHING_TRAIT_RESEARCH , GetString ( "SI_ITEMTRAITTYPE" , traitType ) , researchLineName ) , SOUNDS . SMITHING_FINISH_RESEARCH
end ,
[ EVENT_RECIPE_LEARNED ] = function ( recipeListIndex , recipeIndex )
end ,
[ EVENT_MULTIPLE_RECIPES_LEARNED ] = function ( numLearned )
end ,
[ EVENT_ZONE_CHANGED ] = function ( zoneName , subzoneName )
if subzoneName ~= "" then
elseif zoneName ~= "" then
end
end ,
[ EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED ] = function ( isVeteranDifficulty )
if isVeteranDifficulty then
return ALERT , GetString ( SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN ) , SOUNDS . DUNGEON_DIFFICULTY_VETERAN
else
end
end ,
[ EVENT_LOGOUT_DISALLOWED ] = function ( quitGame )
if not quitGame then
end
end ,
[ EVENT_JUSTICE_BEING_ARRESTED ] = function ( quitGame )
if logOutDialogOpen or quitGame then
end
end ,
[ EVENT_JUMP_FAILED ] = function ( result )
-- make sure it's not a result handled by EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED, which will prompt a dialog
if result ~= JUMP_RESULT_JUMP_FAILED_ZONE_COLLECTIBLE and result ~= JUMP_RESULT_JUMP_FAILED_SOCIAL_TARGET_ZONE_COLLECTIBLE_LOCKED then
end
end ,
[ EVENT_RECIPE_ALREADY_KNOWN ] = function ( result )
end ,
[ EVENT_SCREENSHOT_SAVED ] = function ( directory , filename )
end ,
[ EVENT_INVENTORY_IS_FULL ] = function ( numSlotsRequested , numSlotsFree )
if numSlotsRequested == 1 then
else
return ERROR , zo_strformat ( SI_INVENTORY_ERROR_INSUFFICIENT_SPACE , numSlotsRequested - numSlotsFree ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_BANK_IS_FULL ] = function ( )
if nickname and nickname ~= "" then
return ERROR , zo_strformat ( SI_BANK_HOME_STORAGE_FULL_WITH_NICKNAME , interactName , nickname ) , SOUNDS . GENERAL_ALERT_ERROR
else
end
else
end
end ,
[ EVENT_BANK_DEPOSIT_NOT_ALLOWED ] = function ( )
if nickname and nickname ~= "" then
return ERROR , zo_strformat ( SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED_WITH_NICKNAME , interactName , nickname ) , SOUNDS . GENERAL_ALERT_ERROR
else
return ERROR , zo_strformat ( SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED , interactName ) , SOUNDS . GENERAL_ALERT_ERROR
end
else
end
end ,
[ EVENT_QUEST_LOG_IS_FULL ] = function ( )
end ,
if reasonString ~= "" then
return ERROR , reasonString , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_PLAYER_DEAD ] = function ( )
end
end ,
[ EVENT_INPUT_LANGUAGE_CHANGED ] = function ( )
return ALERT , zo_strformat ( SI_ALERT_INPUT_LANGUAGE_CHANGE , GetKeyboardLayout ( ) ) , SOUNDS . GENERAL_ALERT_ERROR
end ,
[ EVENT_CAMPAIGN_ASSIGNMENT_RESULT ] = function ( result )
if resultString ~= "" then
return ERROR , resultString , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_CAMPAIGN_UNASSIGNMENT_RESULT ] = function ( result )
if resultString ~= "" then
end
end ,
[ EVENT_QUEUE_FOR_CAMPAIGN_RESPONSE ] = function ( response )
if responseString ~= "" then
return ERROR , responseString , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_CAMPAIGN_ALLIANCE_LOCK_ACTIVATED ] = function ( campaignId , wasLockedToAlliance )
end ,
[ EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED ] = function ( oldBounty , newBounty , isInitialize )
if not isInitialize then
if ( newBounty > oldBounty ) then
elseif ( newBounty == 0 and oldBounty ~= 0 ) then
else
end
end
end ,
[ EVENT_JUSTICE_GOLD_PICKPOCKETED ] = function ( goldAmount )
end ,
[ EVENT_JUSTICE_PICKPOCKET_FAILED ] = function ( )
end ,
[ EVENT_DYE_STAMP_USE_FAIL ] = function ( reason )
if reason ~= DYE_STAMP_USE_RESULT_NONE then
end
end ,
[ EVENT_SAVE_GUILD_RANKS_RESPONSE ] = function ( guildId , result )
if result ~= SOCIAL_RESULT_NO_ERROR then
end
end ,
[ EVENT_TRIAL_FEATURE_RESTRICTED ] = function ( restrictionType )
if TrialEventMappings [ restrictionType ] then
end
end ,
[ EVENT_STUCK_ERROR_ON_COOLDOWN ] = function ( )
local cooldownRemainingText = ZO_FormatTimeMilliseconds ( GetTimeUntilStuckAvailable ( ) , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
end ,
[ EVENT_STUCK_ERROR_ALREADY_IN_PROGRESS ] = function ( )
end ,
[ EVENT_STUCK_ERROR_IN_COMBAT ] = function ( )
end ,
[ EVENT_STUCK_ERROR_INVALID_LOCATION ] = function ( )
end ,
[ EVENT_STUCK_CANCELED ] = function ( )
end ,
[ EVENT_RIDING_SKILL_IMPROVEMENT ] = function ( ridingSkill , previous , current , source )
if source == RIDING_TRAIN_SOURCE_ITEM then
local text = zo_strformat ( SI_RIDING_SKILL_IMPROVEMENT_ALERT , GetString ( "SI_RIDINGTRAINTYPE" , ridingSkill ) )
end
end ,
if soundId == "" then
soundId = nil
end
end ,
[ EVENT_TUTORIALS_RESET ] = function ( )
end ,
if failureType ~= GROUP_ELECTION_FAILURE_NONE then
end
end ,
if resultType ~= GROUP_ELECTION_RESULT_IN_PROGRESS and resultType ~= GROUP_ELECTION_RESULT_NOT_APPLICABLE then
--Try to find override messages based on the descriptor
local alertTextOverrideLookup = ZO_GroupElectionResultToAlertTextOverrides [ resultType ]
if alertTextOverrideLookup then
end
--No override found
if descriptor == ZO_GROUP_ELECTION_DESCRIPTORS . READY_CHECK and resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then
local unreadyPlayers = { }
local DO_NOT_USE_INTERNAL_FORMAT = false
table . insert ( unreadyPlayers , ZO_GetPrimaryPlayerNameFromUnitTag ( unitTag , DO_NOT_USE_INTERNAL_FORMAT ) )
end
end
elseif not targetUnitTag then
return
elseif electionType == GROUP_ELECTION_TYPE_KICK_MEMBER then
if resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then
else
--Successful kicks are handled in the GROUP_MEMBER_LEFT alert
return
end
end
end
--No specific behavior found, so just do the generic alert for the result
end
end
end
end
end ,
end
end
end ,
[ EVENT_DUEL_INVITE_FAILED ] = function ( reason , targetCharacterName , targetDisplayName )
if userFacingName then
return ERROR , zo_strformat ( GetString ( "SI_DUELINVITEFAILREASON" , reason ) , userFacingName ) , SOUNDS . GENERAL_ALERT_ERROR
else
end
end ,
[ EVENT_DUEL_INVITE_RECEIVED ] = function ( inviterCharacterName , inviterDisplayName )
end ,
[ EVENT_DUEL_INVITE_SENT ] = function ( inviteeCharacterName , inviteeDisplayName )
end ,
[ EVENT_DUEL_INVITE_ACCEPTED ] = function ( )
end ,
[ EVENT_DUEL_INVITE_DECLINED ] = function ( )
end ,
[ EVENT_DUEL_INVITE_CANCELED ] = function ( )
end ,
[ EVENT_CROWN_CRATE_OPEN_RESPONSE ] = function ( crownCrateId , openResponse )
if openResponse ~= LOOT_CRATE_OPEN_RESPONSE_SUCCESS then
if openResponse == LOOT_CRATE_OPEN_RESPONSE_FAIL_NO_INVENTORY_SPACE then
end
return ERROR , errorText , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED ] = function ( reason )
if reason ~= LFG_READY_CHECK_CANCEL_REASON_NOT_IN_READY_CHECK then
end
end ,
[ EVENT_STACKED_ALL_ITEMS_IN_BAG ] = function ( )
end ,
[ EVENT_ACTION_SLOT_ABILITY_USED_WRONG_WEAPON ] = function ( weaponConfigType )
return ALERT , zo_strformat ( SI_ERROR_WRONG_WEAPON_EQUIPPED_FOR_SKILL , GetString ( "SI_WEAPONCONFIGTYPE" , weaponConfigType ) )
end ,
[ EVENT_HOUSING_ADD_PERMISSIONS_FAILED ] = function ( userGroup , attemptedName )
if userGroup == HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL then
return ALERT , zo_strformat ( SI_HOUSING_ADD_PERMISSIONS_FAILED_INDIVIDUAL , ZO_FormatUserFacingDisplayName ( attemptedName ) )
elseif userGroup == HOUSE_PERMISSION_USER_GROUP_GUILD then
end
end ,
[ EVENT_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF ] = function ( )
end ,
[ EVENT_HOUSING_LOAD_PERMISSIONS_RESULT ] = function ( loadResult )
end ,
[ EVENT_HOUSING_EDITOR_REQUEST_RESULT ] = function ( result )
if result ~= HOUSING_REQUEST_RESULT_SUCCESS then
end
end ,
[ EVENT_PLAYER_EMOTE_FAILED_PLAY ] = function ( result )
end ,
[ EVENT_BATTLEGROUND_INACTIVITY_WARNING ] = function ( )
end ,
[ EVENT_CRAFT_FAILED ] = function ( result )
end ,
[ EVENT_RECONSTRUCT_RESPONSE ] = function ( result )
if result ~= RECONSTRUCT_RESPONSE_SUCCESS then
end
end ,
[ EVENT_RETRAIT_RESPONSE ] = function ( result )
if result ~= RETRAIT_RESPONSE_SUCCESS then
end
end ,
[ EVENT_LORE_BOOK_LEARNED ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , isMaxRank )
if guildReputationIndex == 0 or isMaxRank then
-- We only want to fire this event if a player is not part of the guild or if they've reached max level in the guild.
-- Otherwise, the _SKILL_EXPERIENCE version of this event will send a center screen message instead.
if not hidden then
end
end
end ,
[ EVENT_LOCKPICK_FAILED ] = function ( result )
end ,
[ EVENT_OUTFIT_RENAME_RESPONSE ] = function ( result , actorCategory , outfitIndex )
if not ( result == SET_OUTFIT_NAME_RESULT_SUCCESS or result == SET_OUTFIT_NAME_RESULT_NO_CHANGE ) then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_SETOUTFITNAMERESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_OUTFIT_CHANGE_RESPONSE ] = function ( result , actorCategory , outfitIndex )
if result ~= APPLY_OUTFIT_CHANGES_RESULT_SUCCESS then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_APPLYOUTFITCHANGESRESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_OUTFIT_EQUIP_RESPONSE ] = function ( actorCategory , result )
if result ~= EQUIP_OUTFIT_RESULT_SUCCESS then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_EQUIPOUTFITRESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_CLAIM_REWARD_RESULT ] = function ( result )
if result ~= CLAIM_REWARD_RESULT_SUCCESS then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_CLAIMREWARDRESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_REQUEST_ALERT ] = function ( alertCategory , soundId , message )
if soundId == "" then
--only because events can't send nil. empty string is not a valid sound ever
soundId = nil
end
return alertCategory , message , soundId
end ,
[ EVENT_LEAVE_CAMPAIGN_QUEUE_RESPONSE ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_RECALL_KEEP_USE_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_SKILL_RESPEC_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_ATTRIBUTE_RESPEC_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_CHAMPION_PURCHASE_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_HOUSING_EDITOR_COMMAND_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_ITEM_COMBINATION_RESULT ] = function ( result )
if result ~= ITEM_COMBINATION_RESULT_SUCCESS then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_ITEMCOMBINATIONRESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_ACCEPT_SHARED_QUEST_RESPONSE ] = function ( )
return ALERT , zo_strformat ( GetString ( SI_NOTIFICATION_ACCEPTED ) , GetString ( SI_NOTIFICATION_SHARE_QUEST_INVITE ) )
end ,
[ EVENT_NO_DAEDRIC_PICKUP_WHEN_STEALTHED ] = function ( )
end ,
[ EVENT_GUILD_FINDER_LONG_SEARCH_WARNING ] = function ( )
end ,
[ EVENT_NO_DAEDRIC_PICKUP_AS_EMPEROR ] = function ( )
end ,
[ EVENT_CANNOT_DO_THAT_WHILE_HIDDEN ] = function ( )
end ,
[ EVENT_GROUP_OPERATION_RESULT ] = function ( result )
if result ~= GROUP_OPERATION_RESULT_NONE then
return UI_ALERT_CATEGORY_ERROR , GetString ( "SI_GROUPOPERATIONRESULT" , result ) , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_ANTIQUITY_DIGGING_ACTIVE_SKILL_USE_RESULT ] = function ( result )
if result ~= DIGGING_ACTIVE_SKILL_USE_RESULT_SUCCESS then
end
end ,
[ EVENT_SCRYING_ACTIVE_SKILL_USE_RESULT ] = function ( result )
if message and message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message , SOUNDS . GENERAL_ALERT_ERROR
end
end ,
[ EVENT_COMPANION_SUMMON_RESULT ] = function ( summonResult , companionId )
return ALERT , zo_strformat ( GetString ( "SI_COMPANIONSUMMONRESULT" , summonResult ) , GetCompanionName ( companionId ) )
end ,
[ EVENT_TRIBUTE_INVITE_FAILED ] = function ( reason , targetCharacterName , targetDisplayName )
if userFacingName then
return ERROR , zo_strformat ( GetString ( "SI_TRIBUTEMATCHEVENT" , reason ) , userFacingName ) , SOUNDS . GENERAL_ALERT_ERROR
else
end
end ,
[ EVENT_TRIBUTE_INVITE_RECEIVED ] = function ( inviterCharacterName , inviterDisplayName )
end ,
[ EVENT_TRIBUTE_INVITE_SENT ] = function ( inviteeCharacterName , inviteeDisplayName )
end ,
[ EVENT_TRIBUTE_INVITE_ACCEPTED ] = function ( )
end ,
[ EVENT_TRIBUTE_INVITE_DECLINED ] = function ( )
end ,
[ EVENT_TRIBUTE_INVITE_CANCELED ] = function ( )
end ,
[ EVENT_GUILD_KEEP_ATTACK_UPDATE ] = function ( _ , numGuardsKilled , numAttackers , location )
if tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_SHOW_AVA_NOTIFICATIONS ) ) ~= AVA_NOTIFICATIONS_SETTING_CHOICE_DONT_SHOW and
tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_SHOW_GUILD_KEEP_NOTICES ) ) == GUILD_KEEP_NOTICES_SETTING_CHOICE_ALERT then
if numGuardsKilled > 0 then
else
end
end
end ,
[ EVENT_HOUSING_PREVIEW_INSPECTION_STATE_CHANGED ] = function ( )
local stringId = HousingEditorIsPreviewInspectionEnabled ( ) and SI_HOUSING_PREVIEW_INSPECTION_MODE_ENABLED or SI_HOUSING_PREVIEW_INSPECTION_MODE_DISABLED
end ,
}
ZO_AntiquityScryingResultsToAlert =
{
[ ANTIQUITY_SCRYING_RESULT_MAX_PROGRESS ] = true ,
[ ANTIQUITY_SCRYING_RESULT_NOT_ENOUGH_SKILL ] = true ,
[ ANTIQUITY_SCRYING_RESULT_NOT_REPEATABLE ] = true ,
[ ANTIQUITY_SCRYING_RESULT_LEAD_NOT_ACQUIRED ] = true ,
[ ANTIQUITY_SCRYING_RESULT_AWAITING_COMBINATION ] = true ,
[ ANTIQUITY_SCRYING_RESULT_INTERNAL_ERROR ] = true ,
[ ANTIQUITY_SCRYING_RESULT_INVALID_ANTIQUITY ] = true ,
[ ANTIQUITY_SCRYING_RESULT_INCORRECT_ZONE ] = true ,
[ ANTIQUITY_SCRYING_RESULT_SCRYING_TOOL_LOCKED ] = true ,
[ ANTIQUITY_SCRYING_RESULT_MAX_IN_PROGRESS_ANTIQUITIES ] = true ,
[ ANTIQUITY_SCRYING_RESULT_FAILED_REQUIREMENT ] = true ,
[ ANTIQUITY_SCRYING_RESULT_IN_COMBAT ] = true ,
[ ANTIQUITY_SCRYING_RESULT_IS_USING_FURNITURE ] = true ,
}
--Check if the new scrying result need to be alerted
AlertHandlers [ EVENT_ANTIQUITY_SCRYING_RESULT ] = function ( result )
if ZO_AntiquityScryingResultsToAlert [ result ] then
if message ~= "" then
return UI_ALERT_CATEGORY_ERROR , message
end
end
end
ZO_ClientInteractResultSpecificSound =
{
[ CLIENT_INTERACT_RESULT_LOCK_TOO_DIFFICULT ] = SOUNDS . LOCKPICKING_NO_LOCKPICKS ,
[ CLIENT_INTERACT_RESULT_NO_LOCKPICKS ] = SOUNDS . LOCKPICKING_NO_LOCKPICKS ,
}
AlertHandlers [ EVENT_CLIENT_INTERACT_RESULT ] = function ( result , interactTargetName )
if formatString ~= "" then
return ERROR , zo_strformat ( formatString , interactTargetName ) , ZO_ClientInteractResultSpecificSound [ result ] or SOUNDS . GENERAL_ALERT_ERROR
end
end
return AlertHandlers
end
if not playerName then
if tag == "player" then
end
end
end
return ZO_Menu_WasLastCommandFromMenu ( ) or ( error ~= SOCIAL_RESULT_ACCOUNT_NOT_FOUND and error ~= SOCIAL_RESULT_CHARACTER_NOT_FOUND )
end
end
end
end |